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damageLog issues (build 6602)


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1. The asterisk (*) for module damage does not show if there is a critical hit with no damage taken to HP. See screenshot here, where the enemy Super Pershing damaged my gun but otherwise did not reduce my HP. The replay is attached. The asterisk shows up if I actually take HP damage.

 

2. Can I create custom macros in damageLog.xc? In the attached damageLog.xc, I tried to create "c:costShell2" (line 117) and use that in "formatLastHit"(line 128), but it doesn't work. I have also attached battleLabelsTemplates.xc, just in case.

 

3. How do I make the shadow for "lastHit" red instead of black?

20161012_1624_usa-A80_T26_E4_SuperPershing_29_el_hallouf.wotreplay

damageLog.xc

battleLabelsTemplates.xc

Edited by scyorkie
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3. How do I make the shadow for "lastHit" red instead of black?

 

battleLabelsTemplates.xc

"lastHit": {
..
      "shadow": { "color": "0xFF0000", ... },
..
    },

 

 

create "c:costShell2" (line 117) and use that in "formatLastHit"

 

damageLog.xc

"lastHit": {
      "$ref": { "path":"damageLog.log" },
  
      // Color depending on received damage kind (macro {{c:dmg-kind}}).
      // Цвет в зависимости от вида полученного урона (макрос {{c:dmg-kind}}).
      "c:dmg-kind": {
        "shot": "#4B0082",
        "fire": "#FF6655",
        "ramming": "#998855",
        "world_collision": "#228855",
        "death_zone": "#CCCCCC",
        "drowning": "#CCCCCC",
        "gas_attack": "#CCCCCC",
        "overturn": "#CCCCCC",
        "art_attack": "#CCCCCC",
        "air_strike": "#CCCCCC"
      },
      // Color depending on shell kind (gold, credits) (macro {{c:costShell}}).
      // Цвет в зависимости от типа снаряда (золото, кредиты) (макрос {{c:costShell}}).
      "c:costShell":{
        "gold-shell": "#FF0000",
        "silver-shell": "#FF0000"
      },
     
..
    },

you may add one or few color sections, others should be taken via "$ref" from damageLog section

Edited by vlad_cs_sr
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Update: I've since had games where I was tracked for no damage, and the asterisk showed up. Screenshot here. Maybe the bug is only for a damaged gun? Will keep an eye on it.


Thanks vlad, everything works.

 

One more thing -- are my translations below correct?

 

"type-shell": {
        "armor_piercing": "AP",
        "high_explosive": "HE",
        "armor_piercing_cr": "APCR",
        "armor_piercing_he": "HESH",
        "hollow_charge": "HEAT"

},

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The default was:

 

"type-shell": {
        "armor_piercing": "бб",
        "high_explosive": "оф",
        "armor_piercing_cr": "бп",
        "armor_piercing_he": "хф",
        "hollow_charge": "кс"
},

 

vlad you're russian (server player)!

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Update: I've since had games where I was tracked for no damage, and the asterisk showed up. Screenshot here. Maybe the bug is only for a damaged gun? Will keep an eye on it.

Thanks vlad, everything works.

 

One more thing -- are my translations below correct?

 

"type-shell": {

        "armor_piercing": "AP",

        "high_explosive": "HE",

        "armor_piercing_cr": "APCR",

        "armor_piercing_he": "HESH",

        "hollow_charge": "HEAT"

},

 

no, I believe it was HESH too but it's APHE, didnt' find which tank use this ammo, here the icon in gui.pkg\gui\maps\icons\ammopanel\ammo

 

post-29578-0-86652600-1476360933.png

Edited by panteror
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Ok thanks. Guess I will leave it as "APHE" for now.

 

Update 1: That is currently translated as "HESH": https://bitbucket.org/XVM/xvm/commits/fe2e78e666e3516047ed0e143698ab75a379212a

 

Update 2: The asterisk didn't show up when I took ammo rack damage in 2 recent games (build 6613): screenshot 1 & screenshot 2 (which also has orange track damage).

Edited by scyorkie
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  • 3 weeks later...

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