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panteror

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  1. so in my case, i should keep the default iconset.xc config ? * Path relative to: * Пути относительно: * res_mods/x.x.x/gui/flash/atlases. */ { "iconset": { // Path to the atlas with icons for the battle loading screen. // Путь к атласу с иконками для экрана загрузки боя. "battleLoadingLeftAtlas": "battleAtlas", "battleLoadingRightAtlas": "battleAtlas",
  2. Hi, i have those lines of error in python.log. 2021-01-29 10:09:08.229: ERROR: Loader failed to open 'gui/flash/atlases/.../.../maps/icons/vehicle/contour/.dds' 2021-01-29 10:09:08.229: WARNING: Failed loading URL "../flash/atlases/.../.../maps/icons/vehicle/contour/.dds" 2021-01-29 10:09:08.229: ERROR: [IOErrorEvent type="ioError" bubbles=false text="Error reading ../flash/atlases/.../.../maps/icons/vehicle/contour/.dds"] 2021-01-29 10:09:08.229: ERROR: Loader failed to open 'gui/flash/atlases/.../.../maps/icons/vehicle/contour/.xml' 2021-01-29 10:09:08.229: ERROR: [IOErrorEvent type="ioError" bubbles=false text="Can't open gui/flash/atlases/.../.../maps/icons/vehicle/contour/.xml"] I put my atlas files .dds .xml in the game folder \res_mods\1.11.1.1\gui\flash\atlases\ and i have set my iconset.xc of xvm like this /** * Icons set atlases. * Атласы с набором иконок. * * Path relative to: * Пути относительно: * res_mods/x.x.x/gui/flash/atlases. */ { "iconset": { // Path to the atlas with icons for the battle loading screen. // Путь к атласу с иконками для экрана загрузки боя. "battleLoadingLeftAtlas": ".../.../maps/icons/vehicle/contour/", "battleLoadingRightAtlas": ".../.../maps/icons/vehicle/contour/", // Path to the atlas with icons for the players panels. // Путь к атласу с иконками для "ушей". "playersPanelLeftAtlas": "battleAtlas", "playersPanelRightAtlas": "battleAtlas", // Path to the atlas with icons for the full stats form (on "Tab" key pressed). // Путь к атласу с иконками для формы подробной статистики (при нажатии клавиши "Tab"). "fullStatsLeftAtlas": "battleAtlas", "fullStatsRightAtlas": "battleAtlas", // Path to the atlas with icons for the over-target markers. // Путь к атласу с иконками для маркеров над танками. "vehicleMarkerAllyAtlas": "vehicleMarkerAtlas", "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlas" } } All is correct ? Thanks
  3. Hi @Mixaill, it seems some strings are missing in the translation website. For example the message stats_link/svcmsg is displayed (see screenshot). Those strings are in the en.xc and not in the fr.xc de.xc .... and i can't translate them in the website https://translate.modxvm.com/projects/xvm/client/fr/ I can't find them. // Stats link "stats_link/svcmsg": "<a href='event:https://stats.modxvm.com/en/stats/players/{0}#svcmsg'><font color='#E2D2A2'>Your stats on the XVM website</font></a>", "stats_link/profile_self": "<a href='event:https://stats.modxvm.com/en/stats/players/{0}#profile'><font color='#E2D2A2'><u>Your stats on the XVM website</u></font></a>", "stats_link/profile": "<a href='event:https://stats.modxvm.com/en/stats/players/{0}#profile'><font color='#E2D2A2'><u>Player stats on the XVM website</u></font></a>", I can add them manually but it's better if there are in the xvm package. It seems the two last recent changes are not in the translation website : https://gitlab.com/xvm/xvm/-/commits/master/release/l10n/en.xc Can you update the english source translation on translation website ? Thanks
  4. Yes i have this kind of errors in log : 2019-12-10 20:19:52.018: INFO: 2019-12-10 20:19:52: [ERROR] mods/xfw_libraries/xfw/events.pyc 2019-12-10 20:19:52.018: ERROR: Traceback (most recent call last): 2019-12-10 20:19:52.018: ERROR: File "./xfw/events.py", line 57, in __event_handler 2019-12-10 20:19:52.018: ERROR: File "./xfw/events.py", line 24, in fire 2019-12-10 20:19:52.019: ERROR: File "res_mods/configs/xvm/py_macro\mod_wn8_chance.py", line 205, in FragsCollectableStats_addVehicleStatusUpdate 2019-12-10 20:19:52.019: ERROR: LOG_DEBUG('FragsCollectableStats.addVehicleStatusUpdate(%s) [vehCD=%s]' % (vInfoVO, vInfoVO.vehicleType.compactDescr)) 2019-12-10 20:19:52.019: ERROR: File "scripts/client/gui/battle_control/arena_info/arena_vos.py", line 366, in __repr__ 2019-12-10 20:19:52.019: ERROR: ValueError: Unknown format code 'n' for object of type 'str'
  5. Thanks, i found the problem. The test of the new py file solved my problem of efficiency error.
  6. Hi, No i haven't a character after : here my config line : "format": "<textformat tabstops='[85,170,255]'>DMG: <font color='{{py:xvm.totalDamageColor}}'>{{py:efficiencyDamage}}</font><tab>DIFF: <font color='{{py:efficiencyDIFFExpDmgColor}}'>{{py:efficiencyDIFFExpDmg}}</font><tab>WN8: <font color='{{py:efficiencyWN8Color}}'>{{py:efficiencyWN8}}</font><tab><img src='img://gui/maps/icons/achievement/32x32/mainGun.png' width='24' height='22' vspace='-8'>{{py:xvm.total_hp.mainGun(' ',{{py:xvm.totalDamage}})}}</textformat>" I test your file tonight, thanks.
  7. Hi, I have problem with battleefficiency with 1.4.1.0, here two screeens, first for damage i have a square after the total of damage done (see screen top corner right) and the end of round standing screeen show me efficiency error text. here my python et xvm log and two screens. here my config in battleLabelsTemplates.xc "battleEfficiency": { "enabled": true, "updateEvent": "PY(ON_BATTLE_EFFICIENCY), PY(ON_UPDATE_HP)", "x": -130, "y": 3, "align": "center", "screenHAlign": "right", "screenVAlign": "top", "textFormat": { "color": "0xdedede", "font": "$TitleFont", "size": 15 }, "shadow": { "distance": 1, "angle": 90, "color": "0x000000", "alpha": 90, "blur": 3, "strength": 2 }, "format": "<textformat tabstops='[85,170,255]'>DMG: <font color='{{py:xvm.totalDamageColor}}'>{{py:efficiencyDamage}}</font><tab>DIFF: <font color='{{py:efficiencyDIFFExpDmgColor}}'>{{py:efficiencyDIFFExpDmg}}</font><tab>WN8: <font color='{{py:efficiencyWN8Color}}'>{{py:efficiencyWN8}}</font><tab><img src='img://gui/maps/icons/achievement/32x32/mainGun.png' width='24' height='22' vspace='-8'>{{py:xvm.total_hp.mainGun(' ',{{py:xvm.totalDamage}})}}</textformat>" Thanks for your help. python.log xvm.log
  8. Hi, https://translate.modxvm.com/ is down. Thanks
  9. whith you py file and the use of the macro, it's ok now. thanks.
  10. @Slava7572 The problem is the color of text "Team WN8" , it's red. According my config, it should uses the default color "0xF4EFE8" (https://www.beautycolorcode.com/F4EFE8) and not a red or others colors. Only the numbers XXXXX>XXXXX must be in colors.
  11. Hi, I tested this and i have a problem with displaying the text Teams WN8, i don't know why he is red in my cfg. In battle templates there is nothing for coloring this text. I attached my full xvm cfg if someone can help me. Thanks. "teamRatingLogo": { "enabled": true, "x": 230, "y": 1, "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "color": "0xF4EFE8", "size": 15 }, "format": "<font face='xvm' size='20'>&#x103;</font>" }, "teamRatingWinChance": { "enabled": true, "updateEvent": "PY(ON_UPDATE_TEAM_RATING)", "x": 250, "y": 2, "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "color": "0xF4EFE8", "size": 15 }, "format": "<font color='{{py:alliesAliveRatingRatio>=90?#D042F3|{{py:alliesAliveRatingRatio>=75?#02C9B3|{{py:alliesAliveRatingRatio>=60?#60FF00|{{py:alliesAliveRatingRatio>=40?#F8F400|{{py:alliesAliveRatingRatio>=25?#FE7903|#FE0E00}}}}}}}}}}'>{{py:alliesAliveRatingRatio}}%</font>" }, "teamRating": { "enabled": true, "updateEvent": "PY(ON_UPDATE_TEAM_RATING)", "x": 232, "y": 23, "textFormat": { "color": "0xF4EFE8", "size": 15 }, "format": "Teams WN8: <font color='{{py:alliesAliveRatingRatio>=50?#00EE00|#EE0000}}'>{{py:alliesAliveRating}} {{py:alliesAliveRatingRatio=50?=|{{py:alliesAliveRatingRatio>50?>|<}}}} {{py:enemiesAliveRating}}</font>" }, xvm_configs.zip
  12. it's an xvm bug or a game problem ?, each new game version, i still have the problem.
  13. Edit you are right it's a bug, reload game and it's ok Thanks
  14. Hi, Since yesterday my sixth sense sound doesn't work anymore i don't know why, i change nothing in my xvm config and mods. I use the last nightly 8350 I use a custom bank sound sixthsensemgs, the same file since many months In python log i see Thanks for your help. python.log xvm.log sounds.xc sixthsensemgs.bnk
  15. @ktulho Here logs. Not the problem with 0 value in log, it's rare. Did you change how hotkeyCode works with 1.0 ? I didn't touch my config. Before i didn't need to press l-alt again to show again first macros, only released it. Now when I release l-alt nothing is displayed and i need to press l-alt twice to see again my first four macros. the default first panel macros "hotKeyCode": 56, "visibleOnHotKey": false, "onHold": false, the second panel macros "hotKeyCode": 56, "visibleOnHotKey": true, "onHold": true, xvm.log python.log
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