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Korean Random


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  1. Hi, v.xpToEliteLeft nicely shows xp to elite a tank. But if we decide to skip a module, it's not equal to "xp left to next tank". Could a new macro be introduced like "v.xpToNextTank" ? This would indicate least amount of xp to grind to next tank in tree (lesser value if there are more then one tank). Thanks, Jerryfer
  2. Hi, Is it possible to use CCatlas from command line, for batch-processing?
  3. Well, I have markers disable now, but still experience crashes when leaving battle.
  4. Hi, Default game behaviour, copied by XVM is that OTM for overturned vehicle gets keeps "above" vehicle's vertical pane. This places OTM in weird and unexpected postition if you don't know vehicle is overturned or which side it lays on. Can this "feature" be made configurable (disable option) in future XVM?
  5. I've switched to WTR as main rating and I have noticed that many (about 30%) of players are missing this rating in XVM. It is not correlated with number of battles or players skill (compared to wn8 or winratio). Is it just caching issue which will resolve itself with time?
  6. Hi, One comment regarding .wotmod file naming. Please reconsider if it is necessary to add mod version to the .wotmod filename. Having it included it is very easy to have two versions of same mod installed. Same name would cause regular overwrite when upgrading. .wotmods are already commonly distributed inside compressed .zip, this mod version number can go in the "outside" zip file. Regards,
  7. Yes, it is possible, but only in very weird and complex setups. If conflict cannot be resolved (looping dependency), show error message and abort mod loading. Like it is now. 99% cases would be load after XVM or load before XVM.
  8. Privet, A suggestion for future improvements: To solve conflicts with known mods, meta.xml could contain fields like "load-after" and "load-before" with a mod_id load_order.xml is nice, but cannot be distributed with a single mod. It is useful only for big modpacks. Example: <loadAfter> <mod_id>com.modxvm.xfw</mod_id> </loadAfter> <loadBefore> <mod_id>some.other.mod1</mod_id> <mod_id>some.other.mod2</mod_id> </loadBefore> Cheers,
  9. Nah, meta.xml does not provide prority levels. load_order.xml can help, but distributing this with a single mod is not a good idea.
  10. I will check if some meta.xml hacking can help in case both MVI and XVM are installed.
  11. .wotmod structure is invalid (extra files/ subfolder), but after fixing it seems that shop-problem is gone. Thanks! And BTW, training battle fix (mvi_hangar) is now conflicting with XVM (they both use lobby.swf).
  12. Hi night_dragon_on, It seems mvi_hangar (clear) causes a bug with in-game shop in EU: I have not checked the non-clear version, but it probably will be same thing. Regards,
  13. It had to happen: frustrated morons clicking the map over and over, now XMQP-enabled. When I put them on a blacklist, chat messages and map quadrant-clicks are gone, however XMQP features (precise dots and arrows) are still visible. Could this be connected to ignoring chat?
  14. As far as I know, APHE and HESH types exist in client, but are not used in any tank. All known HESH (FV183 for example) are tagged as HE.
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