konrad509 Posted August 5, 2016 Share Posted August 5, 2016 (edited) There used to be a shadow under nicknames, tank names etc. in players panels. Now there isn't. Is it some kind of bug? Or maybe it's not even XVM issue? Edited August 5, 2016 by konrad509 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Andrew05 Posted August 5, 2016 Share Posted August 5, 2016 Attach your PlayersPanel.xc @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted August 6, 2016 Author Share Posted August 6, 2016 I don't think there's need for that. There doesn't seem to any shadow settings. But anyway, here it is playersPanel.xc @ Quote Link to comment Short link Share on other sites More sharing options...
lina_wot Posted August 6, 2016 Share Posted August 6, 2016 Have noticed that as well. @ Quote Link to comment Short link Share on other sites More sharing options...
Andrew05 Posted August 6, 2016 Share Posted August 6, 2016 There doesn't seem to any shadow settings. We couldn't know what's in your config @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted August 6, 2016 Author Share Posted August 6, 2016 But you could know what there is in the default config. If there is no such setting in the default config, then surely you won't find one in mine ;) @ Quote Link to comment Short link Share on other sites More sharing options...
Andrew05 Posted August 6, 2016 Share Posted August 6, 2016 (edited) But you could know what there is in the default config. If there is no such setting in the default config, then surely you won't find one in mine ;) There is. It is possible to add various shadow parameters, which is described in the commented out part of the default PlayersPanel.xc * * http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filters/DropShadowFilter.html * "shadow": { * "enabled" * "distance" (in pixels) * "angle" (0.0 .. 360.0) * "color" "0xXXXXXX" * "alpha" (0.0 .. 100.0) * "blur" (0.0 .. 255.0) * "strength" (0.0 .. 255.0) * "quality" * "inner" * "knockout" * "hideObject" * } */ Edited August 6, 2016 by Andrew05 @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted August 6, 2016 Share Posted August 6, 2016 I guess he is talking about standard fields. I don't touch their shadows, may be they have no shadows on vanilla client too? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Andrew05 Posted August 6, 2016 Share Posted August 6, 2016 I guess he is talking about standard fields. I don't touch their shadows, may be they have no shadows on vanilla client too? My bad. I wasn't sure whether those shadow parameters are only applicable to extra fields. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted August 6, 2016 Author Share Posted August 6, 2016 I guess he is talking about standard fields. I don't touch their shadows, may be they have no shadows on vanilla client too? I checked it on vanilla client, but somehow with all this white text I wasn't sure whether there is a shadow or not, but I think you may be right. Anyway, thanks. @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted August 6, 2016 Share Posted August 6, 2016 I'll make shadow settings for this fields, but not right now. @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted August 11, 2016 Share Posted August 11, 2016 added options in the "playersPanel" modes sections: "fragsShadowLeft", "fragsShadowRight" - shadow for frags field "nickShadowLeft", "nickShadowRight" - shadow for player name field "vehicleShadowLeft", "vehicleShadowRight" - shadow for vehicle name field 1 @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted August 11, 2016 Author Share Posted August 11, 2016 @ Quote Link to comment Short link Share on other sites More sharing options...
Qu1ckJ Posted August 11, 2016 Share Posted August 11, 2016 btw on vanilla playerspanel alpha is 100 and on xvm 80 @ Quote Link to comment Short link Share on other sites More sharing options...
speckle Posted August 11, 2016 Share Posted August 11, 2016 added options in the "playersPanel" modes sections: "fragsShadowLeft", "fragsShadowRight" - shadow for frags field "nickShadowLeft", "nickShadowRight" - shadow for player name field "vehicleShadowLeft", "vehicleShadowRight" - shadow for vehicle name field where are the sections ? @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted August 11, 2016 Author Share Posted August 11, 2016 You won't find them in stable release. They're added in nightly build. @ Quote Link to comment Short link Share on other sites More sharing options...
speckle Posted August 11, 2016 Share Posted August 11, 2016 You won't find them in stable release. They're added in nightly build. thx ! @ Quote Link to comment Short link Share on other sites More sharing options...
scyorkie Posted August 11, 2016 Share Posted August 11, 2016 I tried to use the same syntax as I use in my shadows in extraFields, and it doesn't change anything: Example: "fragsShadowLeft": { "enabled": true, "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "blur": 4, "strength": 2 }, Nightly build 6313. @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted August 12, 2016 Author Share Posted August 12, 2016 I'm not using nightly build, so I didn't test it yet, but I think it may not be the correct syntax. @ Quote Link to comment Short link Share on other sites More sharing options...
scyorkie Posted August 15, 2016 Share Posted August 15, 2016 So has anyone figured out the correct syntax? @ Quote Link to comment Short link Share on other sites More sharing options...
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