David Cumming
User-
Content Count
27 -
Joined
-
Last visited
-
Days Won
1
Everything posted by David Cumming
-
v 1.20.0.0 Lesta or wg?
David Cumming replied to David Cumming's topic in XVM: English Support and Discussions
Thanks David -
I have downloaded XVM for the current version of World of tanks and see that there are now 2 installation folders - lesta and wg. Can someone explain the differences? The download has no information. Thanks
-
panel icon ally dead player
David Cumming replied to enigma66's topic in XVM: English Support and Discussions
enigma Sorry, it looks maybe too dificult for me. Did you get the dead symbol in the left panel before? I ask because the enemy dead symbol appears as part of "enemySpottedMarker" but this does not work for your team as the formula used needs correcting. The formula is found in "texts.xc": "spotted": { "neverSeen": "", "lost": "<font face='xvm' size='24'>p</font>", "spotted": "<font face='xvm' size='24'>p</font>", "dead": "<font face='xvm' size='24'>v</font>", "neverSeen_arty": "", "lost_arty": "<font face='xvm' size='24'>p</font>", "spotted_arty": "<font face='xvm' size='24'>p</font>", "dead_arty": "" v is the skull and crossbones but the "spotted" and "lost" lines need to be edited to to have different outcomes for ally and enemy. Your allies are always spotting themselves so the current lines result in permanent spotted lamps for each of your team. I might play with this to give the correct outcome. <font face='xvm' size='24'>p</font> would have to become something like <font face='xvm' size='24'>{{ally?|p}}</font> The above line translates as "if it is an ally tank show nothing, else show a lamp". Maybe someone clever will correct the syntax if required. Earlier I thought that the dead symbol could be shown as part of "xmqpServiceMarker" but this requires each player to be using XVM and to have it activated. This is the reason for the 2 lamps and one inactive lamp in your picture. They are the only other players with XVM in your team. Did you download a modified XVM from somewhere else which had the dead marker on the ally panel? It can be a lot easier to work out what someone else has done than have to work it out yourself! If I get a working dead marker for you I will post your "playerspanels.xc" and "texts.xc" -
panel icon ally dead player
David Cumming replied to enigma66's topic in XVM: English Support and Discussions
Please attach your playersPanel.xc The answer is in it. -
Online server players dont work
David Cumming replied to Dacogetul's topic in XVM: English Support and Discussions
My equivalent lines from July 15 are as below 2020-07-15 12:43:56.367: INFO: [root] [XFW/Actionscript] getMods: found: {'xvm_lobby': '../../../res_mods/mods/xfw_packages/xvm_lobby/as_lobby/xvm_lobby.swf'} 2020-07-15 12:43:56.371: ERROR: rudimentaryPopovers: must not load into login screen! 2020-07-15 12:43:56.633: INFO: [root] [XFW/Actionscript] COMMAND_SWF_LOADED: xvm_lobby.swf 2020-07-15 12:43:57.377: INFO: [root] [XFW/Actionscript] COMMAND_SWF_LOADED: xvm_lobby_ui.swf 2020-07-15 13:03:34.964: INFO: [WGC] Token2 Login Prepared You do not get the message from Wargaming Game Center. Maybe the error is from Wargaming and not XVM? -
Male commander voices
David Cumming replied to pramalot's topic in XVM: English Support and Discussions
Good. Glad you could get it to work. -
Male commander voices
David Cumming replied to pramalot's topic in XVM: English Support and Discussions
http://forum.worldoftanks.eu/index.php?/topic/563633-1001-custom-crew-voice-configuration-reviewed-per-tanknationall/#topmost I use the mod that is described here and have updated it with new languages as they have been added. In C:\Games\World_of_Tanks\mods\configs\nationChange\mod_NationChange.xml you can change a line to read something like: <set name="usa" mode="EN" sex="male"/> My file has these lines as I want my voices to be either UK or US and dont mind if they are male or female. You can replace /> on each line with sex="male"/> <set name="germany" mode="random:UK,EN"/> <set name="ussr" mode="random:UK,EN"/> <set name="usa" mode="EN"/> <set name="france" mode="random:UK,EN"/> <set name="uk" mode="UK"/> <set name="china" mode="random:UK,EN"/> <set name="japan" mode="random:UK,EN"/> <set name="czech" mode="random:UK,EN"/> <set name="poland" mode="random:UK,EN"/> <set name="sweden" mode="random:UK,EN"/> <set name="italy" mode="random:UK,EN"/> <debug log="yes"/> I do not know if you need "mode=" if you are not changing the national voice so you could try removing those sections. Alternatively correct each mode: "germany" mode="DE"/> "ussr" mode="RU"/> "usa" mode="EN"/> "france" mode="FR"/> "uk" mode="UK"/> "china" mode="ZH_CH"/> "japan" mode="JA"/> "czech" mode="CS"/> "poland" mode="PL"/> "sweden" mode="SV"/> "italy" mode="IT"/> Hope this helps David -
Anonymizer Detector
David Cumming replied to John D Smith's topic in XVM: English Support and Discussions
You can probably edit the player panel to put a mark against players who have a WN8 <= 0. I assume that when XVM cannot read any stats it either returns a WN8 of 0 or - -
In earlier versions I have added some lines at the bottom of carouselNormal.xc to show how more XP are needed to 'Elite' a tank. This no longer works. I have checked many of the xvm files and removed any other mods but the lines still do not appear. I have attached carouselNormal.xc as well as XVM and python logs in case someone can spot something. The rest of XVM seems to work well. Thanks David carouselNormal.xc xvm.log python.log
-
Player Panel Large has a gap?
David Cumming replied to VirusViper's topic in XVM: English Support and Discussions
yes. Remove "badge" from the line: "standardFields": [ "frags", "badge", "nick", "vehicle" ], approx line 523 in playersPanel.xc -
Player Panel Large has a gap?
David Cumming replied to VirusViper's topic in XVM: English Support and Discussions
I had the same problem but fixed it by removing Rank Badges which I have no desire in seeing. To do this I went to the options for the "Large" panels and changed the line: "rankBadgeWidth": 24, to "rankBadgeWidth": 0, as below (approximately line 562 in file playersPanel.xc // Width of the rank badge column. Default is 24. // Ширина поля бейджа ранга. По умолчанию: 24. "rankBadgeWidth": 0, // --------------------------------------------- ignore the // ---------------------------------------- I put these in to see where I have modified files. -
tabstops in statisticForm
David Cumming replied to scyorkie's topic in XVM: English Support and Discussions
For "formatRightNick" I would try replacing {{clannb%-5s}} with {{clannb%-5s| }} i.e. putting in 5 spaces if clan does not exist. If this works then you can use {{clan}} but then need to use 7 spaces to account for the missing [ ] round the clan name. I haven't tried this as I do not show clans in my player panels, but I might try a solution in my Statistic Form where I do show them. Just a suggestion -
[9.18/6.6.4] Hitlog Header missing
David Cumming replied to David Cumming's topic in XVM: English Support and Discussions
Thanks scyorkie Had disabled totalefficiency in an earlier patch as I like the standard WOT summary at bottom left of the screen. Have got it back to how I like it but makes me question if I want the hitlog at all !! -
I had this problem this morning and I have not updated XVM yet.
-
yes, my bad. I don't use the dots and instead use a single line. I thought my formula woul;d give a line of dots.
-
zekias87 The green line is the direction your vehicle is pointing. The yellow line with dots is the camera direction. The yellow line is defined by: "vehicle": [ { "$ref": { "path": "def.vehicle" }, "from": 50, "to": 97, "thickness": 1.5, "alpha": 45 }, { "$ref": { "path": "def.vehicle" }, "from": 100, "to": 147, "thickness": 1.4, "alpha": 40 }, { "$ref": { "path": "def.vehicle" }, "from": 150, "to": 197, "thickness": 1.3, "alpha": 35 }, { "$ref": { "path": "def.vehicle" }, "from": 200, "to": 248, "thickness": 1.2, "alpha": 33 }, { "$ref": { "path": "def.vehicle" }, "from": 250, "to": 298, "thickness": 1.1, "alpha": 30 }, { "$ref": { "path": "def.vehicle" }, "from": 300, "to": 398, "thickness": 1.0, "alpha": 30 }, { "$ref": { "path": "def.vehicle" }, "from": 400, "to": 498, "thickness": 0.9, "alpha": 30 }, { "$ref": { "path": "def.vehicle" }, "from": 500, "to": 2000, "thickness": 0.75, "alpha": 30 } ], while the green camera line (with dots) is defined by: "camera": [ { "$ref": { "path": "def.camera" }, "from": 50, "to": 80, "thickness": 1.3, "alpha": 50 }, { "$ref": { "path": "def.camera" }, "from": 120, "to": 180, "thickness": 1.2, "alpha": 45 }, { "$ref": { "path": "def.camera" }, "from": 220, "to": 280, "thickness": 1.1, "alpha": 40 }, { "$ref": { "path": "def.camera" }, "from": 320, "to": 380, "thickness": 1.0, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 420, "to": 480, "thickness": 0.9, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 520, "to": 580, "thickness": 0.8, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 620, "to": 680, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 720, "to": 780, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 820, "to": 880, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 920, "to": 980, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1020, "to": 1080, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1120, "to": 1180, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1220, "to": 1280, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1320, "to": 1380, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1420, "to": 1480, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1520, "to": 1580, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1620, "to": 1680, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1720, "to": 1780, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1820, "to": 1880, "thickness": 0.75, "alpha": 35 }, { "$ref": { "path": "def.camera" }, "from": 1920, "to": 2000, "thickness": 0.75, "alpha": 35 }, //Dots //Точки { "$ref": { "path": "def.dot" }, "from": 99, "to": 100, "thickness": 2.2, "alpha": 70 }, { "$ref": { "path": "def.dot" }, "from": 199, "to": 200, "thickness": 2.1, "alpha": 65 }, { "$ref": { "path": "def.dot" }, "from": 299, "to": 300, "thickness": 2.0, "alpha": 60 }, { "$ref": { "path": "def.dot" }, "from": 399, "to": 400, "thickness": 1.9, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 499, "to": 500, "thickness": 1.8, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 599, "to": 600, "thickness": 1.7, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 699, "to": 700, "thickness": 1.6, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 799, "to": 800, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 899, "to": 900, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 999, "to": 1000, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1099, "to": 1100, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1199, "to": 1200, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1299, "to": 1300, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1399, "to": 1400, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1499, "to": 1500, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1599, "to": 1600, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1699, "to": 1700, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1799, "to": 1800, "thickness": 1.5, "alpha": 55 }, { "$ref": { "path": "def.dot" }, "from": 1899, "to": 1900, "thickness": 1.5, "alpha": 55 } If you want the camera line (the direction you are looking) to be all dots replace all of the camera and dots lines with: "camera": [ { "$ref": { "path": "def.dot" }, "from": 50, "to": 2000, "thickness": 2.2, "alpha": 70 }], This will give you dots from 50m to 2000m, change the thickness and brightness by changing the "thickness" and "alpha" numbers. Higher up in minimapLines.xc you will see: "dot": { "enabled": true, "inmeters": true, "color": "0xFFCC66" }, You can change FFCC66 to another value to change the color.
-
Thanks to konrad509 for his cryptic reply. I think that a lot of the problem is that my XVM installation needed a few more days to settle down. Without changing anything my Gunmarks would appear at random. After changing my code layout I have now got the marks to appear against the correct tanks and attach my file below. The code is on line 84. I must still work to get the alignment a bit better and also to improve the levelicons for my old eyes! Thanks to XVM for a good mod. markersAliveNormal.xc
-
The new xvm seems to use macros differently and I can no longer show marksOnGun above tanks. My old config had "MksOnGun": {"1":"/", "2":"//", "3":"///"}, added to markers.xc at line 20 and "format": "{{vehicle}} <font face='Webdings' size='9' color='#00ffff'>{{.markers.MksOnGun.{{marksOnGun}}}}</font>" in markersAliveNormal.xc at line 78. This would give me blue bars after the vehicle name for each mark on gun that the vehicle had (to let me know who maybe knew what they were doing!). I have tried moving the definitions from one file to another but cannot get anything to show up, not bars, not even the numbers 0 to 3. Can anyone tell me what I should be doing? Thanks Dave marksOnGun.zip