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David Cumming

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David Cumming last won the day on July 25 2020

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  1. I have downloaded XVM for the current version of World of tanks and see that there are now 2 installation folders - lesta and wg. Can someone explain the differences? The download has no information. Thanks
  2. enigma Sorry, it looks maybe too dificult for me. Did you get the dead symbol in the left panel before? I ask because the enemy dead symbol appears as part of "enemySpottedMarker" but this does not work for your team as the formula used needs correcting. The formula is found in "texts.xc": "spotted": { "neverSeen": "", "lost": "<font face='xvm' size='24'>&#x70;</font>", "spotted": "<font face='xvm' size='24'>&#x70;</font>", "dead": "<font face='xvm' size='24'>&#x76;</font>", "neverSeen_arty": "", "lost_arty": "<font face='xvm' size='24'>&#x70;</font>", "spotted_arty": "<font face='xvm' size='24'>&#x70;</font>", "dead_arty": "" &#x76; is the skull and crossbones but the "spotted" and "lost" lines need to be edited to to have different outcomes for ally and enemy. Your allies are always spotting themselves so the current lines result in permanent spotted lamps for each of your team. I might play with this to give the correct outcome. <font face='xvm' size='24'>&#x70;</font> would have to become something like <font face='xvm' size='24'>{{ally?|&#x70;}}</font> The above line translates as "if it is an ally tank show nothing, else show a lamp". Maybe someone clever will correct the syntax if required. Earlier I thought that the dead symbol could be shown as part of "xmqpServiceMarker" but this requires each player to be using XVM and to have it activated. This is the reason for the 2 lamps and one inactive lamp in your picture. They are the only other players with XVM in your team. Did you download a modified XVM from somewhere else which had the dead marker on the ally panel? It can be a lot easier to work out what someone else has done than have to work it out yourself! If I get a working dead marker for you I will post your "playerspanels.xc" and "texts.xc"
  3. Please attach your playersPanel.xc The answer is in it.
  4. My equivalent lines from July 15 are as below 2020-07-15 12:43:56.367: INFO: [root] [XFW/Actionscript] getMods: found: {'xvm_lobby': '../../../res_mods/mods/xfw_packages/xvm_lobby/as_lobby/xvm_lobby.swf'} 2020-07-15 12:43:56.371: ERROR: rudimentaryPopovers: must not load into login screen! 2020-07-15 12:43:56.633: INFO: [root] [XFW/Actionscript] COMMAND_SWF_LOADED: xvm_lobby.swf 2020-07-15 12:43:57.377: INFO: [root] [XFW/Actionscript] COMMAND_SWF_LOADED: xvm_lobby_ui.swf 2020-07-15 13:03:34.964: INFO: [WGC] Token2 Login Prepared You do not get the message from Wargaming Game Center. Maybe the error is from Wargaming and not XVM?
  5. http://forum.worldoftanks.eu/index.php?/topic/563633-1001-custom-crew-voice-configuration-reviewed-per-tanknationall/#topmost I use the mod that is described here and have updated it with new languages as they have been added. In C:\Games\World_of_Tanks\mods\configs\nationChange\mod_NationChange.xml you can change a line to read something like: <set name="usa" mode="EN" sex="male"/> My file has these lines as I want my voices to be either UK or US and dont mind if they are male or female. You can replace /> on each line with sex="male"/> <set name="germany" mode="random:UK,EN"/> <set name="ussr" mode="random:UK,EN"/> <set name="usa" mode="EN"/> <set name="france" mode="random:UK,EN"/> <set name="uk" mode="UK"/> <set name="china" mode="random:UK,EN"/> <set name="japan" mode="random:UK,EN"/> <set name="czech" mode="random:UK,EN"/> <set name="poland" mode="random:UK,EN"/> <set name="sweden" mode="random:UK,EN"/> <set name="italy" mode="random:UK,EN"/> <debug log="yes"/> I do not know if you need "mode=" if you are not changing the national voice so you could try removing those sections. Alternatively correct each mode: "germany" mode="DE"/> "ussr" mode="RU"/> "usa" mode="EN"/> "france" mode="FR"/> "uk" mode="UK"/> "china" mode="ZH_CH"/> "japan" mode="JA"/> "czech" mode="CS"/> "poland" mode="PL"/> "sweden" mode="SV"/> "italy" mode="IT"/> Hope this helps David
  6. ISU_100 I have amended my Player Panel to do this and attach it. I have added new defs from lines 9 to 24. I play using panel Medium2 so have added lines for extra fields at line 513 and 525. These changes give me a thick angled line / for each gunmark.playersPanel.xc
  7. You can probably edit the player panel to put a mark against players who have a WN8 <= 0. I assume that when XVM cannot read any stats it either returns a WN8 of 0 or -
  8. In earlier versions I have added some lines at the bottom of carouselNormal.xc to show how more XP are needed to 'Elite' a tank. This no longer works. I have checked many of the xvm files and removed any other mods but the lines still do not appear. I have attached carouselNormal.xc as well as XVM and python logs in case someone can spot something. The rest of XVM seems to work well. Thanks David carouselNormal.xc xvm.log python.log
  9. yes. Remove "badge" from the line: "standardFields": [ "frags", "badge", "nick", "vehicle" ], approx line 523 in playersPanel.xc
  10. I had the same problem but fixed it by removing Rank Badges which I have no desire in seeing. To do this I went to the options for the "Large" panels and changed the line: "rankBadgeWidth": 24, to "rankBadgeWidth": 0, as below (approximately line 562 in file playersPanel.xc // Width of the rank badge column. Default is 24. // Ширина поля бейджа ранга. По умолчанию: 24. "rankBadgeWidth": 0, // --------------------------------------------- ignore the // ---------------------------------------- I put these in to see where I have modified files.
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