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panteror

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Everything posted by panteror

  1. Hi, I tried the formatting macros for name {{name%.15s~..}} in formatHistory, the formatting is working but the macro not : always show my nickname.. panteror panteror panteror.
  2. hi, i can't find my bug for loading, help needed 2016-10-14 11:17:24: [JSONxLoader] load: res_mods\configs\xvm\panteror\battleLabelsTemplates.xc 2016-10-14 11:17:24: [ERROR] Traceback (most recent call last): File "xvm_main/config.py", line 97, in _load_xvm_xc File "mods/xfw/python/lib/JSONxLoader/__init__.py", line 9, in load File "mods/xfw/python/lib/JSONxLoader/loader.py", line 25, in load File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 69, in visit_dict File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 69, in visit_dict File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 52, in visit_dict File "mods/xfw/python/lib/JSONxLoader/loader.py", line 52, in <dictcomp> File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 69, in visit_dict File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 52, in visit_dict File "mods/xfw/python/lib/JSONxLoader/loader.py", line 52, in <dictcomp> File "mods/xfw/python/lib/JSONxLoader/loader.py", line 46, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 78, in visit_list File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 69, in visit_dict File "mods/xfw/python/lib/JSONxLoader/loader.py", line 44, in visit File "mods/xfw/python/lib/JSONxLoader/loader.py", line 64, in visit_dict JSONxLoaderException: Bad reference: ${"res_mods/configs/xvm\panteror\battleLabelsTemplates.xc": "defaultItem"} in "res_mods/configs/xvm\panteror\battleLabelsTemplates.xc:battleLabels/formats[13]" Object "./" has no key "defaultItem" battleLabelsTemplates.xc battleLabels.xc
  3. Nice work The timer is full second (10, 9, 8... ), possibility to have hundredth in future release ?
  4. no, I believe it was HESH too but it's APHE, didnt' find which tank use this ammo, here the icon in gui.pkg\gui\maps\icons\ammopanel\ammo
  5. [member=ktulho], I tried macro {{name%.15s~..}} like in hitlog.xc to shorten the name, not working, do you plan to add such possibility ?
  6. with the new files, i can't set different color to shot and type shell like my old the dmg should be color #FFAA55 but not "c:dmg-kind": { "shot": "{{c:hit-effects}}" "c:hit-effects": { "armor_pierced": "#FFAA55", bug or bad config ? damageLog_old.xc damageLog_new.xc i want like my old : Thanks
  7. Last config update with new macros names and icons from \icons\library\dossier for efficiency battleLabelsTemplates.xcdamageLog.xc
  8. ;) http://www.koreanrandom.com/forum/topic/31856-%D0%B4%D0%B8%D0%BD%D0%B0%D0%BC%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B5-%D0%BC%D0%B0%D0%BA%D1%80%D0%BE%D1%81%D1%8B-%D0%B2-python/page-34?do=findComment&comment=357154
  9. perfect, it works like a charm the 4 column : damage received and totalDamagesBlockedReceived in ALT
  10. Thanks i will test it. ------------ 1/ there is a mistake in the py files for new macro : not totalAssist but totalBlocked @xvm.export('xvm.totalDamagesBlockedReceived', deterministic=False) def xvm_totalDamagesBlockedReceived(): # log('log = %s' % (totalDamage + totalAssist + DamageReceived)) return '%s' % (totalDamage + totalAssist + DamageReceived) should be @xvm.export('xvm.totalDamagesBlockedReceived', deterministic=False) def xvm_totalDamagesBlockedReceived(): # log('log = %s' % (totalDamage + totalBlocked + DamageReceived)) return '%s' % (totalDamage + totalBlocked + DamageReceived) After corrected this, the macro is working, I tested it in game. 2/ Can you export and def "DamageReceived" macro in order to be use alone in battletemplates ? --------------- @ktulho Can you put in the first post of this new topic, all the last version of files (totalEfficiency.py, myDamageLog.py, damageLog.xc ...) and "updated date" because it's difficult to find each update in all the topic. You should mix totalEfficiency.py and myDamageLog.py in one file. Thanks.
  11. the best way is to have 2 macros like xvm, one long one short names {{vehicle}} {{vehicle-short}} and the possibility to cut the {{dl.attacker-nick}} macro for max long nick
  12. @ktulho Is it possible to add other macro for HT15 mission ? totalReceived => DamageReceived of the player totalDamagesBlockedReceived => (totalDamage + totalBlocked + totalReceived) of the player Thanks
  13. yes i agree it will be better if totalEfficiency was included with Damagelog. Only one file. Thank You Is it possible to include in future a LEFT ALT function for efficiency like damagelog ?
  14. For english user, a pack for a default xvm config with vanilla icons for efficiency macros, xvm colors. DamageLog_default.zip
  15. Hi, For totalEfficiency.py Could you add some more macros usefull for individual personnal mission like gambiter ? example : DamagesSquad => Total Damages of the other members of the squad totalDamagesSquad => Total Damages of the Squad (player + other members) totalDamagesBlocked => (totalDamage + totalBlocked) of the player totalDamagesAssist => (totalDamage + totalAssist) of the player totalDamagesBlockedAssist => (totalDamage + totalBlocked + totalAssist) of the player Thanks
  16. @ktulho Good Morning :) The problem is that the type of ammo is no more in Gold or Silver color with this configuration. same with gambiter Here my config for gambiter, i think the key is the damagesHit macro (zero damage or not, even if it's fire, shot, ramming...) You should add this macro with a zero or not damage macro. Part of my gambiter config : Thanks -------------------------------------------------------- EDIT with few more test, it's ok with this settings : damageLog.xc
  17. yes thank you it's ok for shot damage, the hit-effects macro is working but I need to do more test with fire damage for example but I don't have a replay for testing. Fire damage, ramming are not in c:hit-effects macro, so i don't know in what color will be this type of damage.
  18. thanks for looking I know, the problem is that I want a different color for shot damage and type-shell, if i remove the macro, the shot damage and type shell are in the same color : gold or grey. It's no big deal but it's working with gambiter like in my second screen.
  19. I tried to set my config like my previous with gambiter panel but i have some problem with no damage shot color and c:costshell. In my screen, all shots are orange. it will be good if the zero no damage shot (ricochet,bounce...) will have a specific color like in gambiter. i would like to see like in the screen : Seems the c:costShell macro not working, i set yellow but always grey. Maybe it's a problem with my damageLog.xc If someone can get a look ? I attach my old gambiter config too Thanks damageLog.xc Log.cfg
  20. ktulho, {{dl.timer}} macro shows the max reload for drum barrel tank like amx13.90 bc25t tvp50 .... 45seconds 35 seconds and not between shell 2.5s .... is there a way to correct this or have an other macro for that ? thanks
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