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panteror

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Everything posted by panteror

  1. I think yes. there is also this line : Software that leaves “ghosts” of enemy vehicles on the battlefield, placed where they were last detected ? They re talking about minimap ?
  2. Hi, WG posted a news about Fair Play Policy : http://worldoftanks.eu/en/news/pc-browser/46/fair_play_policy/ 3.Mods that do provide a gameplay advantage, one that we think is bad overall for the game. These are classified as a cheat and are illegal going forward. Listed below are modifications that fall into this third category. Players that are found using them will receive a penalty. - Modifications that alert you when spotted vehicles are reloading or show enemy vehicles’ reloading timers Show reload timer is officially forbidden now
  3. yes :), thanks for the advice most of french are not good in foreign languages, our school system is not good for the study of languages. ie. Look our politicians speak english in european meeting, it's hilarious but it's not an excuse ,)
  4. Thanks @Stepan371 for the tips with alpha, if i want to use I need to rewrite all my battletemplates for each efficiency macro :) @Kapany3uk, I know it does not matter to play with it but in my point of view, squad macro should be null if we are not in platoon.
  5. Hi, @ktulho I found a problem with {{py:xvm.totalDamagesSquad}} if we are not in squad, this macro shows player damage. I think if we play alone, this macro should be null and show 0 damage, not player damage, no ? Maybe add a check if we are in squad or not ? Thanks.
  6. ok ;) i started english comments (needs to be improve, not my native tongue) {{py:xvm.totalDamage}} - общий нанесенный урон игроком; // The total damage dealt {{py:xvm.totalAssist}} - общий урон нанесенный с помощью игрока; // The total damage due to the player’s assistance (Track and Spot) {{py:xvm.totalBlocked}} - общий заблокированный урон игроком; // The total damage blocked by armor {{py:xvm.damageReceived}} - общий полученный урон игроком; // The total damage received {{py:xvm.totalDamagesBlocked}} - сумма {{py:xvm.totalDamage}} и {{py:xvm.totalBlocked}} // The sum of {{py:xvm.totalDamage}} and {{py:xvm.totalBlocked}} {{py:xvm.totalDamagesAssist}} - сумма {{py:xvm.totalDamage}} и {{py:xvm.totalAssist}} // The sum of {{py:xvm.totalDamage}} and {{py:xvm.totalAssist}} {{py:xvm.totalDamagesBlockedAssist}} - сумма {{py:xvm.totalDamage}}, {{py:xvm.totalAssist}} и {{py:xvm.totalBlocked} // The sum of {{py:xvm.totalDamage}}, {{py:xvm.totalAssist}} and {{py:xvm.totalBlocked} {{py:xvm.totalDamagesBlockedReceived}} - сумма {{py:xvm.totalDamage}}, {{py:xvm.totalBlocked}} и {{py:xvm.damageReceived}} // The sum of {{py:xvm.totalDamage}}, {{py:xvm.totalBlocked}} and {{py:xvm.damageReceived}} {{py:xvm.totalBlockedReceived}} - сумма {{py:xvm.totalBlocked}} и {{py:xvm.damageReceived}} // The sum of {{py:xvm.totalBlocked}} and {{py:xvm.damageReceived}} {{py:xvm.damagesSquad}} - нанесенный урон взводом (урон нанесенный игроком не учитывается); // The total damage dealt by a platoon (player not included) {{py:xvm.totalDamagesSquad}} - общий нанесенный урон взводом. // The total damage dealt by a platoon {{py:xvm.detection}} - количество обнаруженных противников (работает только если в игре включено событие "Обнаружен противник" ) // Enemy vehicles spotted (only works if the game settings "enemy detected" event is checked) {{py:xvm.frags}} - количество фрагов; // Enemy destroyed {{py:xvm.assistTrack}} - урон нанесенный технике, обездвиженной игроком (сбитие гусеницы); // The total damage due to the player’s assistance when player immobilized enemies (shooting down tracks) {{py:xvm.assistSpot}} - урон нанесенный по засвету игрока; // The total damage due to the player’s assistance (spotting) {{py:xvm.crits}} - количество нанесенных критических попаданий. // Sum of critical hits py:xvm.totalAssist = py:xvm.assistTrack + py:xvm.assistSpot ?
  7. Up :) Lot of players want to disable damagelog only for keeping vanilla summary of blocked and assisted damages. Thanks
  8. Hi, An example to look like hitlog default design damageLog.xc battleLabelsTemplates.xc
  9. All seems working (i m' not using the mouse event stuff) but i have some error logs in python log, always the same : 2016-10-22 09:21:07.180: ERROR: Traceback (most recent call last): 2016-10-22 09:21:07.180: ERROR: File "scripts/client/vehicle_systems/components/engine_state.py", line 114, in __startEngineFunc 2016-10-22 09:21:07.181: ERROR: TypeError: 'NoneType' object is not callable 2016-10-22 09:21:21.989: ERROR: Traceback (most recent call last): 2016-10-22 09:21:21.989: ERROR: File "scripts/client/vehicle_systems/components/engine_state.py", line 114, in __startEngineFunc 2016-10-22 09:21:21.989: ERROR: TypeError: 'NoneType' object is not callable
  10. @Kotyarko_O First post, modify battletemplates :) "$ref": { "path":"def.defaultItem" },
  11. @Kotyarko_O Hi, Can you add a "+" for {{py:efficiencyDIFFExpDmg}} macro when the difference is positive ? better looks in my opinion. example : DMG: +1840 DMG: -1500 Thanks
  12. Hi, Do you plan to include totalEfficiency.py in xvm build ? or it will stay like an addon.
  13. Hi, Thank You, seems working but some errors in python log : 2016-10-20 10:36:34.346: ERROR: [EXCEPTION] (scripts/common/Event.py, 46): Traceback (most recent call last): File "scripts/common/Event.py", line 44, in __call__ File "scripts/client/gui/Scaleform/daapi/view/battle/shared/damage_log_panel.py", line 205, in _onEfficiencyReceived File "scripts/client/gui/Scaleform/daapi/view/meta/BattleDamageLogPanelMeta.py", line 47, in as_addDetailMessageS Exception: PyGFxValue - Failed to invoke method as_addDetailMessage.
  14. @ktulho In last nightly 6640, ramming damages shows gold costshell in last hit, bug ? extract of my damagelog "costShell":{ "gold-shell": "<font face='Webdings'>‘</font>", // gold / золото "silver-shell": "" // credits / кредиты }, "formatLastHit": "<p align='center'><textformat leading='-5'><font size='28' color='{{c:dmg-kind}}'><b>{{hit-effects}} {{critical-hit}} <font color='{{c:costShell}}'>{{dmg-kind}}{{costShell}}</font></b></font><br><font size='19' color='{{c:team-dmg}}'>{{vehicle}}</font></textformat></p>" damageLog.xc w20161005_1941_france-F08_AMX_50_100_19_monastery.wotreplay
  15. Yes an option like minimap.xc, an option to automatically disable vanilla wg damagelog and efficiency when we use the xvm one ? To avoid superimpose of features. Like a line "enabled": false/true at the beginning of damageLog.xc to set up what we want to use first false : we use wg true : we use xvm damagelog efficiency (and the wg one is automatically disabled if possible ?) I know it's only 10 seconds for disable it but it could be usefull for beginning users and modpack. By the way, Is totalEfficiency.py will be included in xvm build ? Thanks
  16. disable automatically this when use xvm damagelog ------ new test version is ok with my replay, thanks.
  17. An option to disable vanilla wg damagelog when we use xvm one ? http://www.koreanrandom.com/forum/topic/35374-option-to-disable-vanilla-wg-damagelog/
  18. Hi, Is there a way to have on option to automatically disable vanilla wg damagelog/efficiency when we use the xvm one ? To avoid superimpose of features. It could be usefull in modpack too. like a "enabled": false/true at the beginning of damageLog.xc to set up what we want to use. Thanks
  19. Problem with this version, see screenshots and log Old version in nightly 6635, the ricochet of AMX 50 B is logged New test version : the ricochet is not logged But the others shots are logged Some errors in python. python.log damageLog.xc w20161015_1620_ussr-R97_Object_140_01_karelia.wotreplay
  20. Hi, problem with tracks repair screenshot, timer is ok until I pressed key for repairing, the timer never stops. i see nothing in log. 20161017_1755_france-F10_AMX_50B_14_siegfried_line.wotreplay
  21. @ktulho Can you gather in one line fire damage ? Thanks replay attached (I died at the end), last nightly 6627 20161015_1620_ussr-R97_Object_140_01_karelia.wotreplay
  22. Hi, @ktulho @night_dragon_on Can you add localization for these text in damagelog.xc ? {{l10n:?????}} // Reload timer format. // Формат таймера перезарядки. "formatTimer": "<font face='xvm'>Ĕ</font> {{timer}} сек. [ <font color='{{c:team-dmg}}'>{{vehicle}}</font> ]", // Reload timer format (after reload). // Формат таймера перезарядки (после перезарядки). "formatTimerAfterReload": "<font face='xvm'>Ĕ</font> [ <font color='{{c:team-dmg}}'>{{vehicle}}</font> ] перезаряжен", Thanks
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