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nixxxie

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Posts posted by nixxxie

  1. Simple idea: if an ally announces his reload time in chat (vanilla thing), his reload icons (both minimap and OTM) have displaying prolonged over standard vanilla delay until he finishes his reload (taken from chat).

     

    Especially useful for arties and autoloaders.

    • Upvote 1
  2. Somehow i cannot quote multiple posts now...

     

    Demon (+ sirmax), interesting but scientifically. If he disabled them, he still has no stats, his reasons may be various but he cannot judge how bad or good others are and that is what matters most.

    If it gets implemented this way, i probably use it out of curiosity, but the only important thing is who has stats enabled (xvm is not the only mod providing advanced hud features and i still won't have a way of knowing who uses others - as if it matters).

     

    Slava, i probably missed sth. indeed as i understood this part and your pic example is similar to what i described, meaning we have similar ideas about icon placements :) . Still, you wanted to bind it to some third thing instead of silhouette icon?

     

     

     

    BTW: why bother multiplying flag icons for every server? It is a neat pattern, but i doubt if useful in any way, instead of just putting them togethere once ;) .

     

    And, regarding clan icons: time to pull them from game :) ? And just make xvm server provide data if top150/all, depending who wants displayed which?

  3. По поводу расположения иконки xvm-user.Может ее как enemySpottedMarker к иконке привязать?Просто если в ушах экстраполями можно ее прикрепить в нужное место,то в battleLoading и statisticForm этой функции нет и получается перекос.Мне кажется в большинстве случаев эта иконка будет именно у иконки танка потому как там есть место куда ее можно воткнуть.Даже если не так,то не трудно отступ сделать от иконки.ИМХО,естественно.

     

    As far as i can understand (maybe i can't?), you can use bindToIcon and organise all icons over tank silhouette icon, i started doing it this patch and it works quite well. So, no need to bind more items to another items - and whole bindToIcon thing was implemented because name fields are variable depending upon name length.

     

     

     

    @sirmax, есть предложение организовать макрос xvm-user аналогично vtype и spotted- через texts.xc, потому, что если макрос выдает больше двух значений, включая пустое, то невозможно его в нынешнем виде заюзать для передачи цвета или символа шрифта, единственный вариант- картинки 

     

    Why should it return anything besides 0/1? The only thing we are interested in is if he uses stats part.

     

     

    PS: regarding statisticForm / battleLoading, maybe (again :P ) it's time to implement extraFields there - so you can move icons (flags, xvm-user etc) over tank silhouette icon, the way clan icons are? Or move it there in some other way and save text fields space for more stats ;) .

  4. Доброго времени суток. Убил вечер на это дело... Читал ковырял, проверил- ошибка... Не пинайте за криворукость, но толкового не выходит...

    Посмотрите что не так:

    attachicon.gifxvm.xc

    Хотел примерно вот что: attachicon.gif0055.jpgattachicon.gifshot_005.jpg

    Хрен с ним, пусть даже снежинки будут- главное чтобы перед иконкой танка

     

     

    Вот мой кусок конфига касательно засвета. Заменяй блоки. Лампочки работают. Включены координаты относительно иконки танка. Поставь "x": 0,  "y": 0, а потом двигай куда надо. Естественно...xvm://res/esmarkers/... путь до файлов лампочек в папке esmarkers.

    'texts'

    
    
    
    
     "spotted": {
       "neverSeen": "",
       "lost": "<img src='xvm://res/esmarkers/lost.png' width='24' height='24'>",
       "revealed": "<img src='xvm://res/esmarkers/revealedSPG.png' width='24' height='24'>",
       "dead": "",
       "neverSeen_arty": "",
       "lost_arty": "<img src='xvm://res/esmarkers/lost.png' width='24' height='24'>",
       "revealed_arty": "<img src='xvm://res/esmarkers/revealedSPG.png' width='24' height='24'>",
       "dead_arty": "" 
       },

    'playersPanel'

    
    
    
    
    "enemySpottedMarker": {
        "alpha": 100,
        "x": -92,
        "y": 0,
        "bindToIcon": true,
        "format": "{{spotted}}",
        "shadow": {}
    },

    'И не забудь про экстраполя'

    
    
    
    
    "extraFieldsRight": [
           ${"playersPanel.enemySpottedMarker"}
    ]

     

     

    Nope, it's:

    "revealed":"xvmres://spotting/awsome_lightbulb.png"
    

    and instead of format

     
    "src":"{{spotted}}"

    ,

    just for clarification.

    At least, it's much safer that way.

  5. Released is which build number? Maybe you could add both numbers (version + build) next time on download site?

     

    PS: which method is less straining on performance, asking

    
    
    "alpha": "{{alive?100|0}}"
    

    or

    
    
    "alpha": "{{a:alpha}}"
    

    and setting appropriate values in alpha.xc?

     

     

     

    PS: does macro in macro nesting mean that i can do now:

     
    "spotted": {
      "revealed": "{{vtype}}"
    }
    

    ? Just curious, not needed anymore.

  6. You are not the first who propose it. :)

    This is planned, but require a lot of server side work.

    Прикол в том, что там работы на 5 минут было, почти все было готово после того, как я последний раз макросы отрефакторил.

     

     

    Thanks :) .

    OTOH, i got a bit carried away, regarding clanicons - i forgot they were to be made from game resources :P  and doing it in extraFields would need adding special macro for displaying them.

     

    PS: maybe in addition/as alternative to client language flags, you should add flag decals to playersPanel? More countries afaik ;) .

  7. Это сложно, придется практически весь парсинг переделывать.

    xvm-stat shows your statistics activation status, not other players.

     

     

    lol :P , maybe time to do it my way ;) ?

     

    Other features: how to add flags to statisticForm? extraFields please?

    Maybe time to move clanicons to extraFields too, as it isn't vanilla feature? It would be nice unification ;) . Currently it is doable in playersPanel this way anyway...

    • Upvote 1
  8. EDIT, my mistake.

     

     

     

     

    http://i.imgur.com/7uXS3MV.jpg

    { "x":-85, "y":10, "h":8, "w":8, "bindToIcon": true, "src":"xvmres://icons/xvm/16x16.png", "alpha":"{{xvm-stat?70|0}}" },

    seems not working - i find it hard to believe that 100% players use xvm (pic above, too).

     

     

    PS: 3542 nightly.

     

     

    PS2: regarding macro in macro - i remembered discussion long ago :) and i thought it works.

  9. Macro in macro is not allowed.

    {{spotted} macro for ally is not really useful.

     

     

    Below is my old HUD. I used tank class icons on right panel for enemySpottedMarker with colors consistent with minimap. Left panel was done by hand with static icons {{c:system}}. Notice that i have top score panel disabled.

    Ally tanks ocassionally do drive out of radio range, but it's not a big deal, i agree. Still, it would be nice to get similar functionality for both panels in the same way.

    I would also like some kind of {{rendered}} macro, just to indicate that HP values may be not correct (1/0 is enough).

     

    PS: i haven't paid close attention to details, but currently spotted icons work for ally panel, too.

     

    PS2: i'm still working on getting this to work the way i like :P , myabe there is one and my whine is not neccesary...

     

    PS3: still, i want some features to disappear or at least get more transparent on death + standard on/off switch is alpha100|0 - i wonder how to use both at the same time, especially with .png?

     

     

    GOPPruV.jpg?1

     

  10. Another one, why does:

     

    { "x": -85, "y": 4, "bindToIcon": true, "src": "xvmres://icons/xvm/16x16.png", "alpha": "{{xvm-stat?{{alive?80|30}}|0}}" },

    make icons always stay on all tanks all the time?

    Technically "stat" value is logical true, empty value is logical false?


    Билд 3537 - претендент на релиз. Если еще что-то в нем надо доделать - пишите.

     

    Split {{spotted}} to ally/enemy and allow color assignment somehow? ({{c:spotted}} maybe?) :) .

  11. Merry Christmas everyone!

     

    1. In which file to set autoReloadConfig? I can't find the switch in default anywhere.

     

    2. More questions incoming when i handle spotting macros... It seems that i can't put a macro within a macro now :( ?

     

    2A. OK, how to make {{spotted}} macro to return color value? Preferably differentiating between ally/enemy color?

     

     

    { "x": -20, "y":6, "bindToIcon": true, "format": "<font face='XVM' size='12' color='{{spotted}}'>{{vtype}}</font>", "alpha": "{{alive?100|0}}" },

     

    and some experiments:

     

    "spotted": {
    //      "neverSeen": "<font face='XVM' size='12' color='#000000'>{{vtype}}</font>",
    //      "lost": "<font face='XVM' size='12' color='#FCA9A4'>{{vtype}}</font>",
    //      "revealed": "<font face='XVM' size='12' color='#F50800'>{{vtype}}</font>"
    // "revealed": "{{c:system}},
    
          "neverSeen": "#000000",
          "lost": "#777777",
          "revealed": "#DDDDDD"
         "dead": "",
         "neverSeen_arty": "#000000",
         "lost_arty": "#777777",
          "revealed_arty": "#DDDDDD",
          "dead_arty": ""
        }
    
  12. There is PL forum on EU, you know that ;) , right?

     

     

    {"x": 45, "y": 0, "format": "<font size='12' face='$FieldFont'>({{v.battletiermin}}-{{v.battletiermax}})</font>"},

     

     

    PS: don't use google translate when translating TO English, you got VERY different meaning than original text :) - and you actually asked for sth. else in both languages.

    • Upvote 1
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