Jump to content
Korean Random

Assassik

Premium Member
  • Content Count

    39
  • Joined

  • Last visited

Everything posted by Assassik

  1. When more then one battle i would use normal formula... only like that we will have same values as vbaddict.
  2. Final WN8 should be same (+-1) for all mods and webservices. I took vbadict way to calculate one battle WN8. When using clasic "rWin = win/loss" it will be +-100. It' big different then. If you think about it, one battle can't tell nothing about player winrate and it change result to much. So best way is to negate winrate influence in formula by using rWin = 1 Maybe it should be discussed in WN8 topic, not here...
  3. Look at vbadict.com Battle report: http://www.vbaddict.net/battlereport/scytth-eu-bc64a5d9de17c2ae363b96119b84c5e9/arctic-region-great-britain-matilda-51906390562540243 Also, almost finished WN8 calculation for XVM battle result page. Here is snippet of my code (AS3): https://gist.github.com/PavelMaca/acfa92a98e37a34e4dc7 Use rWin = 1 for one battle, and you should get same values ​​as vbadict.com
  4. You can get "expected values" in json format from: http://www.wnefficiency.net/wnexpected/ Maybe just add it to mod like file, to make it easier for future updates? You can also use code from XVM server for calculating WN8 https://bitbucket.org/iBat/nodejs-xvm-proxy/src/b87537a2eb05747cde28932b4df31a287b4cf30c/updater.js?at=development#cl-488
  5. Would be better to make third tab in Service Record from extended stats.
  6. a) move icons to xvm/res/ folder (they will be used only with XVM), icons in hangar will be default b) try patched trainingRoom.swf from: http://forum.worldoftanks.com/index.php?/topic/172069-088wippogs-contour-icon-mod-3x-oxmaster/page__st__280__pid__5709918#entry5709918
  7. I tried to remove mirroring inside training room, but can't access part with dragging players between tables. Don't think it's possible without patching .swf file. PS: Saw yours patched .swf, GJ.
  8. change font to some else to support your characters
  9. Link to issue associated with this. https://code.google.com/p/wot-xvm/issues/detail?id=504
  10. "К репорту о найденной ошибке прикладывать python.log и XVM.log (в корне игры)." not implemented yet
  11. - removed top and botton padding from quest list items (-10px) - removed upper and lower shadow - progress bar text color set to #C9C9B6 (same as other "white" texts) looks better?
  12. I wasn't testing it yet properly, but since 0.8.8 it's looks like client can remember last sorting position inside battle results teams. It will be added, if not.
  13. pls, send me yours config Edit: also make sure you updated all XVM .swf and .pyc files
  14. 1. Can do, but don't know how to describe it in title... leave it same? 2 a+b Not sure if it's possible by current access i have in code... this is what Mr. A want on me from beginning :) 2c good idea 3. taking to much space, need this space for medals (sometimes you can get lot of them) Edit: 2a - almost done 2b - will increase size of text, make it brighter and maybe move slightly up to middle done while fixing something else, hope others will like it
  15. There will be net income in battle results page. Also old box with shots / hits, assisted dmg and own dmg. It's almost ready, will be out soon.
  16. typo, should be ussr_T44_85, will be fixed ty, for info
  17. There is no space between missions and credits. Must make missions section smaller (i feel it's small right now) or whole window bigger. Don't like any of these options.
  18. Try use tabstops instead of multiple \t to format columns. <textformat tabstops='[100,165]'> LabelA<tab>val1<tab>val2\n LabelB<tab>val1\n .... </textformat> (numbers may be little off, need test with bigger numbers)
  19. Resized in r2619 up to ~5 chars should be good. Font isn't so sharp as other fields. I fear it's because of htmlText, but don't know how to fix it, if it's even possible.
  20. How about make one extra line above damaged tanks list? maybe use only numbers with icons like in post #205
  21. changelog: [NEW FUNCTIONS] * possibility of editing nickname field in battleloading, Tab: formatLeftNick, formatRightNick If you need to know every change, clone svn repo and watch it there.
×
×
  • Create New...