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damnrussians

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-7 Oops
  1. with all due respect, but I doubt your config will remove the bug where the bino-circle is shown even when not having them :)
  2. so will you make something like if binos = true then display blindarea_standing else ignore ?
  3. and now, on tanks without binos I get 2 different sized circles... should not be the case. like I said, this needs a lot of work and Omega's version was way easier without all this mostly useless mumbo-jumbo like blindarea, standing, moving etc.
  4. ok tested with a replay. circles are there, but it still does this annoying size switch when binos are on/off. So I only get one dynamic circle, not 2 fixed.
  5. so, how do I setup xvm minimap circles to behave EXACTLY like the Omegaice version? I want: fixed 50m circle fixed 445m circle (max. spotting range) actual VIEWRANGE circle (max. 445m) actual VIEWRANGE-Binocular circle (max. 445m) (do not display when tank has no binos) in theory I can have 4 circles on my minimap. I DO NOT want: dynamic circle switch when binocular on/off. you guys should have 1:1 copied omegaice version. Your version currently is implemented crappy. It needs a lot of work.
  6. I am mighty pissed. You vodka-drinkers change file structures and variables names without noting it. you changed "formatLeft" to "formatLeftVehicle", you removed "damageMessage" and "blowupMessage" from ally/enemy sections (in markers files) and move them to a general section. again no fucking hint about it this screws up the config files big time. this is amateur programming.
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