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bounceplink

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  • Nick
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  1. OK, I've contacted Ivan to request that he add ASIA. Most stats sites that include NA/EU also include ASIA as well. That being said, why do you use his site for clan rankings? NM would also be a good choice and it includes China/Korea server clusters as well. You can also sort top clans by WR, # of battles, etc.
  2. This is in regards to A's recent commit: https://bitbucket.org/XVM/xvm/commits/4b845538b65c Suggestion: change XVM build files to include ASIA server cluster top clans. I think KR/CHINA can still remain separate. After the move to bitbucket I don't see any bug tracking / enhancement tracking so I'm posting this here. Let me know if I missed the new bug/enhancement tracking system.
  3. jeroohn, here's my (small) effort to add a "resetHour" config option. In addition to the "SaveStatDayCount" and "UTCoffset" options this should allow users to specify the hour during the day that they wish the stats to reset after. I have mine set to 5AM, for example. This patch also includes the aforementioned fix so that the mod can find the working directory when it's included from a custom directory in paths.xml.
  4. Hi jeroohn, can you please remove the "[0:2]" from line 42? It breaks finding the config file if you have a customized paths.xml file where the config file is not located on line 1 or 2 of the Paths section. See diff below, thank you. root@svn:/mnt/foobar/0/J/Documents/pythonwork/exel # diff exel_orig.py exel.py 1c1 < # 2014.03.13 07:21:51 MYT --- > # 2014.03.13 07:08:25 MYT 42c42 < vals = subsec.values()[0:2] --- > vals = subsec.values() 1318c1318 < # okay decompyling exel_orig.pyc --- > # okay decompyling exel.pyc 1320c1320 < # 2014.03.13 07:21:59 MYT --- > # 2014.03.13 07:08:33 MYT
  5. The 0.8.9 folder can be anywhere but the xvm folder (with configs and etc.) must be located within res_mods at this point. As sirmax mentioned moving it to the 0.8.9 dir would solve this issue but create many more. I'm using sirmax's workaround suggestion: symbolic directory link (mklink /d in Windows) to link from res_mods\xvm to the actual location of my xvm dir. When I release my mod pack I just put xvm into res_mods: sometimes it's best not to swim upstream.
  6. I saw in WG news for ASIA server they are taking the API down for maintenance for two hours. Perhaps we are in for a fix after all this while?
  7. This is vaguely correct. It's due to API 2.0 changes by WG. Folks are working on a solution.
  8. Same thread. Few posts back. Come on, you can do it buddy! :-)
  9. I have the same issue with 2916. I checked 2915 and it also has the issue however 2914 does not so it was definitely introduced in 2915. So funny what a few lines of code can do. It doesn't crash to desktop for me (much), however I noticed that when you exit the game occasionally (I don't know exactly what causes it other than 2915) the WoT.exe program remains running with 300MB allocated to it. If you try and re-start the game it will complain the game is already running and you have to kill the process with task manager. BTW, thanks to Mr. A and the other XVM devs for helping while sirmax is away.
  10. Thanks for the detailed information. I'm wondering, have you discussed these changes with thunder or WG? I see thunder has a nice site here where he discusses a jabber chat channel for devs and also a very interesting post here where he describes WG devs interacting with the community (Russian only). Is XVM a member of this program? Thanks.
  11. I saw this made it into test4 and tried it on my PC and ran into a bug. Unless you include the XVM directory in the first 2 paths in paths.xml it will never be found. paths.xml: <root> <Paths> <!-- <Path>./res_mods/0.8.8</Path> --> <Path>./mods/0.8.8/YasenKrasen_0.8.8.4_V2/res_mods/0.8.8</Path> <Path>./mods/0.8.8/MeltyMapsMathMod088.02/res_mods/0.8.8</Path> <Path>./mods/0.8.8/xvm-5.0.0-test4/res_mods/0.8.8</Path>results in this (path debug output is mine): /------------------------------------------------------------------------------\ BigWorld Release Client (compiled at 19:46:43 Aug 30 2013) starting on Wed Oct 09 17:27:21 2013 Checking ./mods/0.8.8/YasenKrasen_0.8.8.4_V2/res_mods/0.8.8: mods found [XPM] preloader gui.Scaleform.locale path: ./mods/0.8.8/YasenKrasen_0.8.8.4_V2/res_mods/0.8.8/scripts/client/gui/mods path: ./mods/0.8.8/MeltyMapsMathMod088.02/res_mods/0.8.8/scripts/client/gui/mods ('[XPM] Error locating working directory: ', Exception('xpm.pyc is not found in the paths',)) [XPM] fallback to the default path: res_mods/0.8.8/scripts/client/gui/mods res_mods/0.8.8/scripts/client/gui/mods LoadMod: SessionStatistic LoadMod: MS [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 0 was selected. PostProcessing.Phases.fini() \--------------------------------------------------------------------------------/I removed the string slicing here: (line 17): vals = subsec.values()#[0:2]And it works fine now (path debug output is mine): /------------------------------------------------------------------------------\ BigWorld Release Client (compiled at 19:46:43 Aug 30 2013) starting on Wed Oct 09 17:30:01 2013 Checking ./mods/0.8.8/YasenKrasen_0.8.8.4_V2/res_mods/0.8.8: mods found [XPM] preloader gui.Scaleform.locale path: ./mods/0.8.8/YasenKrasen_0.8.8.4_V2/res_mods/0.8.8/scripts/client/gui/mods path: ./mods/0.8.8/MeltyMapsMathMod088.02/res_mods/0.8.8/scripts/client/gui/mods path: ./mods/0.8.8/xvm-5.0.0-test4/res_mods/0.8.8/scripts/client/gui/mods ./mods/0.8.8/xvm-5.0.0-test4/res_mods/0.8.8/scripts/client/gui/mods [XPM] Loading mod: xvmstat 1.0.1 (http://www.modxvm.com/) [XPM] Loading mod: xvmtankcarousel 1.0.0 (http://www.modxvm.com/) LoadMod: SessionStatistic LoadMod: MS [NOTE] (scripts/client/post_processing/__init__.py, 273): The quality = 0 was selected. PostProcessing.Phases.fini() \--------------------------------------------------------------------------------/Please fix in SVN, thank you.
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