nixxxie Posted July 13, 2014 Share Posted July 13, 2014 Is there any way to hook to Eagle Eye perk (in those are cases someone has it :P ) and display critted modules permanently on OTM? Or, another thing for suggestions...? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Kotyarko_O Posted July 13, 2014 Share Posted July 13, 2014 (edited) Вообще, идея хорошая, я бы такую фичу использовал. Но её признали бы читом. (Generally the idea is good. I would have used such feature. But it would be a cheat) Edited July 14, 2014 by Mixaill 2 @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted July 13, 2014 Share Posted July 13, 2014 (edited) Is there any way to hook to Eagle Eye perk (in those are cases someone has it :P ) and display critted modules permanently on OTM? It would be a cheat. Edited July 13, 2014 by sirmax @ Quote Link to comment Short link Share on other sites More sharing options...
nixxxie Posted July 13, 2014 Author Share Posted July 13, 2014 It would be a cheat. AFAIK, it wouldn't - WG policy is that you are not allowed to provide such info automatically to other players. So, 6th sense announcer is more of a cheat than this would be. And, i meant not constant eagle eye update (not possible anyway?), but OTM update on every perk use - i.e. targeting certain enemy. So, modules info wouldn't be up to date all the time - similar to last known position on minimap: may be true or he might have repaired that ammorack already... @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted July 13, 2014 Share Posted July 13, 2014 AFAIK, it wouldn't - WG policy is that you are not allowed to provide such info automatically to other players. So, 6th sense announcer is more of a cheat than this would be. And, i meant not constant eagle eye update (not possible anyway?), but OTM update on every perk use - i.e. targeting certain enemy. So, modules info wouldn't be up to date all the time - similar to last known position on minimap: may be true or he might have repaired that ammorack already... It would be, because you will have an advantage - you woundn't wait 3 second before information appear. WG policy restricts any mods that give an advantage over other players. For example, auto extinguisher is prohibited. @ Quote Link to comment Short link Share on other sites More sharing options...
nixxxie Posted July 13, 2014 Author Share Posted July 13, 2014 Going deeper into discussion :) ... Last known position on minimap can be considered "unfair" advantage too - there is no argument that it is some kind of advantage ;) . Unfair advantage is very general, the automation statement was official and i've seen it somewhere (NA?), i can try and find it again. TL;DR, unless you make it outputting message in chat, it shouldn't cross the border. If implementing proposed above, i'm ok with hooking to 3sec delay (i doubt it would be possible otherwise, as you cannot insta-hook on lightbulb either) - the only advantage would be that it won't disappear and would be displayed on OTM (still possibly unaccurate until updating with next targetting the same tank). Anyway, not many people use this perk, do they? @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted July 13, 2014 Share Posted July 13, 2014 Last known position on minimap can be considered "unfair" advantage too - there is no argument that it is some kind of advantage ;) No, this information is already present on the screen, we just helps to remember it. If implementing proposed above, i'm ok with hooking to 3sec delay (i doubt it would be possible otherwise, as you cannot insta-hook on lightbulb either) - the only advantage would be that it won't disappear and would be displayed on OTM (still possibly unaccurate until updating with next targetting the same tank). I see. This is possible, and would not be a cheat. Please give me a replay with EE, and I'll try to make it. I thought you want to request EE without targeting and 3 sec waiting. @ Quote Link to comment Short link Share on other sites More sharing options...
nixxxie Posted July 15, 2014 Author Share Posted July 15, 2014 (edited) From test server if it's all the same. 12:00 battle time is where it starts, there was a bit looking for each other at the beginning. BTW, it's good to know that barrel tip is empty critical indeed... PS: do we need additional module/crew symbols in xvmsymbol? Or png icons? replay_last_battle.wotreplay Edited July 15, 2014 by nixxxie @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted July 15, 2014 Share Posted July 15, 2014 PS: do we need additional module/crew symbols in xvmsymbol? Or png icons? I want to make a macros, and you can make what you want, according to the XVM phylosophy. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
nixxxie Posted July 15, 2014 Author Share Posted July 15, 2014 OK, thanks. I'll have to edit some fonts myself :P ... @ Quote Link to comment Short link Share on other sites More sharing options...
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