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linaWOT

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Everything posted by linaWOT

  1. Same was reported here: And there is a htread about that in the russian section as well. So you are not allone with those problems.
  2. I have the same issues with XVM only since the last micro patch. The version 9.2.0_0010 ran stable before. Sometimes it works as it should, sometimes I see the player panels, but they don't have any stats. Also other features don't work such as total efficiency, damage log, hp bar (showing the hp differences) etc.. And than it happens that I dont even see player panels and have no clue what tanks are in my or the in the enemy team at all.
  3. Hello, the total player efficiency does not update for me anymore with the current client and the latest XVM version. Anyone else with the same issue? Testscenario: Currently running 1.17.0.0 (Fresh & Repaired Installation) XVM 9.2.0_0010 (with Default configuration) No other mods installed
  4. I saw in another forum thread that someone else reported something similar and found a way to nail it down. I will give it a try. Thanks.
  5. Hi, same for me XVM 8.8.3-dev (0051) Network services unavailable. more info [Errno 1] _ssl.c:510: error:14077410:SSL routines:SSL23_GET_SERVER_HELLO:sslv3 alert handshake failure xvm.log is empty and nothing related to this error in the phyton.log. EDIT: Have noticed that the xvm.log will be writen first after I close the application. 2021-10-03 10:43:02: XVM: eXtended Visualization Mod ( https://modxvm.com/ ) 2021-10-03 10:43:02: XVM Version : 8.8.3-dev 2021-10-03 10:43:02: XVM Revision : 0051 2021-10-03 10:43:02: XVM Branch : master 2021-10-03 10:43:02: XVM Hash : 31d7ae2931d2fc6fec4bbe1700dce8e33f1b49bf 2021-10-03 10:43:02: WoT Version : 1.14.0.5 2021-10-03 10:43:02: WoT Architecture: 32bit 2021-10-03 10:43:02: Current Time : 2021-10-03 10:43:02 +0200 . . . 2021-10-03 10:43:13: [INFO] HTTPS: /4.0/getOnlineUsersCount/0 2021-10-03 10:43:13: [ERROR] loadUrl failed: [Errno 1] _ssl.c:510: error:14077410:SSL routines:SSL23_GET_SERVER_HELLO:sslv3 alert handshake failure File "res_mods/mods/xfw_packages\xvm_main\python\loadurl.py", line 90, in _loadUrl Same goes for /getToken /getVersion /getServerMessage /getStatsByNick EDIT 2: And now it works again. Btw. it worked yesterday for about couple of hours after the 24h outage, but now I get this error.
  6. Hi, I have noticed that the Minimap Line (Camera view) isnt shown when you switch into the Artillery View. The line for the Camera view disappears as soon as you switch into the Artillery View and will be shown again when you leave the Artillery View. Tested with 1.14.0.2 #950 8.8.2_21 XVM only Default configuration Talking about those parts: Btw: Is there a way to add a line for the gun direction currently? So I would be able to see where my gun is pointing at and how far the gun direction is from where im looking currently. Should I create a feature request in the right section if not currently available?
  7. Hi, thanks for the spreadsheet. Yeah, the new ammo types with the higher shell travel times will have a bigger reach. Meanwhile nothing should have changed for the standard shells. In some test scenario I didn't saw the the maximal arty range circle when the battle started. I had to switch ammo types first before the circle was also displayed for my default ammo type. Funny enough the replay of exact that battle doesnt show the same behavior, but all is fine in the replay. I understand that you can't do much about till I might found how to reproduce it. Will let you know if I am able to do so.
  8. Have created a trainings room and added the replay for you. - At 10 secs before the end of the countdown the enemy tank changed the equipment loadout. His HP changed from 620 to 670. - At start of the battle you see how the total hp changes from 620 to 670, but the vehicle hp in the player panel stay the same. - At 14:00 I spot the enemy tank and the HP in the player panels gets updated and shows the correct hp value. 20210815_1132_usa-A134_M24E2_SuperChaffee_04_himmelsdorf.wotreplay
  9. Hi, I have noticed that the vehicle HP bar (player panel) does not update to the correct HP value if the enemy switches the equipment in while the countdown (put or remove the HP boost equipment). The total HP on the other hand does. The correct vehicle HP value will be corrected as soon as he is light up and I'm in render range. Not sure you can do anything about this. But I wanted to report that minor issue. Cu
  10. I got aware of this and just checked with the latest available build 8.8.2 0014 with the default configuration. I still don't see the fire range circle on the minimap while playing a SPG.
  11. It might be a good idea to create an own topic for that so we dont mix up different issues/bugs. Btw. I'm expecting issues with the HP totals (Vehicle HP/Total HP) due to the option to switch the configuration loadout before the battle starts as well. But haven't time to check that out yet.
  12. Another addition: Have noticed today that the numbers appear even multiple times when when I watch into the direction again. Would be nice if this can be fixed in one of the next releases. Its kind of annoying.
  13. Thanks for letting us know. It seems to be a bug, but I wait for confirmation from an Admin. Normally they are really quick one substantial bug reports.
  14. Hi, I'm sure you all know the floating damage values that shows you damage done to tanks on the battle field. I have noticed today that I see those numbers flying upwhen I go into render range of a vehicle for the first time that died earlier out of my render range. This did not happen before. I tried to disabled the damageText in the "markersDeadNormal.xc" which does actually work (so you dont see the numbers flying up for tanks that died out of your render range), but also disables it for all tanks that actually die by the last shot/in my render range. Thats actually not what I wanted to achive. Testscenario: Wot 1.14 XVM 8.8.2 0011 (no other mod installed) XVM default config
  15. Hi, i get continuously disconnected using the newest build. This is not going to happen without XVM. ErrorLog (that covers the events that happen before I get disconnected): 2021-08-11 10:34:37.466: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LobbySpace() 2021-08-11 10:35:08.057: INFO: [SOUND] Task h20_wot_bday_2021 loaded in 30.614752 seconds. Size: 57.294056 Mb 2021-08-11 10:35:08.196: WARNING: Scale9Grid for resource=15 has negative height -0.300000 2021-08-11 10:35:08.400: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 216): HANGAR LOADING STATE: SPACE LOADING END - 118.263999939 2021-08-11 10:35:08.400: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 216): HANGAR LOADING STATE: HANGAR READY - 118.263999939 2021-08-11 10:35:09.534: DEBUG: Stop video net stream 2021-08-11 10:35:09.534: DEBUG: Stop video net stream 2021-08-11 10:35:09.534: DEBUG: Close video net stream 2021-08-11 10:35:10.269: INFO: [gui.prb_control.entities.base.pre_queue.vehicles_watcher] BaseVehiclesWatcher:start() self = '<gui.prb_control.entities.random.pre_queue.vehicles_watcher.RandomVehiclesWatcher object at 0x472CFC50>' 2021-08-11 10:35:10.345: WARNING: [gui.Scaleform.framework.managers.containers] Loading of view Hangar[0x4df56bf0]=[key=ViewKey[alias=hangar, name=hangar], scope=SimpleScope[0x1fffba08]=[scopeType=4, parentScope=SimpleScope[0x1fffb990]=[scopeType=3, parentScope=GlobalScope[0x1fff7a80]=[scopeType=global, parentScope=None]]], state=0] is requested but the container 4 is still not exist! 2021-08-11 10:35:11.942: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 216): HANGAR LOADING STATE: VEHICLE LOADING START - 121.805999756 2021-08-11 10:35:13.088: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 216): HANGAR LOADING STATE: HANGAR UI READY - 122.952003479 2021-08-11 10:35:13.088: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 243): HANGAR LOADING STATE: SUMMARY TOTAL = 87.7010040283 2021-08-11 10:35:13.492: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 216): HANGAR LOADING STATE: VEHICLE LOADING END - 123.356002808 2021-08-11 10:35:14.149: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2021-08-11 10:35:14.149: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/animations/battlePass/BPShow.swf' 2021-08-11 10:35:48.500: INFO: [gui.prb_control.entities.base.pre_queue.vehicles_watcher] BaseVehiclesWatcher:stop() self = '<gui.prb_control.entities.random.pre_queue.vehicles_watcher.RandomVehiclesWatcher object at 0x472CFC50>' 2021-08-11 10:35:49.305: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 216): HANGAR LOADING STATE: DISCONNECTED - 159.169006348 2021-08-11 10:35:49.305: INFO: [gui.app_loader.loader] Space is changed: LobbySpace() -> WaitingSpace() 2021-08-11 10:35:49.307: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/battle 2021-08-11 10:35:49.307: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby 2021-08-11 10:35:49.307: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LoginSpace() 2021-08-11 10:35:49.317: INFO: [SOUND] Start loading Login task 2021-08-11 10:35:49.321: INFO: [gui.anonymizer.contacts_uploader] Contacts Uploader: finish uploading previous arena. Stopped. 2021-08-11 10:35:49.373: INFO: [SOUND] Task Login loaded in 0.055003 seconds. Size: 16.961817 Mb 2021-08-11 10:35:49.572: ERROR: TypeError: Error #1009: Cannot access a property or method of a null object reference. at net.wg.gui.lobby.post::Teaser/setState() at scaleform.clik.core::UIComponent/draw() at scaleform.clik.core::UIComponent/validateNow() at scaleform.clik.core::UIComponent/handleEnterFrameValidation()
  16. @night_dragon_on Thanks. I really appreciate that you directly take a look and fix it on the fly.
  17. Hi all, have downloaded the latest nightly build (8.8.0_0019) for 1.13 and something is different with the minimap handling. So far I ran it with a mix of features provieded by WoT itself and XVM. minimap.xc (enabled:true) (circlesEnabled:true) (labelsEnabled:false) (linesEnabled:false) (healthPointsEnabled:false) With the same settings my minimap will not show the line for the camera direction nor the tank names/tank class symbol for tanks that are not spotted anymore on the minimap. In case I turn off everything (put all on false) i dont see of course the line for the camera direction, but also all the tank names on the minimap are gone while this is activated in the WoT settings. Seems like something have changed with the minimap while WG have added those HP circles. Wanted to report my findings. Maybe it helps PS: Would be nice to find a way to get back how it worked before or at least that I can disabled the whole minimap support in XVM so it doesnt interfer the standard minimap feature from the client itself.
  18. Hey, wanted report back to you that I have tested it out and all works well. Thanks for quick reaction and adapting to the new patch. cya
  19. Thanks. I will be happy to try out this night build later today to check it out. Any info regarding the enemySpottedMarker? Is this something you have under your control or does that involve other aspects of XVM so someone else have to take a look?
  20. Have noticed that as well. The light bulb of the game will not show up within the XVM player panel.
  21. Hi all, with the latest update (1.12) WG have introduced features that was part of XVM directly into the client. I have noticed today that the totalHP differs from what XVM shows. I guess that’s because XVM don’t know about players using equipment that boosts HP. However, I have turned off the totalHP in the battlesLabelTemplate now, but I still like the mainGun information (20% of the total enemy HP pool). Could this be changed to calulate this on the totalHP of the client itself? Another topic I want to talk about is the enemySpottedMarker. It was added recently as well. Will it be possible to change the location of this new light bulb introduced by WG in the playerPanel in the future? I would like to move the standard bulb in front of the tanks contour icon and also want to have a bigger distance between them. cya Lina
  22. Thanks, that worked. I tried the setting I found in the post and was overlooking the other one, because of it's description. // Stun marker and consumables marker in "Frontline Returns" mode (smoke screen, morale boost, engineering crew) That was misleading me. I thought this is for that specific gamemode only.
  23. Hello, how can I reposition the stun information in the OverTargetMarker? Right now this information overlaps with my own OTM. I have found this old post: I see these settings, but they don't work and the stun marker will not reposition. cu
  24. Actually I have noticed same thing. Once as XVM was down, mostly the whole Mod was not working at all. No hitlogs, not dmg logs. In the past when XVM was down, you had not stats ingame anymore, but everything else of the Mod still worked fine. But I have not keep or stored any logs of that incedent.
  25. Thanks. That change helped to make them really visible again.
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