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leeuniverse

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Everything posted by leeuniverse

  1. I'm glad you've added all the various features to XVM for camera (wish Wargaming devs would get off their butts and do it properly also so mods didn't have to be used), but there's one big thing you're missing, and that is the "Server Reticle" feature. I don't understand why you didn't add this? 1. Setting the Server Reticle option in Hangar Settings "without" using a server reticle mod causes a game reticle lag, and always has, so you can't be properly accurate when shooting. Using a mod with the setting there is no lag issues with the sights. So, we really DO need a Server Reticle option with XVM. Since the default games version is defective. 2. We also need the option so we can change styles of server reticles, even if it's just a folder within XVM that contains various reticle images, we can then just copy and paste the reticle image we like, that would be fine. (btw I have a large list of reticle images you can use/have if you want when I used to dev my mod pack, just let me know) 3. The lowest the "Default Zoom" can go is 0.8x... However, I need it to go the lowest it can actually go, which I think is something like 0.75x or 0.76x or something (I can't remember now the exact #). I need the widest possible view at the low zoom, and while 0.8x is tolerable, it's not my ideal. The old zoom mods used to allow you to set the default zoom as low as you wanted, but at a certain point, maybe 0.74x I think is when distortion started to occur, I can't remember. Anyway, could you change the Default Zoom to allow for the lowest setting it can go before distortion occurs? 0.8x isn't low enough for me. Thanks
  2. Hello..... 1. I also would like to see some form of "ServerCross" added to XVM since you guys have implimented sight features. It doesn't have to be ServerCross2. 2. Also, the "Free Camera" belongs as a part of the mod (of course it would only work in Replays only, it's already in the game, just need an activation switch in the mod). These two features I think are the ONLY "camera" related options left that are needed as part of XVM. (that I can think of). Then we would no longer need to use PMOD for camera related functions only. Thank you.... p.s. What are the "minimum & maximum" of all the Zooms? I haven't been able to test yet. ZoomX & Default Zoom needs to be minimum 0.8x and maximum 60x (or 40x at least). Zoom Out needs to be Maximum like 400 (or 200 at least)
  3. Hey GPCracker.... Asia Server has gotten the 4/1 MicroPatch and they are reporting there is no "common" folder anymore. Is that going to effect AAS because Xmodlib is located there in res_mods/xxx/script/common/?
  4. 1. That is fine..... But again, if you have new tanks, or empty slots that you haven't set up the mod is not "auto". Also, if you delete your Cache folder/files, reinstall computer, etc. you have to set up every single tank again. Again, the mod is not "auto". 2. I'm fine with the data being where XVM has it..... The "issue" however like I said above, is if things get deleted, the mod is not "auto" like the auto-telescope mod, which auto-fills any empty slot, no matter if you've set it up or not. Again, these various features I've mentioned should be part of XVM's mod.
  5. Hey Goofy..... Anyone else report this bug to you for 9.14? It didn't occur in 9.13. As you can see the "arrows" are cut off. I'm on a U.S. Game, 1920x1080 screensize.
  6. Hey GP.... I know you've answered this before, but could you explain the Hook Injection Timeout option? I use a lot of mods, so maybe it can help with something. BTW, for many of these questions you should create FAQ's section in the OP. Mainly for each part of the mod detailed explained. Thanks
  7. Yep ..... Just found it. Little bastard. Thanks for pointing guys.
  8. Ah ..... let me check. That would make sense. Question is which mod did it. Ugh.
  9. My pthon log.... ugh.... Maybe sight related stuff? Game game crashes on initial part of loading....
  10. Hello, it's good you added the Auto-Equip mod to XVM, don't know why XVM keeps adding things the game itself should have LOL. :) However, your version needs to be much better, to function like the Auto-Telescope mod which is actually in fact "auto" while yours and PMOD's and the Auto-Equip mod itself are not in fact "auto". Please add these features: 1. Make the mod "auto-place" Bino's, Camo, Toolbox into any open slots, so we never have an open slot when going into battle. 2. Have a Config option to where you can "select" the "order" you want Bino's, Camo, or Toolbox to be placed in empty slots. 3. Make the mod "remember" your selections if you "manually" change the order, like if you want Camo on a particular tank instead of Bino's for an empty slot. Your mod apparently already does "remembering" of selected options, so apparently you won't have to add this, just to keep it as is. However, one reason for adding the "auto" aspect of the mod other than for the empty slots, is because some of us like me always empty out our Wargaming.net Cache Folder every game update in order to prevent problems. I would often have problems with the game, and since doing this I never have problems with the game itself. So, your cache file ends up getting deleted with the rest, which is also a good thing to further prevent potential problems with for example XVM cache/database. 4. Make the mod "empty" Bino, Camo, Toolbox slots. after battle, so that way you only need like "3" Bino's, Camo's, or Toolkits, evnough to play in case you die quick. This makes it so you only need to buy 3 item's of equipment each or so, so you don't have to buy them for ALL of your tanks. This saves you money. The above are great features of the Auto-Telescope mod that no other auto-equip mod has. They make it so we NEVER have to touch our empty slots and Bino's, Camo, and Toolbox, thus having to manualy add them. It has been truly "auto" in contrast to the other mods. It has been truly wonderful I can't tell you how nice it's been. i only have like 3 Bino's and Camo to use for ALL of my tanks in my garage, don't use Toolkit unless I've already added it perminantly to a tank. I never have to add my Bino's and Camo to my tanks, and to empty slots, because the mod auto does it for me. So, this mod has been truly wonderful, please add these features to your version of auto-equip. The original author of auto-telescope apparently abandoned the mod several versions ago. However, someone as of 9.14 has updated the mod for us. Go here to see the mod and it's code (it's not obfuscated). http://www.koreanrandom.com/forum/topic/30440-balcalcmod-%D0%BE%D1%82-ktod-0914/?do=findComment&comment=317482 We look forward to an even better XVM.... Thank you.
  11. Just making sure, you never know lol....
  12. I have confirmed that MCTCreator does NOT work for 9.14.....! In other words, the "Dead White Tanks/Tracks" it creates are defective causing the game to sometimes freeze when killed. What happens in this instance is you can't press the ESC Key to go back to the garage, you have to wait till the battle is over. This is of course a common issue with Dead Tank Skins when they aren't updated properly, they cause some sort of freezing in Battle. Yes, clean folder, clean creation of tanks. And only made tanks and tracks, nothing else.
  13. To be clear I was stating that the Auto-Equip mod within both XVM and PMOD is crap, not that the "teams" are crap. I appreciate their work.
  14. So, I'm wanting to change the (vehicleNames) macro within Messenger.xml for the YasenKrasen mod. That macro refers to tank images/png with the "Full/long" Name of tanks, i.e. "M41 Walker Bulldog.png" in contrast to the "short" name "M41 Bulldog.png". Instead I want the "raw" macro so the tank files names can be "usa-M41_Bulldog.png" in the YasenKrasen mod instead of the as they currently are the "long" file name of "M41 Walker Bulldog.png". The reason I want the tank images to be named in the "raw" format is because the mod "Tank Icon Maker" saves the tank icons in the raw file name format. This will make it easy to keep the YasenKrasen images updated. As it currently is it's a pain, because you have to manually name/add every new tank that comes along. Anyone know what that macro is for the "raw" filename?
  15. Hey Goofy.... Great work as usual. You the man. Have some improvements for you if you're willing to impliment them.. - Got a much better Hangar Icon. - And also a better position for it if you want to use it. You can see from the screenshot both the icon and the position are excellent. I think they work a bit better than your icon and position. Thanks again.... :) "pos_x": 263, "pos_y": 12
  16. The APPDATA of XVM isn't good for me because I clean out APPDATA every update. More often than not the files in there would get corrupted so I started deleting the Wargaming folder every update, and never had a problem since. So, if XVM were to add features to there's similar to Auto-Telescope, I would love to use it. Auto-Telescope has another feature which I don't think XVM has (nor any of the others) that is that it "removes" the moduals, so they can be used on other tanks. In other words, you only have to have likely 3 or so of Bino's, Camo, etc..... instead of having them for ALL of your tanks, thus wasting money. Auto-Telescope is simple FAR better than all of them in every way..... Though the APPDATA feature would be a good addition to add.
  17. The reason is because XVM's auto-equip as well as PMOD's and also the Auto-Equip Mod ALL are not actually "auto-equip". Every single one of them you have to "manually" set all of your tanks. In contrast, the Auto-Telescope mod will automatically fill ALL empty equipment slots. You NEVER have to touch your empty slots. It will also save whatever configuration you want if for example you want a different configuration on a particular tank in contrast to the auto setting. In other words, the Auto-Telescope works like all these other stupid auto-equip mods should work. It's utterly astounding to me that both PMOD and XVM Team implimented a crap verison, instead of the Auto-Telescope version. Make sense now? --- Причина в том, потому что режим автоматического оснащения XVM, а также PMOD-х, а также Auto-Mod оборудование ALL не на самом деле "автоматическое оборудование". Каждый из них вы должны "вручную" установить все ваши танки. В отличие от этого, мод Авто-телескоп будет автоматически заполнить все пустые слоты оборудования. Вы никогда не должны касаться ваших пустых слотов. Она будет также сохранить любой конфигурации вы хотите, если, например, вы хотите другую конфигурацию на определенном резервуаре в отличие от автоматической установке. Другими словами, Авто-телескоп работает, как и все эти другие тупых авто Переоборудование модов должны работать. Это совершенно поразительно для меня, что оба PMOD и XVM команды дерьмо он реализуется verison, вместо версии Auto-телескопа. Смысла сейчас?
  18. So, you removed from the code it "checking" if the Readme.txt file existed? Cause the mod used to not work if that .txt file wasn't in there and I think also not touched, for example those of us who wanted to translate it.
  19. Yes yes..... Really wanted Auto-Telescope mod back (seemed to be erroring, hope you fixed that?). It's actually AUTO and and thus WAY better than Auto-Equip, PMOD's and XVM's versions none of which are auto as they claim. I actually don't understand why PMOD and XVM made junk versions and didn't make like the Auto-Telescope mod. Thank you Thank you.... Also for BalCalcMod as a backup to AAS (Advanced Auto-Aiming System) since it doesn't work right sometimes due to time to devote to it by the author. I still wish he would make the "original" version of his mod again without all the extra's. Hey...... Is the mod "supposed" to be looking at a hard address? In the Python Log it has this for example: NOTICE: [NOTE] (d:\ModsWOT\AutoTelescopeMod\mods\AutoTelescope_mod.py, 185): equip: (250, 1273, 2, False, None) NOTICE: [NOTE] (d:\ModsWOT\AutoTelescopeMod\mods\AutoTelescope_mod.py, 185): equip: (250, 1785, 1, False, None) BTW, seems to work..... Thank you for this wonderful mod.
  20. This is a very nice sight..... I don't think I've noticed it before, only simply seen it out there. Nice work...
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