traum Posted April 6, 2023 Share Posted April 6, 2023 Hello, is there a known method to load a .wotmod mod during runtime? i‘m currently trying to reverse the wotmod loader function and wanted to ask first @ Quote Link to comment Short link Share on other sites More sharing options...
Mixaill Posted April 6, 2023 Share Posted April 6, 2023 No, there is no way to load .wotmod after ResMgr construction was finalized. You need to perform heavy assembly patching to do it. @ Quote Link to comment Short link Share on other sites More sharing options...
traum Posted April 7, 2023 Author Share Posted April 7, 2023 Sorry for the noobie question, but I am quite confused. For example, if I want to read the player positions internally, how would I get the entity list? Using classic „game hacking“ methods. I can‘t seem to find the list. Also, is it possible to run python scripts during runtime? @ Quote Link to comment Short link Share on other sites More sharing options...
Kurzdor Posted April 8, 2023 Share Posted April 8, 2023 > how would I get the entity list import BigWorld BigWorld.player().vehicles # or BigWorld.entities # or BigWorld.player().arena.vehicles # and much more > run python scripts during runtime PjOrion's WoT-Transmission 1 @ Quote Link to comment Short link Share on other sites More sharing options...
traum Posted May 17, 2023 Author Share Posted May 17, 2023 On 4/8/2023 at 3:23 PM, Kurzdor said: > how would I get the entity list import BigWorld BigWorld.player().vehicles # or BigWorld.entities # or BigWorld.player().arena.vehicles # and much more > run python scripts during runtime PjOrion's WoT-Transmission WoT-Transmission doesn‘t work for me. Don‘t know whats wrong, it starts wot and then „transmission closed“ or smth. Ended up doing my own python executer / injector. Just utilizing PyRun_SimpleFileExFlags / SimpleString and PyGILState_Ensure and Release. Works perfectly. @ Quote Link to comment Short link Share on other sites More sharing options...
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