FreeFun Posted August 7, 2016 Share Posted August 7, 2016 My problem is that this is not working properly. Does not work "battleLoadingAlly": "../../maps/icons/vehicle/contour/ally/", "battleLoadingEnemy": "../../maps/icons/vehicle/contour/enemy/", Only partially "battleLoadingAlly": "../../maps/icons/vehicle/contourally/", << not working but enemy is displayed "battleLoadingEnemy": "../../maps/icons/vehicle/contour/", << Is working battleLoading The color of the "contouricons" (OTM) also not true!Contour Icon Color iconset.xc /** * Icons set atlases. Path relative to res_mods/x.x.x/gui/flash/atlases. * Атласы с набором иконок. Пути относительно res_mods/x.x.x/gui/flash/atlases. */ { "iconset": { // Folder containing the icon set for Battle Loading Screen. // Набор иконок для экрана загрузки боя. "battleLoadingAlly": "../../maps/icons/vehicle/contour/ally/", "battleLoadingEnemy": "../../maps/icons/vehicle/contour/enemy/", // Folder containing the icon set for the Players Panels. // Набор иконок для "ушей". "playersPanelLeftAtlas": "battleAtlasAlly", "playersPanelRightAtlas": "battleAtlas", // Folder containing the icon set for Full Stats Form (pressing "Tab"). // Набор иконок для формы подробной статистики (по Tab). "fullStatsLeftAtlas": "battleAtlasAlly", "fullStatsRightAtlas": "battleAtlas", // Folder containing the icon set for the Over-target markers. // Набор иконок для маркеров над танками. "vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly", "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlas" } } markersAliveNormal.xc >> contourIcon "contourIcon": { "enabled": true, "x": 6, "y": -55, "alpha": 100, "color": null, "amount": 0 }, atlases files res_mods\0.9.15.1\gui\flash\atlases\battleAtlas.png res_mods\0.9.15.1\gui\flash\atlases\battleAtlas.xml res_mods\0.9.15.1\gui\flash\atlases\battleAtlasAlly.png res_mods\0.9.15.1\gui\flash\atlases\battleAtlasAlly.xml res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlas.png res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlas.xml res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlasAlly.png res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlasAlly.xml @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted August 7, 2016 Share Posted August 7, 2016 WG did not made atlases in the battle loading, so only old "contour" dir can be used. @ Quote Link to comment Short link Share on other sites More sharing options...
FreeFun Posted August 7, 2016 Author Share Posted August 7, 2016 (edited) WG did not made atlases in the battle loading, so only old "contour" dir can be used. Yes that helped! :) /** * Icons set atlases. Path relative to res_mods/x.x.x/gui/flash/atlases. * Атласы с набором иконок. Пути относительно res_mods/x.x.x/gui/flash/atlases. */ { "iconset": { // Folder containing the icon set for Battle Loading Screen. // Набор иконок для экрана загрузки боя. "battleLoadingAlly": "contour/ally/", "battleLoadingEnemy": "contour/enemy/", // Folder containing the icon set for the Players Panels. // Набор иконок для "ушей". "playersPanelLeftAtlas": "battleAtlasAlly", "playersPanelRightAtlas": "battleAtlas", // Folder containing the icon set for Full Stats Form (pressing "Tab"). // Набор иконок для формы подробной статистики (по Tab). "fullStatsLeftAtlas": "battleAtlasAlly", "fullStatsRightAtlas": "battleAtlas", // Folder containing the icon set for the Over-target markers. // Набор иконок для маркеров над танками. "vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly", "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlas" } } But the OTM ("vehicleMarkerAllyAtlas"/"vehicleMarkerEnemyAtlas") is still incorrectly! "Contouricon Color (OTM)" Edited August 7, 2016 by FreeFun @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted August 7, 2016 Share Posted August 7, 2016 (edited) But the OTM ("vehicleMarkerAllyAtlas"/"vehicleMarkerEnemyAtlas") is still incorrectly! Use before to fix: "amount": 1 If, however, it is still a mistake. "contourIcon": { "enabled": true, "x": 6, "y": -55, "alpha": 100, "color": null, "amount": 1 }, can be used Всегда так было при использовании этого параметра со значением "0" (все равно окрашивает иконку заданным в конфиге цветом), хотя по сути не должен. Никогда не использовал контурные иконки в маркерах и не замечал как он работает. Edited August 7, 2016 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
FreeFun Posted August 8, 2016 Author Share Posted August 8, 2016 (edited) Use before to fix: "amount": 1 If, however, it is still a mistake. "contourIcon": { "enabled": true, "x": 6, "y": -55, "alpha": 100, "color": null, "amount": 1 }, That's what I wanted now the color is displayed correctly! Thank you! Unfortunately, these are wrong orientation! When Ally the symbols of the enemy although appearing in the icons.xc is different. 'vehicleMarkerAtlas.png & vehicleMarkerAtlasAlly.png' 'iconset.xc' res_mods\0.9.15.1\gui\flash\atlases\battleAtlas.png res_mods\0.9.15.1\gui\flash\atlases\battleAtlas.xml res_mods\0.9.15.1\gui\flash\atlases\battleAtlasAlly.png res_mods\0.9.15.1\gui\flash\atlases\battleAtlasAlly.xml res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlas.png res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlas.xml res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlasAlly.png res_mods\0.9.15.1\gui\flash\atlases\vehicleMarkerAtlasAlly.xml /** * Icons set atlases. Path relative to res_mods/x.x.x/gui/flash/atlases. * Атласы с набором иконок. Пути относительно res_mods/x.x.x/gui/flash/atlases. */ { "iconset": { // Folder containing the icon set for Battle Loading Screen. // Набор иконок для экрана загрузки боя. "battleLoadingAlly": "contourally/", "battleLoadingEnemy": "contour/", // Folder containing the icon set for the Players Panels. // Набор иконок для "ушей". "playersPanelLeftAtlas": "battleAtlasAlly", "playersPanelRightAtlas": "battleAtlas", // Folder containing the icon set for Full Stats Form (pressing "Tab"). // Набор иконок для формы подробной статистики (по Tab). "fullStatsLeftAtlas": "battleAtlasAlly", "fullStatsRightAtlas": "battleAtlas", // Folder containing the icon set for the Over-target markers. // Набор иконок для маркеров над танками. "vehicleMarkerAllyAtlas": "vehicleMarkerAtlasAlly", "vehicleMarkerEnemyAtlas": "vehicleMarkerAtlas" } } Edited August 8, 2016 by FreeFun 1 @ Quote Link to comment Short link Share on other sites More sharing options...
FreeFun Posted August 10, 2016 Author Share Posted August 10, 2016 @sirmax check that please, this might be a bug into xvm!? @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted August 10, 2016 Share Posted August 10, 2016 Be patient, I have many other issues. Why I need to lose my time if even you don't sure this is the bug? @ Quote Link to comment Short link Share on other sites More sharing options...
FreeFun Posted August 10, 2016 Author Share Posted August 10, 2016 I'm sorry taking their time into Claim. Have lot of testing with only xvm and atlases and could find a problem it would fix this. Sorry for the translation with Google translator from "German to English". I mean it only polite @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted August 12, 2016 Share Posted August 12, 2016 (edited) vehicleMarkerAllyAtlas and vehicleMarkerEnemyAtlas are not implemented yet Edited August 12, 2016 by sirmax @ Quote Link to comment Short link Share on other sites More sharing options...
CTPaHHuK Posted September 10, 2016 Share Posted September 10, 2016 Still do not work or are yes? @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted September 10, 2016 Share Posted September 10, 2016 No @ Quote Link to comment Short link Share on other sites More sharing options...
HekePrkl Posted February 28, 2017 Share Posted February 28, 2017 This is old thread and my issue is not about the contour icons BUT this is the only one that even comes close to what I'm wondering: Does anyone know how to refer the battleAtlas.png to use those textures with XVM? I mean, most configs seem to use icons inside their config folder or inside shared_resources. But I was wondering if I could use the same battleAtlas as the game itself normally uses. I just don't have a clue how to refer to subtextures. @ Quote Link to comment Short link Share on other sites More sharing options...
konrad509 Posted February 28, 2017 Share Posted February 28, 2017 It's not possible AFAIK. @ Quote Link to comment Short link Share on other sites More sharing options...
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