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HekePrkl

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    HekePrkl

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  1. The flag feature is awesome, I love it. I can now easily dismiss certain comments based on their nationality alone. :D I find the messages a bit too long as they include firstly the name that can be over 12 characters, then the clan name which can be even 7 characters I think and then the vehicle name which is also often quite long. And if you ask support fire, it then also shows all the same info for the target too. The message then goes on two lines and becomes messy. I was wondering if you could implement the config so that there would be this "format" field into which I could format how the nick should be displayed and whether there should be the vehicle name or not. Like this: "authorformat": "<font color='{{c:r}}>{{name%.10s~..}}</font><font color='{{vtype}}'>{{vehicle}}</font>", "targetformat": "<font color='{{c:r}}>{{name%.7s~..}}</font><font color='{{vtype}}'>{{vehicle}}</font>", I looked into the python code but aren't at all familiar with how to modify or create those. Is there some documentation what I can do with xvm?
  2. I add my own suggestions: 1) Background image for HitLog, similar to DamageLog. 2) Alt mode for HitLog, similar to DamageLog 3) Spotted damage, tracking and critical damage entries, similar to WoT standard feedbacks.
  3. This is old thread and my issue is not about the contour icons BUT this is the only one that even comes close to what I'm wondering: Does anyone know how to refer the battleAtlas.png to use those textures with XVM? I mean, most configs seem to use icons inside their config folder or inside shared_resources. But I was wondering if I could use the same battleAtlas as the game itself normally uses. I just don't have a clue how to refer to subtextures.
  4. I've been hitting my head to the wall with this issue as well. I figured it's not hard to make my own, but the problem is, how to make it show the damage in the same way as the regular healthbar? I tested and I was able to add extrafields to work as healthbar and the {{c:hp-ratio}} works on that so it does work on Vehicle Markers. It's just not working with the healthBar colors. I could also change the healthbar color manually to any single color I wanted and also change it's size, alpha etc. It's just that the macro doesn't work as a color. I'm puzzled why this is and why it hasn't been fixed yet...
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