ktulho 5,790 #397319 Posted July 12, 2017 Кто-то поделиться актуальной версией TankIconMaker, там где есть Польская нация. Здесь. Спасибо @uMKa_13 2 Quote Share this post Link to post Short link Share on other sites
XiCynx 0 #397485 Posted July 12, 2017 Hi, Sorry as I do not know Russian but I am hoping you can help me still. I have been using this program to make tank icons and everything is working as intended, but I was wondering if there is an easier way to do what I am doing. Right now I Export two sets of icons, one with a normal background image and another one with a striped overlay on top of background image. The reason for this is I make it so that my icons have a special marker for tanks that have the possibility of having a drum. After exporting both sets of images I manually go through and look through the included spreadsheet "Exported-WotData-HasDrum-Wargaming-0.csv" and copy over all the tanks that have drums from the striped image folder into the non-striped one. After this is done I'll then make the Atlas and it all seems very cumbersome. Is there a way to allow the Tank Icon Maker to distinguish what tanks do and do not have drums within it so I only have to export once and not manually sort tanks out? Aslain said that this would be the best place to ask and I am hoping you all might be able to assist. "I would ask in that koreanrandom topic I gave you, some things are not directly available in TIM but can be achived by using special macros. Just ask there in english. - Aslain" The items outlined in red are the two images I enable and disable to get the two sets of icons to then merge. If there is a way to only have this effect tanks that have drums, that would be amazing! If you need any additional information or need screenshots please let me know. Thanks! Quote Share this post Link to post Short link Share on other sites
fgcwsxjegcbk2014 34 #397488 Posted July 12, 2017 (edited) Hi, Sorry as I do not know Russian but I am hoping you can help me still. I have been using this program to make tank icons and everything is working as intended, but I was wondering if there is an easier way to do what I am doing. Right now I Export two sets of icons, one with a normal background image and another one with a striped overlay on top of background image. The reason for this is I make it so that my icons have a special marker for tanks that have the possibility of having a drum. After exporting both sets of images I manually go through and look through the included spreadsheet "Exported-WotData-HasDrum-Wargaming-0.csv" and copy over all the tanks that have drums from the striped image folder into the non-striped one. After this is done I'll then make the Atlas and it all seems very cumbersome. Is there a way to allow the Tank Icon Maker to distinguish what tanks do and do not have drums within it so I only have to export once and not manually sort tanks out? Aslain said that this would be the best place to ask and I am hoping you all might be able to assist. "I would ask in that koreanrandom topic I gave you, some things are not directly available in TIM but can be achived by using special macros. Just ask there in english. - Aslain" The items outlined in red are the two images I enable and disable to get the two sets of icons to then merge. If there is a way to only have this effect tanks that have drums, that would be amazing! If you need any additional information or need screenshots please let me know. Thanks! profit! :)))) Edited July 12, 2017 by fgcwsxjegcbk2014 Quote Share this post Link to post Short link Share on other sites
XiCynx 0 #397491 Posted July 12, 2017 Hmm, I guess I should have been more specific. I know about the star text property, but I don't want that to show which tanks have drums. As you can see in the image below, the tanks that have diagonal stripes on them have drums for at least one of their guns while the others do not. I'm wondering if there is an easier way at depicting them using images and not text *'s as for the way I make my icons. Quote Share this post Link to post Short link Share on other sites
BufferOverflow 60 #397710 Posted July 14, 2017 Hmm, I guess I should have been more specific. I know about the star text property, but I don't want that to show which tanks have drums. As you can see in the image below, the tanks that have diagonal stripes on them have drums for at least one of their guns while the others do not. I'm wondering if there is an easier way at depicting them using images and not text *'s as for the way I make my icons. Suddenly, there is no simple way. I don't like current implementation as well, but featuring this in better way (as visibility option) will take too much time. Once I've did the same thing and I've did it that way: I've made a script that parses "Exported-WotData-HasDrum-Wargaming-0.csv" and copies one of two images to folder with new name = {id}.png. Ex: germany-G07_Pz35t have a drum. Script will copy image magazineGunIcon.png to HaveDrum/germany-G07_Pz35t.png. germany-G08_Pz38t have no drum. Script will copy image NoIcon.png to HaveDrum/germany-G08_Pz38t.png. Then you can just refer a {Id}.png as layer. Usage: 1) extract to a folder you like 2) Copy Exported-WotData-HasDrum-Wargaming-0.csv at the same folder where Drumify.js is. 3) Run Drumify.js. It'l generate drumify.txt. 4) Run Drumify.bat. It'l copy-paste icons based on drumify.txt. 5) Take look at HaveDrum. Drum.zip 1 Quote Share this post Link to post Short link Share on other sites
zeg922 0 #398145 Posted July 18, 2017 Отправил фикс для 9.19 на рассмотрение Ромкису. Пока что можно скачать мой билд: https://bitbucket.org/BufferOverflowx86/tankiconmaker/downloads/ Thread: Main Exception: WotDataLib.WotDataException Message: Could not parse game data for country "china" ... at TankIconMaker.MainWindow.ReloadData(Boolean first) in MainWindow.xaml.cs:line 396 Exception: System.InvalidOperationException Message: Only dict values can be converted to dict. ... Quote Share this post Link to post Short link Share on other sites
BufferOverflow 60 #398161 Posted July 18, 2017 (edited) Thread: Main Exception: WotDataLib.WotDataException Message: Could not parse game data for country "china" ... at TankIconMaker.MainWindow.ReloadData(Boolean first) in MainWindow.xaml.cs:line 396 Exception: System.InvalidOperationException Message: Only dict values can be converted to dict. ... TIM не может работать с твоей игрой. По-видимому, что-то неверно установлено. Переустанови игру. Edited July 18, 2017 by BufferOverflow Quote Share this post Link to post Short link Share on other sites
zeg922 0 #398264 Posted July 19, 2017 TIM不能与你的游戏工作。显然,什么是错的集合。重新安装游戏。 我与中国服务器玩 Quote Share this post Link to post Short link Share on other sites
_RALFS_ 13 #398828 Posted July 24, 2017 (edited) Народ , ни одна версия не видит мои иконки (не подгружает) . В чём проблема может быть ? Пробовал импортировать их , но не видит PNG файлы. Edited July 24, 2017 by _RALFS_ Quote Share this post Link to post Short link Share on other sites
Xotabych 337 #398829 Posted July 24, 2017 Есть поговорка такая, смотрю в книгу и вижу фигу. Прикрепи иконки свои или опиши детально проблему со скринами и т.д. Quote Share this post Link to post Short link Share on other sites
_RALFS_ 13 #398860 Posted July 24, 2017 (edited) Есть поговорка такая, смотрю в книгу и вижу фигу. Прикрепи иконки свои или опиши детально проблему со скринами и т.д. Поговорка конечно замечательная, иконки - это ради бога atlases.rar А вот скрины чего ? Пустой папки (когда пробую импорт) или пустого окна проги , когда пробую иконки открыть ? Не знаю , куда уж детальней сказать , что прога не видит иконки.. atlases.rar Edited July 24, 2017 by _RALFS_ Quote Share this post Link to post Short link Share on other sites
ktulho 5,790 #398861 Posted July 24, 2017 пустого окна проги , когда пробую иконки открыть ? , вы хотите открыть атлас в программе TankIconMaker? Quote Share this post Link to post Short link Share on other sites
_RALFS_ 13 #398863 Posted July 24, 2017 (edited) , вы хотите открыть атлас в программе TankIconMaker? Ну как открыть, раньше просто запускал прогу, она в окне показывала мои иконки. Нажимал обновить и на этом процесс обновления завершался. Теперь она мои иконки просто не видит. Если вы имеете ввиду разрезать , то нет конечно. Теперь при запуске программы вот такое окно Edited July 24, 2017 by _RALFS_ Quote Share this post Link to post Short link Share on other sites
ktulho 5,790 #398864 Posted July 24, 2017 Ну как открыть, раньше просто запускал прогу, она в окне показывала мои иконки. , операционную систему переустанавливали? Quote Share this post Link to post Short link Share on other sites
HEKPOMAHT 2,168 #398865 Posted July 24, 2017 указать путь к папке с игрой указать путь к своему файлу с настройками (кнопка импорт) Quote Share this post Link to post Short link Share on other sites
_RALFS_ 13 #398867 Posted July 24, 2017 (edited) , операционную систему переустанавливали? Да , но до переустановки было тоже самое. указать путь к папке с игрой указать путь к своему файлу с настройками (кнопка импорт) Указано, это первое , что я проверил. При импорте, прога видит только ХМЛ файлы. .png не видит. При указании .xml выходит то , что на скрине. Edited July 24, 2017 by _RALFS_ Quote Share this post Link to post Short link Share on other sites
HEKPOMAHT 2,168 #398869 Posted July 24, 2017 @_RALFS_, а дефолтные иконки показывает прога ? Quote Share this post Link to post Short link Share on other sites
_RALFS_ 13 #398871 Posted July 24, 2017 @_RALFS_, а дефолтные иконки показывает прога ? Клиентские ? Да , да и те , что в проге есть тоже. Quote Share this post Link to post Short link Share on other sites
HEKPOMAHT 2,168 #398873 Posted July 24, 2017 @_RALFS_, скинь один xml - проверю у себя ради интереса. Quote Share this post Link to post Short link Share on other sites
_RALFS_ 13 #398874 Posted July 24, 2017 @_RALFS_, скинь один xml - проверю у себя ради интереса. Там весь архив чуть выше . Там весь архив чуть выше . https://koreanrandom.com/forum/topic/33221-tankiconmaker-%D0%BF%D1%80%D0%BE%D0%B3%D1%80%D0%B0%D0%BC%D0%BC%D0%B0-%D0%B4%D0%BB%D1%8F-%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F-%D0%B8%D0%BA%D0%BE%D0%BD%D0%BE%D0%BA-%D1%82%D0%B0%D0%BD%D0%BA%D0%BE%D0%B2/page-14?do=findComment&comment=398860 Quote Share this post Link to post Short link Share on other sites