DeleteAccountPlease Posted November 13, 2014 Share Posted November 13, 2014 Хочу добавить маркеры над танками (attack - defend) Защити или Атакуй. (я это умею) Вопрос заключяетсья в том... Я хочу добавить эти маркеры не изменяя ХП маркер в этот: ' Хочу что-бы был как в ванилла World Of Tanks: Прошу прощение за кривой Русский. @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 13, 2014 Share Posted November 13, 2014 Just useStandardMarkers: true and replace the flash file named vehicleMarkersManager.swf with this modification included 1 @ Quote Link to comment Short link Share on other sites More sharing options...
DeleteAccountPlease Posted November 13, 2014 Author Share Posted November 13, 2014 Just useStandardMarkers: true and replace the flash file named vehicleMarkersManager.swf with this modification included Well I got the first part... But I don't get the second part. What do I replace VehicleMarkersManager.swf with? @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 13, 2014 Share Posted November 13, 2014 Well I got the first part... But I don't get the second part. What do I replace VehicleMarkersManager.swf with? replace it with your modified file, if you can do it, as you wrote higher @ Quote Link to comment Short link Share on other sites More sharing options...
DeleteAccountPlease Posted November 13, 2014 Author Share Posted November 13, 2014 replace it with your modified file, if you can do it, as you wrote higher I never messed with the VehicleMarkerManager.swf I usually just place my icons into the appropriate folder, and everything works :o @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 13, 2014 Share Posted November 13, 2014 I never messed with the VehicleMarkerManager.swf I usually just place my icons into the appropriate folder, and everything works :o Unfrtntly, no ... it is flash mod @ Quote Link to comment Short link Share on other sites More sharing options...
Uti-Puti Posted November 13, 2014 Share Posted November 13, 2014 Vanilla markers are not customizable, you can't extend it with your own fields. Use XVM markers to do it. @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 13, 2014 Share Posted November 13, 2014 Vanilla markers are not customizable, you can't extend it with your own fields. Use XVM markers to do it.Он хочет вроде как эту штуку Фокус вместо прицела маркера действия @ Quote Link to comment Short link Share on other sites More sharing options...
DeleteAccountPlease Posted November 13, 2014 Author Share Posted November 13, 2014 Он хочет вроде как эту штуку Фокус вместо прицела маркера действия Нетттт... Даже не близко. Я про ХП танков говорю. The red line with the amount of HP @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 13, 2014 Share Posted November 13, 2014 @dimabal10000, oh dat shi~ !!!!!!Sorry sorry ((mb something about this ? @ Quote Link to comment Short link Share on other sites More sharing options...
DeleteAccountPlease Posted November 13, 2014 Author Share Posted November 13, 2014 (edited) @dimabal10000, oh dat shi~ !!!!!! Sorry sorry (( mb something about this ? Маркер менее 30% взвод.png Маркер менее 30% враг.png Маркер менее 30% союзник.png Вот... Так выглядит стандартный маркер от картошки... Можно ли его сохранить при установленние Attack / Defend маркеров? Edited November 13, 2014 by dimabal10000 @ Quote Link to comment Short link Share on other sites More sharing options...
sech_92 Posted November 13, 2014 Share Posted November 13, 2014 Он хочет вроде как эту штуку Фокус вместо прицела маркера действия он хочет иконку с прозрачностью по хп. но при этом чтоб маркер выглядел как у ВГ. Можно ли его сохранить при установленние Attack / Defend маркеров? not completely. you may try to configure your markers to be similar to vanilla WG, but the way HP is subtracted can't be reproduced by XVM (I mean summing of damage during a short time - the only issue). 1 @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 13, 2014 Share Posted November 13, 2014 Вот... Так выглядит стандартный маркер от картошки... Можно ли его сохранить при установленние Attack / Defend маркеров? don't translate to russian )Unfrtntly nope... standard bwg markers are concrete 1 @ Quote Link to comment Short link Share on other sites More sharing options...
vlad_cs_sr Posted November 13, 2014 Share Posted November 13, 2014 (edited) Вот... Так выглядит стандартный маркер от картошки... Можно ли его сохранить при установленние Attack / Defend маркеров? not completely. you may try to configure your markers to be similar to vanilla WG, but the way HP is subtracted can't be reproduced by XVM (I mean summing of damage during a short time - the only issue). The best way to configure markers was an editor, and its obsolete now unfortunatly. But. you may use it for visualisation save the config, check markers section for settings and edit your config according it "markers": { "ally": { "alive": { "normal": { "actionMarker": { "alpha": 100, "visible": true, "x": 0, "y": -67 }, "clanIcon": { "alpha": 100, "h": 16, "visible": false, "w": 16, "x": 0, "y": -67 }, "contourIcon": { "alpha": 100, "amount": 0, "color": null, "visible": true, "x": 6, "y": -63 }, "damageText": { "alpha": 100, "blowupMessage": "{{l10n:blownUp}}", "color": null, "damageMessage": "- {{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 18 }, "maxRange": 0, "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 6, "strength": 200 }, "speed": 10, "visible": true, "x": 60, "y": -41 }, "damageTextPlayer": { "alpha": 100, "blowupMessage": "{{l10n:blownUp}}", "color": null, "damageMessage": "{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 18 }, "maxRange": 40, "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 6, "strength": 200 }, "speed": 2, "visible": true, "x": 0, "y": -67 }, "damageTextSquadman": { "alpha": 100, "blowupMessage": "{{l10n:blownUp}}", "color": null, "damageMessage": "{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 18 }, "maxRange": 40, "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 6, "strength": 200 }, "speed": 2, "visible": true, "x": 0, "y": -67 }, "healthBar": { "alpha": 100, "border": { "alpha": 30, "color": "0x000000", "size": 1 }, "color": null, "damage": { "alpha": 80, "color": null, "fade": 10 }, "fill": { "alpha": 30 }, "height": 12, "lcolor": null, "visible": true, "width": 80, "x": -41, "y": -33 }, "levelIcon": { "alpha": 100, "visible": true, "x": 0, "y": -63 }, "textFields": [ { "alpha": "100", "color": null, "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 13 }, "format": "{{vehicle}}{{turret}}", "name": "Vehicle Name", "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 6, "strength": 200 }, "visible": true, "x": 0, "y": -36 }, { "alpha": 100, "color": "0xFCFCFC", "font": { "align": "center", "bold": true, "italic": false, "name": "$FieldFont", "size": 11 }, "format": "{{hp}} / {{hp-max}}", "name": "Current Health", "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 4, "strength": 150 }, "visible": true, "x": 0, "y": -20 }, { "alpha": "{{a:hp-ratio}}", "color": null, "font": { "align": "center", "bold": true, "italic": false, "name": "$FieldFont", "size": 13 }, "format": "FOCUS!!!!", "name": "Текст 1", "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 6, "strength": 200 }, "visible": true, "x": 0, "y": -74 } ], "vehicleIcon": { "alpha": 100, "color": null, "maxScale": 100, "scaleX": 0, "scaleY": 16, "shadow": { "alpha": 100, "angle": 90, "color": "0x000000", "distance": 0, "size": 6, "strength": 200 }, "showSpeaker": false, "visible": true, "x": 0, "y": -16 } }, config: xvm.xc Edited November 13, 2014 by leecher88 1 @ Quote Link to comment Short link Share on other sites More sharing options...
TornadoCat Posted November 14, 2014 Share Posted November 14, 2014 , draw the vehicle icons into team colors ;) 1 @ Quote Link to comment Short link Share on other sites More sharing options...
DeleteAccountPlease Posted November 14, 2014 Author Share Posted November 14, 2014 don't translate to russian ) Unfrtntly nope... standard bwg markers are concrete Aww :( That sucks... Alrighty man! Thank you. @ Quote Link to comment Short link Share on other sites More sharing options...
vlad_cs_sr Posted November 14, 2014 Share Posted November 14, 2014 , draw the vehicle icons into team colors ;) forgot) as i remember, it is configured here // Vehicle contour icon. // Контурная иконка танка. "contourIcon": { ... // Color intensity from 0 to 100. The default is 0 (off). // Интенсивность цвета от 0 до 100. По умолчанию 0, т.е. выключено. "amount": 0 can not check this right now @ Quote Link to comment Short link Share on other sites More sharing options...
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