M7B 0 #182864 Posted May 11, 2014 Это проблема совместимости программы - драйверов - видеокарты. Он поправит. Но вот сразу или в новой версии это хз. Блин а сколько это примерно может занять день, неделя, месяц? Quote Share this post Link to post Short link Share on other sites
Mr A 750 #182887 Posted May 11, 2014 На вопросы о сроках нужно всегда отвечать наибольшим из возможных - всегда довольны обе стороны, не нервируя друг друга лишними проверками результатов. 1 Quote Share this post Link to post Short link Share on other sites
M7B 0 #182896 Posted May 11, 2014 На вопросы о сроках нужно всегда отвечать наибольшим из возможных - всегда довольны обе стороны, не нервируя друг друга лишними проверками результатов. эх печально не везет мне что-то, наемся печенюх с горя. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183005 Posted May 11, 2014 (edited) I see the problem, i will upload a fix. Extract these 3 files into the following directory: data\shaders\glsl150 This was a bad bug actually, Intel drivers where correct. The old shaders should actually fail on NVidia and AMD but they don't which means both NVidia and AMD are not following the GLSL specification properly. It was a bad mistake on my behalf though ;-) Блин а сколько это примерно может занять день, неделя, месяц? Also i always answer as fast as i can. It was midnight when you posted where i live, surely i am entitled to a little sleep before answering ;-) shader_fix.zip Edited May 11, 2014 by rextimmy 1 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183048 Posted May 12, 2014 (edited) Did that new shader fix work @M7B? I'm going to release 1.0.16 very soon and i will include that fix if it actually worked for you. Here is the changelog everyone for 1.0.16 so far Version 1.0.16:* Fixed error where texture manager was crashing on exit.* Added back in garage suppport.* Added config file to allow different garages to be shown (hangar.cfg)* Fixed lighting issues in collision mode. Edited May 12, 2014 by rextimmy 5 Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #183148 Posted May 12, 2014 excellent :) thanks. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183156 Posted May 12, 2014 (edited) I'm just finishing off the new screenshot dialog while a few people finish some translation work.The app is getting translated to Portuguese and maybe spanish. The new screenshot feature will allow up to 8192x8192 screenshots. Most GPU's that are capable of running the app should support 8192x8192 , the screenshot ui will adjust the maximum size anyway according to your GPU's max texture size. It also has preset button to load in 720p,1080p,2000p ....etc etc Edited May 12, 2014 by rextimmy 1 Quote Share this post Link to post Short link Share on other sites
M7B 0 #183493 Posted May 13, 2014 Did that new shader fix work @M7B? I'm going to release 1.0.16 very soon and i will include that fix if it actually worked for you. Here is the changelog everyone for 1.0.16 so far Version 1.0.16: * Fixed error where texture manager was crashing on exit. * Added back in garage suppport. * Added config file to allow different garages to be shown (hangar.cfg) * Fixed lighting issues in collision mode. Thank you all works perfectly, I'm sorry that hurrying then I just didn't know where you live =) and that did not answer immediately, yesterday did not have access to the computer went to work. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183497 Posted May 13, 2014 (edited) Thank you all works perfectly, I'm sorry that hurrying then I just didn't know where you live =) and that did not answer immediately, yesterday did not have access to the computer went to work. Thats ok, thanks for confirmation it all works. I will add this to 1.0.16. Haha im fast when i'm awake ;-P Edited May 13, 2014 by rextimmy 1 Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #183665 Posted May 13, 2014 (edited) rextimmy в последней версии танк вьювера не могу найти тортика )) вообще почему-то hd модели перестали корректно отображаться. rextimmy in the latest version of the tank viewer can't find the tortoise 9lvl )) for some reason, everything hd model has stopped properly displayed. Edited May 13, 2014 by Paladin_Tank Quote Share this post Link to post Short link Share on other sites
Gorod 20 #183695 Posted May 13, 2014 @Paladin_Tank, вроде все в порядке с тортиком: и Т-54: Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #183772 Posted May 13, 2014 (edited) хм.. как говорили современники... видимо что-то случилось..)) тогда как говорили классики... будем искать..)) Edited May 13, 2014 by Paladin_Tank Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183842 Posted May 14, 2014 Here is the new screenshot dialog. It shows a preview on the left and all you save settings on the right. The maximum width/height of the screenshot is determined by your GPU OpenGL drivers. For example my AMD card can handle 16384 x 16384 which is just ridiculously big. So i have clamped the maximum allowed size to 8196 x 8196 or whatever your GPU reports if it is less than that. Every card capable or running this app should at least support 8196 though. 1 1 Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #183931 Posted May 14, 2014 (edited) в общем черный цвет шкуры становится у танк вьювера 1.0.15 он как-то не правильно подставляет их в 1.0.13 версии нормально HD модели отображались с шкурками. Я имею ввиду, что если удалить шкурки из res_mods\0.9.0 то нормально открывается, а вот измененные шкурки он уже не берет почему-то, хотя в игре клиент нормально отображает. '1.0.13' '1.0.15' Edited May 14, 2014 by Paladin_Tank Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183953 Posted May 14, 2014 Can you post the skin file/s for me to take a look at? Quote Share this post Link to post Short link Share on other sites
StranikS_Scan 4,213 #183954 Posted May 14, 2014 (edited) Подозревая, что кто-то убил dds файлы у себя Такое уже случалось с кем-то на форуме, не помню с кем именно. Edited May 14, 2014 by StranikS_Scan Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #183958 Posted May 14, 2014 (edited) StranikS_Scan, да нее.. в этот раз я специально запустил 2 версии вьювера в одной показывает в другой нет., Сами шкуры приложил. Edited May 14, 2014 by Paladin_Tank Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #183960 Posted May 14, 2014 StranikS_Scan, да нее.. в этот раз я специально запустил 2 версии вьювера в одной показывает в другой нет. I need dds file/s *edit: I really need that dds file/s so i can track down what the problem is Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #184133 Posted May 14, 2014 (edited) R40_T-54.rar rextimmy, архив выше прикреплен к сообщению качай R40_T-54.rar rextimmy, the archive above attached to the message download R40_T-54.rar Edited May 14, 2014 by Paladin_Tank Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #184170 Posted May 14, 2014 (edited) rextimmy, архив выше прикреплен к сообщению качай R40_T-54.rar rextimmy, the archive above attached to the message download R40_T-54.rar The HD textures have mip maps. You shouldn't be generating mip maps on the HD textures though, it's a complete waste as only the first level 0 is used in game. Anyway my app does ignore the other mip maps so there is another problem, i'll check it out and get back to you. *Edit: I know what the problem is. I never thought to check for this condition: Both textures are exactly the same size( 2048 x 2048) and have mip maps. This is wrong BUT i will change my app to check for this so it behaves like it does in game because the textures still work in game. I will place a warning in the log file alerting the user that this is the wrong practice. The correct way to use the new HD textures: HD texture: Double the size of the standard texture. No mip maps only level 0 Standard Texture: Full mip map levels. *Edit 2: I have investigated this further, here is what the game does: If HD texture and regular texture are the same dimensions it completely skips the HD texture and just uses the regular texture instead. I will mimic this behaviour in my viewer. Edited May 14, 2014 by rextimmy Quote Share this post Link to post Short link Share on other sites