13 3,395 #25225 Posted December 13, 2012 , this is a test functionality. It's not yet available in released xvm versions. Share this post Link to post Short link Share on other sites
Swingshift 0 #25269 Posted December 13, 2012 Hello. I have a problem with my target markers since i installed xvm. My default markers are player name, vehicle name & HP left/total. Since installing XVM all I get in game is the vehicle type & health bar & am unable to make changes in my settings menu. Is there something I can do to change my marker back please? Everything else is working fine & XVM is a wonderful mod, thank you! Share this post Link to post Short link Share on other sites
13 3,395 #25290 Posted December 13, 2012 First way: Check a checkbox "Use standard vehicle markers" in the editor if you wish to use default in-game markers. Second way: Also you can tune it on tab "Markers" in xvm editor if you are wish to use more flexible markers. (in this way checkbox from 1-st way must be unchecked). Share this post Link to post Short link Share on other sites
Swingshift 0 #25315 Posted December 14, 2012 Thank you very much!!!!! That worked. Share this post Link to post Short link Share on other sites
Parnassus 0 #25490 Posted December 14, 2012 (edited) I've been running XVM for a long time, with patch 8.2 I started getting an intermittent problem where the proxy says "Mount point invalid" and shuts down. It seems to be fine for a little bit after a reboot but after that it may work one minute and not the next. Any ideas of what may be causing this? Edit: Another random question, is it possible to get the vehicle Tier on the contour icons on the initial loading screen using XVM? I can't seem to find a setting for that. Edited December 14, 2012 by Parnassus Share this post Link to post Short link Share on other sites
toplez 0 #25995 Posted December 17, 2012 hi, how to display {{tfb}} macro? thx Share this post Link to post Short link Share on other sites
Aslain 412 #26192 Posted December 18, 2012 (edited) Hello XVM team,I'd kindly ask for one small thing. How do you display desired text when tank is destroyed ? Let's say: "DESTROYED" floating up over just destroyed tank for a short time. How to do it?Thanks for help in advance. Edited December 18, 2012 by Sadman Share this post Link to post Short link Share on other sites
VicKing 650 #26197 Posted December 18, 2012 (edited) Hello XVM team, I'd kindly ask for one small thing. How do you display desired text when tank is destroyed ? Let's say: "DESTROYED" floating up over just destroyed tank for a short time. How to do it? Thanks for help in advance. In editor OR in any text editor: "markers": {... "enemy": { /or/ "ally": { "dead": {... "damageText": {... "damageMessage": "-{{dmg}}", Edited December 18, 2012 by VicKing 1 Share this post Link to post Short link Share on other sites
Aslain 412 #26201 Posted December 18, 2012 (edited) Thank you! Edited December 18, 2012 by Sadman Share this post Link to post Short link Share on other sites
VicKing 650 #26210 Posted December 18, 2012 Thank you! So I've decided to use img file: "<br>-{{dmg}}<img src='img://gui/green.png' width='50' height='40'>" There is however one small problem, can I have dmg value right on the bottom of my image file ? Because at this moment dmg text is aligned to the bottom left of the icon despite of centered setting in XVM editor at Font section. "<img src='img://gui/green.png' width='50' height='40'><br>-{{dmg}}" Share this post Link to post Short link Share on other sites
Aslain 412 #26306 Posted December 19, 2012 (edited) I managed to it, was stupidly obvious, my bad, but you were faster I see, thanks anyway :) I have however different problem, question actually, what does this code section, I ask because I see no difference in the game, so not sure if it's working at all: "minimap": { "iconScale": 1, "enabled": true, "nickShrink": 4, "format": { "oneself": "<b>{{level}} {{vehicle}}</b>", "ally": "{{level}} {{vehicle}}", "enemy": "{{level}} {{vehicle}}", "squad": "{{level}} {{vehicle}} <i>{{short-nick}}</i>" }, "isDeadPermanent": true, "textOffsetX": 0, "css": { "oneself": "font-family:$FieldFont; font-size:6px; color:#FFFFFF;", "ally": "font-family:$FieldFont; font-size:6px; color:#BBEEBB;", "enemy": "font-family:$FieldFont; font-size:6px; color:#EEBBBB;", "squad": "font-family:$FieldFont; font-size:6px; color:#FFEE44;" }, "textOffsetY": 0 }, Edited December 19, 2012 by Sadman Share this post Link to post Short link Share on other sites
VicKing 650 #26307 Posted December 19, 2012 I managed to it, was stupidly obvious, my bad, but you were faster I see, thanks anyway :) I have however different problem, question actually, what does this code section, I ask because I see no difference in the game, so not sure if it's working at all: actually "minimap" is in test-mode and don`t work in XVM-3.2.0 yet Миникарта. Share this post Link to post Short link Share on other sites
CBARoughneck 22 #26463 Posted December 20, 2012 hello im working on the new minimap section and i have it set just right but i want the level icons smaller than what they are current settings are: "minimap": { "enabled": true, // On/off modification switch "iconScale": 1, // Minimap icon and attached text scaling factor ^^^^ how can i go smaller than 1? or can i 2nd question i have the {{tdb}}, {{tdb:4}} under battle statistics and it shows 0 pretty much for everyone in game but once in a while i'll get one or two players show a average damage, is the server just timing out or is there a bug? issue with 3.2.1 test 1, when you do tank battles and tank wins they match. example Tank battles will show 50 and tank wins will show 50 and tank rating shows 45% every player is like this how can you be 45%% if you won 100% of your games lol Share this post Link to post Short link Share on other sites
Aslain 412 #26528 Posted December 21, 2012 (edited) Question for XVM 3.2.1-test1: Why sometime is 0, sometimes is nothing? Is it a bug or....? :) Actually today I never seen it working, always 0 or none. "formatRight": "<font face='Consolas' size='9'><font color='{{c:tdb}}'>{{tdb:4}}</font> <font color='{{c:t_battles}}'>{{t_battles:4}}</font> <font color='{{c:t-rating}}'>{{t-rating:3}}</font> <font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:eff}}'>{{eff:4}}</font> <font color='{{c:rating}}'>{{rating:3}}</font></font>", Edited December 21, 2012 by Sadman Share this post Link to post Short link Share on other sites
CBARoughneck 22 #26549 Posted December 21, 2012 Question for XVM 3.2.1-test1: Why sometime is 0, sometimes is nothing? Is it a bug or....? :) Actually today I never seen it working, always 0 or none. "formatRight": "<font face='Consolas' size='9'><font color='{{c:tdb}}'>{{tdb:4}}</font> <font color='{{c:t_battles}}'>{{t_battles:4}}</font> <font color='{{c:t-rating}}'>{{t-rating:3}}</font> <font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:eff}}'>{{eff:4}}</font> <font color='{{c:rating}}'>{{rating:3}}</font></font>", when using the tank macros i get alot of zeros all the time, i dont use them anymore cause of that, i use tank battles and tank wins, and right now they arent working right in the test1 build. it shows total tank battles for both. see my post above. Share this post Link to post Short link Share on other sites
Dresden 0 #26671 Posted December 22, 2012 Love this mod! Is there a macro for the name of the player/vehicle who dealt damage to a tank? So, in the Damage Text, instead of just "{{Dmg}}", something like "{{Dmg}} - {{Vehicle}}", where {{Vehicle}} is the name of the tank which did the damage, not the name of the tank which recieved it? Just thought that would be a really helpful way of seeing who is helping you so you can thank them and support them in return, etc... Share this post Link to post Short link Share on other sites
13 3,395 #26704 Posted December 22, 2012 @Dresden, it's technically impossible at this moment. Share this post Link to post Short link Share on other sites
Parnassus 0 #26868 Posted December 24, 2012 Is it possible to show tier on the loading screen somehow? Share this post Link to post Short link Share on other sites
CBARoughneck 22 #26954 Posted December 24, 2012 still wondering about the tank battle and tank win bug, it shows same numbers for both, if you put in 3.2.0 it works fine, put in the test files they show same numbers do you know about it and working on it or is it something else? Share this post Link to post Short link Share on other sites
Aslain 412 #27081 Posted December 25, 2012 Is it possible to display color of damage done to vehicle on it's own hp bar by a source? (dynamicaly colored for ally, enemy, squad etc.) e.g. My own hits are colored by blue, my squad damage is showed as orange etc. Currently it's always the same (two colors, one for ally one for enemu), dmg done to enemy is showed as red, almost the same as color of hp bar. Share this post Link to post Short link Share on other sites