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adri1

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    adri1

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  1. Tank Reload Timer I remove the enemy's timer, but it still may violate XVM's purpose. Attachment unzip to the py_macro/xvm py_macro/xvm.py from xvm import reload @xvm.export('xvm.leftList',deterministic=False) def leftList(): return reload.getLeftList() battleLabelsTemplates.xc { "leftreload": { "enabled": false, "updateEvent": "PY(ON_RELOAD_REFRESH)", "x": "{{pp.mode=0?5|{{py:math.sum({{pp.widthLeft}},50)}}}}", "y": 67, "alpha": 100, "width": 300, "height": 2000, "scaleY": 1.025, "shadow": { "alpha": 100,"color": "0x000000","angle": 45,"distance": 1,"blur": 4,"strength": 3}, "textFormat": { "color": "0xFFFFFF", "size": 12, "align": "left", "marginLeft": 2, "marginRight": 2}, "format": "<textformat leading='10'>{{py:xvm.leftList()}}</textformat>" } } battlelabel.xc ${ "battleLabelsTemplates.xc":"def.leftreload" }, My client is not available. So no preview yet.
  2. Refer this mod { "Leftreload": { "Enabled": false, "UpdateEvent": "PY (ON_RELOAD_REFRESH)", "X": "{{pp.mode = 0 5 | {{py:? Math.sum ({{pp.widthLeft}}, 50)}}}}" "Y": 67, "Alpha": 100, "Width": 300, "Height": 2000, "ScaleY": 1.025, "Shadow": { "alpha": 100, "color": "0x000000", "angle": 45, "distance": 1, "blur": 4, "strength": 3} "TextFormat": { "color": "0xFFFFFF", "size": 12, "align": "left", "marginLeft": 2, "marginRight": 2} "Format": "<textformat leading = '10 '> {{py: xvm.leftList ()}} </ textformat>" } } It showed reload in a separate panel beside the player panel py_macro.zip
  3. repair for 0.9.17 We poor Chinese update to 0.9.17 yesterday There may be some potential mistakes. And I do not know why. aimingposition.zip
  4. ON_EVERY_SECOND is possible.Just a little discontinuous. 1.Need to make a color dds to replace the file in misc.pkg \ content \ Interface \ CheckPoint \ circle_white.dds 2.The pattern is built-in the flash. The setting can be found in gui.Scaleform.daapi.view.battle.shared.minimap.settings.ENTRY_SYMBOL_NAME. But it is align at right bottom, so bigger pattern is not accurate. 3.Yes, Modify the 'refreshList' method.
  5. It hard to determine when to trigger the event except no arty in the view. May be it can be lower the frequency a little, such as 100ms.
  6. I write a python macro to show the friendly arty's aiming position. It will display as white points in the minimap and white circle in the battle view. from xvm import aimingposition @ Xvm.export ( 'xvm.aimpos', deterministic = False) def refreshAimPos (): aimingposition.posManager.refreshList () return '' { "AimPos": { "Enabled": true, "UpdateEvent": "ON_EVERY_FRAME", "Alpha": 0, "Format": "{{py: xvm.aimpos ()}}" } } aimingposition.zip
  7. The anti virus software warning this after use a pyorion protected pyc mod. Trojan File: C:\Users\fanta\AppData\Local\Temp\pjorion_sgwc_m.exe Trojan Name: HEUR/QVM18.1.Malware.Gen Is there any relationship with PjOrion?
  8. Yes, it's not in a good protected. Until the day before yesterday, I just found PjOrion and your post about python code obfuscation. I make the mod at the version 0.9.4. Before I put it on 4cheat, I was looking for how to obfuscate it. At last, I make a new opcode to disable the simple decompile program. May I ask three question? 1. How you obfuscate the pyc. I fount it combine a lot of jump and except jump. Do you add new code to the original code and modify the untouched byte. Or you just modify byte to implement obfuscate. 2. Can you decompile the pyc under PjOrion's obfuscation. 3. Do you have any idea about WOWS's pyc. How does they compile the python? Do they use a special version python. 我没什么秘密,如果是本着研究和学习的态度,我愿意公开我的源码,实际上也没什么高难度的内容,我只是不想看到我的插件跑到国内的作弊插件软件上。 我也知道这些作弊插件软件的作者有一定的技术实力。比如用了base64和marshal加密代码然后从服务器端动态获取代码。所以不加密或者简单的加密没什么用,像修改opcode这种已经是有一些资料而且涉及一些比较难的内容的办法了,当然这种办法肯定是无法阻挡StranikS这种牛人的。但是我本来也并不是想把代码藏的多深。 其实我挺害怕在外服论坛看到国人,因为国人有一些技术实力的大都认识。不认识的人,我不确定他们是否是外挂插件的传播者。
  9. It's a custom opcode. Just skip the custom code. I don't think to decompile the obfuscated code is a good idea. Even though the obfuscate skill is poor. It's show the attitude that I don't what anybody modify it. The cheat mods were used to sell in China. I don't want it become a part of money tools. So I disabled the mod in China. I sincerely hope that you delete the reply. PS: I tried to decompile the obfuscated code by Pjorion or mercger. But I failed.
  10. I will ask the teammate and find somebody to translate to Chinese But It's difficult to them to translate from Russian.
  11. We don't modify any code. We just update the server address to the new one. And we write a window launcher of XVM stat. url: http://xvm.garphy.com/wp-content/uploads/2012/06/xvm-3.2.1-test11-1.rar release page : http://xvm.garphy.com/?page_id=2 I get it. I won't release any mod that not include in the release version. I pay attention to the map mod for a long time. And it's amazing. So I am too excite to share it. :(
  12. I'm here to explain something. I'm the member of XVM's Chinese partner team.( yet may be XVM already forget our exist. And it's me who push the mini map mod into our 8.0.2 XVM publish version. I don't think that it's very inappropriate to do this. ( may be it is a little inappropriate And I don't expect this affect the other server players. I'm not sure what happened to let people consider this made by Chinese because we always declare we are member of XVM. I just know that there is a team copy the XVM's source code and make there own mod. If what I did harm or affect the XVM. I apologize.
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