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yinx2002

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Posts posted by yinx2002


  1. On 6/6/2018 at 2:20 PM, MasterModeley said:

    It turned out to be too difficult to solve the problem head-on. I had to get serious about googling. As a result, I found something useful.

     

    Here https://github.com/blueskythlikesclouds/TagTools perfectly described what and how is stored in the havok file.

     

    With minor fixes, it can digest WoT files. Moreover, in the new version of WoT, the havok format has been cleared of excess.

    Can you kindly teach me how to do that  ?  I want primitives_processed   as in older version of client.


  2. Figured out

     

    I think more comprehensive English name should be:


    [Entering hangar]

    Account.onBecomePlayer   =  onBecomeAccount

    [Entering battle]
    Account.onBecomeNonPlayer   =  onBecomeNonAccount
    Avatar.onBecomePlayer   =  onBecomeAvatar

    [Exiting battle]

    Avatar.onBecomeNonPlayer   =  onBecomeNonAvatar
    [Again] Account.onBecomePlayer   =  onBecomeAccount

     


  3. I have created an AbstractView in game.  and try to remember the coordinates myself into a dump file and load them during initialization. But I find this approach has some problem seem related to switching between different client with different screen definition .Seems the game has done something that interfer with what I've done. So how to remember the location of an AbstractView?


  4. I user pjorion to automatically obfusccated or protect bytecode by using command line 

    PjOrion.exe --exit --obfuscate-bytecode-file=xxxx.py
    PjOrion.exe --exit --protect-bytecode-file=xxxx.pyc

    and I tried --obfuscate-bytecode-folder option, but seems not working ,  nomater I put absolute path or relative path after the "=", the pjorion just seem got no command and only show up the UI .

     

    By the way I find basiclaly every time I start pjorion , the UI will freeze for a long time ,like it is try to communicate with some thing ( tank game ? I have not start one) ..

     

    But if I press F11( wot transmitter ) right after pjorion is launched, the game client is broght up , and the freeze of the pjorion UI does not matter .

     

    If I press F11 too late, then pjorion start freezing , and I must wait for the freeze and after that I could press F11 again.


  5. If I decompile the file Avatar.pyc in scripts.pkg, compile it and put it in res_mods\{version}\scripts\client,  the client will crash when connecting to server.  Only if I extract the pyc file and directly put in res_mods, the client will not crash.

     

    So any way we can modify Avatar.pyc ?

    I just want to add some print_stack to see the stack.

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