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huepper

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  1. XMQP ist not working anymore? XVM version is 6.5.0.1. There are no more icons on ally panel, in last version it works as expected. XQMP is activated on modxvm.com. EDIT: hmm, now the icons are back ... need more testing.
  2. Hi, there is something wrong in postgame stats, if you do mouseover on dmg or spotting dmg. Please have a look at https://picload.org/image/ralpliad/unbenannt.png . I got a request on post game stats. Is it possible to add WN8 on the first site of the stats panel?
  3. If i download xvm-6.4.8.zip, i get a warning. ***Pic deleted*** True or false?
  4. Just edit "battleLabelsTemplates.xc" in the block "DamageLog". Change "enabled:" "true" to "enabled:" "false". (line 264?)
  5. Thanks, this works perfect. :) // XP to Elite // Progress Bar { "x": 2, "y": 97, "layer": "top", "alpha": "{{v.elite?0|100}}", "width": "{{py:math.mul({{py:math.div({{py:math.sub({{v.xpToElite}}, {{v.xpToEliteLeft}})}}, {{v.xpToElite}})}}, 160)}}", "height": 2, "bgColor": "#FF6600" }, //Text { "x": 80, "y": 2, "align": "center", "layer": "top", "alpha": "{{v.elite?0|100}}", "format": "<b><font size='11' color='#D4D4D4' face='$FieldFont'>XP to Elite:</font></b>" , "shadow": ${ "def.textFieldShadow" } }, { "x": 80, "y": 14, "align": "center", "layer": "top", "alpha": "{{v.elite?0|100}}", "format": "<b><font size='11' color='#FF6600' face='$FieldFont'>{{v.xpToEliteLeft}} / {{v.xpToElite}}</font></b>" , "shadow": ${ "def.textFieldShadow" } },
  6. Hello, it works like konrad509 said, this is what i have now. // XP to Elite // Progress Bar { "x": 2, "y": 97, "layer": "top", "alpha": "{{py:math.mul({{py:math.div({{py:math.sub({{v.xpToElite}}, {{v.xpToEliteLeft}})}}, {{v.xpToElite}})}}, 100)}}", "width": "{{py:math.mul({{py:math.div({{py:math.sub({{v.xpToElite}}, {{v.xpToEliteLeft}})}}, {{v.xpToElite}})}}, 160)}}", "height": 2, "bgColor": "#FF6600" }, //Text { "x": 80, "y": 2, "align": "center", "layer": "top", "alpha": "100", "format": "<b><font size='11' color='#D4D4D4' face='$FieldFont'>XP to Elite:</font></b>" , "shadow": ${ "def.textFieldShadow" } }, { "x": 80, "y": 14, "align": "center", "layer": "top", "alpha": "100", "format": "<b><font size='11' color='#FF6600' face='$FieldFont'>{{v.xpToEliteLeft}} / {{v.xpToElite}}</font></b>" , "shadow": ${ "def.textFieldShadow" } }, As you see, i use the same line for alpha, but with 100 at the end of line.
  7. The calculation of the length of the progress bar isn't easy ... :/ I think the calculation must be this way: 160 * (100 - (100 * v.xpToEliteLeft / v.xpToElite)) / 100 = width Who will integrate this in a script file? :) EDIT: This will not work: "width": "{{py.math.div({{py.math.sub(100,{{py.math.div(100,{{py.math.div({{py.math.mul({{v.xpToEliteLeft}},{{v.ToElite}})}})}})}})}})}}", But i am not a programmer.
  8. There are two switches in damageLog.xc you have to change. "damageLog": { // true - disable standard detailed damage. // true - отключить стандартный детальный урон. "disabledDetailStats": true, // true - disable standard summarized damage. // true - отключить стандартный суммарный урон. "disabledSummaryStats": true, They are set to "true" by default. You have to change to "false" to enable WoT internal log.
  9. Ok, done, but in my file there are other changes.
  10. I have reworked the german translation file for new XVM version(s), but can't find a way to add this to your linked site. Hope you can add this by hand. :) \res_mods\mods\shared_resources\xvm\l10n EDIT: oh, i can also write an e-mail to you ... who can read ... de.xc
  11. I have reworked the german translation file to use with actual XVM version. Hope you like and use it. ;) de.xc
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