PanzerASF 0 Posted August 27, 2019 Hi, is it possible to use XVM but to keep classic hit mark? I mean specifically for hit when HP is reduced (in yellow). I think I found it, you can set FALSE in markers.xc. But then all markers are disabled. What I want to achieve is that all settings from XVM are enabled except "Decreasing HP animation", but it seems there is no part where you can disable only that. They are in markersAliveNormal.xc and markersAliveExtended.xc in part: // Health indicator. // Индикатор здоровья. . . . // Decreasing HP animation parameters. // Параметры анимации отнимаемого здоровья. "damage": { "alpha": 100, // прозрачность "color": "{{c:dmg}}", // цвет "fade": 1 // время затухания в секундах } }, I tried to set // before each of this lines, but then I only got that all other XVM settings stop to work :/ Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #466276 Posted August 28, 2019 8 часов назад, PanzerASF сказал: I want to achieve is that all settings from XVM are enabled except "Decreasing HP animation", but it seems there is no part where you can disable only that It is impossible. Markers are completely redrawn when the general switch is turned on. Quote Share this post Link to post Short link Share on other sites
konrad509 445 #466283 Posted August 28, 2019 It is possible to make XVM markers look like vanilla ones, but I'm not sure to what extent. I haven't play around with XVM for a while. Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #466284 Posted August 28, 2019 2 минуты назад, konrad509 сказал: It is possible to make XVM markers look like vanilla ones Similar in appearance, you can. But he needs a static text for receiving damage, as in the standard client. In XVM, the damage in the markers is dynamic. Quote Share this post Link to post Short link Share on other sites