seth_321 Posted April 8, 2016 Share Posted April 8, 2016 Hello everyone! Playing around with XVM again and I found a recently added macro that does average damage based on XVM values? The macro {{xtbd}} . I was wondering what calculates the numbers for this macro. Is it based on percentage? What values are being used in creating the #? Furthermore, I was wondering about the coloring system. I have my average damage for every individual displayed and utilize c.tbd as the color macro. The problem is, however, in lower tiers, most players average damage comes up red, even they they score high amounts of damage on average specific to the tank they play. A Tier V "T-25" should have a purple color (very high) if they average over 1k damage per battle. Any thoughts on how to accomplish that? Cheers! -Seth @ Quote Link to comment Short link Share on other sites More sharing options...
seriych Posted April 8, 2016 Share Posted April 8, 2016 Is it based on percentage? What values are being used in creating the #? Yes. We get avg dmg for all players with 100+ battles on this tank. Then we look at the percentage of players who have worse dmg (%SUP). Then we convert %SUP to the two digit scale exactly as for all other x-values: I have my average damage for every individual displayed and utilize c.tbd as the color macro. Yes, it is supposed to use color macroes: <font color='{{c:xtdb}}'>{{tdb}}</font> // battle <font color='{{v.c_xtdb}}'>{{v.tdb}}</font> // hangar Any thoughts on how to accomplish that? Maybe players are playing better than than you think. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
seth_321 Posted April 9, 2016 Author Share Posted April 9, 2016 seriych, Thanks for clarifying into this. I think I understand, but I want to provide some feedback to see if I understand correctly. I want to utilize my Japanese Tier VI Heavy Tank, the O-I as my example. Stats for O-I Average Damage: 1,095 {{tbd}} Average Damage: 55 {{xtbd}} So this means that @ 1,095 Average Damage, I'm 55% better than other players (their average damage) specific to the O-I? Thank you for your time! -Seth @ Quote Link to comment Short link Share on other sites More sharing options...
seriych Posted April 9, 2016 Share Posted April 9, 2016 @seth_321, look at the graph in previous post. 55 better than ~92% and you can see it in a hangar 1 @ Quote Link to comment Short link Share on other sites More sharing options...
seth_321 Posted April 9, 2016 Author Share Posted April 9, 2016 @seth_321, look at the graph in previous post. 55 better than ~92% and you can see it in a hangar Hmm... I'm still confused. I think I'm getting it though, {{xtbd}} @ 55 = 92% better than other players (regarding the specific tank, and average damage) So that means that {{xtdb}} @ 30 = 52% better? What do you mean, "you can see it in a hanger"? Cheers! -Seth Hello XVM, Also, been doing some research. I can't seem to find the location of colors for {{c:xtbd}}. Can I just make a custom section for it like I did with the similar macro in the colors.xc section? // Dynamic color by average damage on current tank // ???????????? ???? ?? ???????? ????? ?? ??? ?? ??????? ????? "tdb": [ { "value": 500, "color": ${"def.colorRating.very_bad" } }, { "value": 750, "color": ${"def.colorRating.bad" } }, { "value": 1000, "color": ${"def.colorRating.normal" } }, { "value": 1800, "color": ${"def.colorRating.good" } }, { "value": 2500, "color": ${"def.colorRating.very_good"} }, { "value": 9999, "color": ${"def.colorRating.unique" } } ], So I want to do a copy and paste and change it to "xtdb" and change the values, would that work? Or is there a place already setup that I can just go modify? What color reference does c:xtdb use? @ Quote Link to comment Short link Share on other sites More sharing options...
seriych Posted April 9, 2016 Share Posted April 9, 2016 So that means that {{xtdb}} @ 30 = 52% better? yes What do you mean, "you can see it in a hanger"? http://i.imgur.com/ul0UQ40.jpg What color reference does c:xtdb use? "x" : [ ] 1 @ Quote Link to comment Short link Share on other sites More sharing options...
seth_321 Posted April 10, 2016 Author Share Posted April 10, 2016 Seriych, Thank you for answering my questions! It all makes sense now! It's a really cool macro! Thanks for your hard work! Respectfully, -Seth @ Quote Link to comment Short link Share on other sites More sharing options...
Rook Posted April 10, 2016 Share Posted April 10, 2016 (edited) Hmm... I'm still confused. I think I'm getting it though, {{xtbd}} @ 55 = 92% better than other players Seth it means better than 92% of players not 92% better than the average player @seriych could we get a xtb% macro that shows the "better than %" ? in this example xtdb would display 55 while the xtb% would display 92 ? Edited April 10, 2016 by Rook @ Quote Link to comment Short link Share on other sites More sharing options...
seth_321 Posted April 11, 2016 Author Share Posted April 11, 2016 @seriych could we get a xtb% macro that shows the "better than %" ? in this example xtdb would display 55 while the xtb% would display 92 ? I agree, that would be pretty cool to see exactly what % you are better than other players. @ Quote Link to comment Short link Share on other sites More sharing options...
seriych Posted April 11, 2016 Share Posted April 11, 2016 could we get a xtb% macro that shows the "better than %" ? This macro is not presented for two reasons:1) need 5 digits for top players. Plus dot plus "%". Total 7 characters. The big difference in skills with 99.90% and 99.99%, and small difference in skills with 30% and 40%. But when we see these numbers, we think the opposite. XVM scale was invented to evenly distribute skill from 0 to 100. 2) I can't correctly say it in English, but I'll try. The exact number of the percentage is very much dependent on what group of players we initially consider. We are considering players with 100+ battles on tanks. If we consider players with 50+ or 200+ battles, we get a completely different numbers as a percentage. But the qualitative dependence will be the same. I think that we have to explain it in a tooltip in the hangar, but too much to write, and still no one will read it :-) @ Quote Link to comment Short link Share on other sites More sharing options...
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