Ragnarocek Posted December 18, 2015 Share Posted December 18, 2015 Hey all, I would like to ask you, if you have problems with 6th sense sound. I've upgraded to nightly 5078 and sound is playing once in batle, therefore is quiet. Icon is showing up OK. Sry for my english Ragna @ Quote Link to comment Short link Share on other sites More sharing options...
Ragnarocek Posted December 18, 2015 Author Share Posted December 18, 2015 (edited) So I've played some more games and confirming what I posted before. AmmoBay sound isn't playing at all too... something from log: Traceback (most recent call last): File "scripts/client/helpers/EffectsList.py", line 448, in __playKeyPoint File "scripts/client/helpers/EffectsList.py", line 207, in attachTo File "scripts/client/helpers/EffectsList.py", line 909, in createAttributeError: 'NoneType' object has no attribute 'setParameterByName' Edited December 18, 2015 by Ragnarocek @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted December 18, 2015 Share Posted December 18, 2015 Who can confirm this? @ Quote Link to comment Short link Share on other sites More sharing options...
Ragnarocek Posted December 19, 2015 Author Share Posted December 19, 2015 (edited) Fire Alert is working fine... used sound: http://www.wgmods.eu/download/ragna.rar Edited December 19, 2015 by Ragnarocek @ Quote Link to comment Short link Share on other sites More sharing options...
C.. Posted December 19, 2015 Share Posted December 19, 2015 (edited) Ragnarocek, could you upload a replay where that sound (or, ideally, all the bugged sounds) should be played multiple times, so we could check the issue using the same unfolding of in-game events on different systems and/or using different configs? ;-) Edit: also, about that archive of sound files you posted... Which formats are those two files in? I've never met such FEV/FSB extensions before, and apparently they're some kind of container format. What can they be opened with? Edited December 19, 2015 by C.. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Ragnarocek Posted December 19, 2015 Author Share Posted December 19, 2015 Ragnarocek, could you upload a replay where that sound (or, ideally, all the bugged sounds) should be played multiple times, so we could check the issue using the same unfolding of in-game events on different systems and/or using different configs? ;-) Edit: also, about that archive of sound files you posted... Which formats are those two files in? I've never met such FEV/FSB extensions before, and apparently they're some kind of container format. What can they be opened with? fev/fsb are Fmod sound banks... all sounds in wot are in this format... @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted December 20, 2015 Share Posted December 20, 2015 please attach replay and logs. @ Quote Link to comment Short link Share on other sites More sharing options...
mintik Posted December 21, 2015 Share Posted December 21, 2015 I have the same problem with sixth sense sound not working. Do I need to put the .fsb and .fev files in xvm audio or in WoT res folder?Previously I put the files in WoT res together with gui_sounds.xml file in res mods folder. Sounds used in attachment. sixth sense.rar @ Quote Link to comment Short link Share on other sites More sharing options...
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