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soulza

Battle timer gone awol

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hello folks

quite an easy question , i have used my own config for over two years and have constantly updated it to include the newer additions , i add them but may not switch them on :)

anyway i use elements/snippets to display the battle timer because i can move it and format it easily , this has worked until this patch (9.9) i am using the latest nightly build

 the timer is not displaying at all , the debug panel info is , i also use elements/.snippets to do this , so has something been done with the ingame battle timer?

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I think in general it's never a bad idea to include your config, that way others can test and/or debug it if necessary.

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snippet-battletimer.xc file

{
"$delay": 100,
 
"battleTimer": {
"shadow": {
              "alpha": 100,
              "size": 4,
              "distance": 4,
              "angle": 45,
              "color": "0x000000",
              "strength": 150
            },
"_x": "WIDTH / 2 - 0",
"_y": 74,
  "dotsMC": {
   "_x": "-80/2",
   "_y": "-27",
   "_height": 100,
   "_width": 80,
   "text": ":",
   "$textFormat": { "font": "digital-7","size": 31, "align": "center" }
  },
  "secondsMC": {
   "_x": 5,
   "_y": "-29",
   "_height": 100,
   "_width": 80,
   "$textFormat": { "font": "digital-7","size": 31, "align": "left" }
  },
  "minutesMC": {
   "_x": -85,
   "_y": "-29",
   "_height": 100,
   "_width": 80,
   "$textFormat": { "font": "digital-7","size": 31, "align": "right" }
  }
    }
}

 

this worked fine up until 9.9 and latest xvm now its not visable , its being called ok the code is still present

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Hmm, looks fine so far - the only explanation would be that Wargaming have changed something about how the UI works..

Guess only an XVM dev can help you with this :(

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i have disabled the element for now , so i can see the default battle timer top right corner , but will be interesting to see who holds their hand up first :)

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Wargaming have changed something about how the UI works.
 Exactly.

@soulza, now the hierarcy is such, that you have to wrap the content of "battleTimer": {} into "main":{} 
 

"battleTimer": {
  "main":{
    ...
  }
}

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opps , hold the bus.......

 

ok this is what is happening , game one , timer is center of screen works fine , game two ,it reverts back to default top right corner like xvm or client is ignoring elements

game three its back in center , game four back to the right?

its like every second game the timer is being overlooked

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its like every second game the timer is being overlooked
 Are there any other snippets. timerBig seems to have influence like that. Or probably some other snippet too. Try commenting out some of them.

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i just checked and yes i do have the timerbig  snippet in my elements folder , i dont know why because i use my own modified version of battletimerbig.swf in the scaleform directory

so i have no need for it ,i just disabled it ,this is how i set my elements up , i have them true or false,

 

pre_1437268848__capture.png

 

just trsted and seems to have fixed the problem :)

here is what i mean by my own modified battletimerbig.swf

 

pre_1437268910__untitled.png

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i have no "timerbig" snippet on my config and i still have that problem. the "dancing" battle timer.

Edited by wotpt.tk

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lol i like that "dancing battle timer " :) yes i still have this issue ,

like i said it looks as if xvm loads it every other battle , yet the debug (ping) is working every battle , 

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