soulza 14 Posted July 16, 2015 hello folks quite an easy question , i have used my own config for over two years and have constantly updated it to include the newer additions , i add them but may not switch them on :) anyway i use elements/snippets to display the battle timer because i can move it and format it easily , this has worked until this patch (9.9) i am using the latest nightly build the timer is not displaying at all , the debug panel info is , i also use elements/.snippets to do this , so has something been done with the ingame battle timer? Quote Share this post Link to post Short link Share on other sites
Alfalis 15 #282578 Posted July 16, 2015 I think in general it's never a bad idea to include your config, that way others can test and/or debug it if necessary. Quote Share this post Link to post Short link Share on other sites
soulza 14 #282611 Posted July 17, 2015 snippet-battletimer.xc file {"$delay": 100, "battleTimer": {"shadow": { "alpha": 100, "size": 4, "distance": 4, "angle": 45, "color": "0x000000", "strength": 150 },"_x": "WIDTH / 2 - 0","_y": 74, "dotsMC": { "_x": "-80/2", "_y": "-27", "_height": 100, "_width": 80, "text": ":", "$textFormat": { "font": "digital-7","size": 31, "align": "center" } }, "secondsMC": { "_x": 5, "_y": "-29", "_height": 100, "_width": 80, "$textFormat": { "font": "digital-7","size": 31, "align": "left" } }, "minutesMC": { "_x": -85, "_y": "-29", "_height": 100, "_width": 80, "$textFormat": { "font": "digital-7","size": 31, "align": "right" } } }} this worked fine up until 9.9 and latest xvm now its not visable , its being called ok the code is still present Quote Share this post Link to post Short link Share on other sites
Alfalis 15 #282703 Posted July 17, 2015 Hmm, looks fine so far - the only explanation would be that Wargaming have changed something about how the UI works.. Guess only an XVM dev can help you with this :( Quote Share this post Link to post Short link Share on other sites
soulza 14 #282792 Posted July 17, 2015 i have disabled the element for now , so i can see the default battle timer top right corner , but will be interesting to see who holds their hand up first :) Quote Share this post Link to post Short link Share on other sites
sech_92 469 #282936 Posted July 17, 2015 Wargaming have changed something about how the UI works. Exactly.@soulza, now the hierarcy is such, that you have to wrap the content of "battleTimer": {} into "main":{} "battleTimer": { "main":{ ... } } Quote Share this post Link to post Short link Share on other sites
soulza 14 #282951 Posted July 17, 2015 many thanks , works as intended now Quote Share this post Link to post Short link Share on other sites
soulza 14 #283118 Posted July 18, 2015 opps , hold the bus....... ok this is what is happening , game one , timer is center of screen works fine , game two ,it reverts back to default top right corner like xvm or client is ignoring elements game three its back in center , game four back to the right? its like every second game the timer is being overlooked Quote Share this post Link to post Short link Share on other sites
sech_92 469 #283127 Posted July 18, 2015 its like every second game the timer is being overlooked Are there any other snippets. timerBig seems to have influence like that. Or probably some other snippet too. Try commenting out some of them. Quote Share this post Link to post Short link Share on other sites
wotpt.tk 2 #283215 Posted July 18, 2015 Same problem here.. sometimes on the middle... sometimes on the default location... Quote Share this post Link to post Short link Share on other sites
soulza 14 #283294 Posted July 19, 2015 i just checked and yes i do have the timerbig snippet in my elements folder , i dont know why because i use my own modified version of battletimerbig.swf in the scaleform directory so i have no need for it ,i just disabled it ,this is how i set my elements up , i have them true or false, just trsted and seems to have fixed the problem :) here is what i mean by my own modified battletimerbig.swf Quote Share this post Link to post Short link Share on other sites
wotpt.tk 2 #283598 Posted July 20, 2015 (edited) i have no "timerbig" snippet on my config and i still have that problem. the "dancing" battle timer. Edited July 20, 2015 by wotpt.tk Quote Share this post Link to post Short link Share on other sites
soulza 14 #283816 Posted July 21, 2015 lol i like that "dancing battle timer " :) yes i still have this issue , like i said it looks as if xvm loads it every other battle , yet the debug (ping) is working every battle , Quote Share this post Link to post Short link Share on other sites