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Posts posted by Aslain
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Updated the MT version to 1.23.0.0
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19 minutes ago, ktulho said:{{py:reloadVehicle(\"{{name}}\")}}
Yup, this fixed all errors in logs, the bots however have 0.0sec reload, is it possible to display their static reload at all?
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29 minutes ago, ktulho said:@Aslain try and use "double quotes"
For which element? Could you show some example.
By the way, that error is only when bots are in battle, from what I see, It's fine in battles without bots
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@ktulho errors in battles with bots
2023-12-04 11:03:09: [B:006] [XVM INFO]
XVM_VERSION=10.8.1 #0005 for WoT 1.23.0.1
gameRegion=EU
configVersion=6.1.0
autoReloadConfig=false
markers.enabled=true
servicesActive=true
xmqp=true
statBattle=true
2023-12-04 11:03:09: [B:007] [XFW/XfwComponent] onLibLoaded: Mod loaded: xvm_battle_classic.swf
2023-12-04 11:03:12: [ERROR] Traceback (most recent call last):
File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process
(func, deterministic) = __get_function(arg)
File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function
args = ast.literal_eval(args_string)
File "scripts/common/Lib/ast.py", line 49, in literal_eval
File "scripts/common/Lib/ast.py", line 37, in parse
File "<unknown>", line 1
(':Garfield O'Carr:')
^
SyntaxError: invalid syntax
arg='reloadVehicle(':Garfield O'Carr:')'
2023-12-04 11:03:12: [ERROR] Traceback (most recent call last):
File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process
(func, deterministic) = __get_function(arg)
File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function
args = ast.literal_eval(args_string)
File "scripts/common/Lib/ast.py", line 49, in literal_eval
File "scripts/common/Lib/ast.py", line 37, in parse
File "<unknown>", line 1
(':Garfield O'Carr:')
^
SyntaxError: invalid syntax
arg='reloadVehicle(':Garfield O'Carr:')' -
Compatibility with WoT 1.23.0.1
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16 minutes ago, ktulho said:When using arithmetic macros ( {{py:sum(x1,x2[,...])}}, {{py:sub(a, b)}}, {{py:mul(x1,x2[,.. .])}}, etc. ), you need to check that the arguments do not return None . For example:
{{py:mul({{py:visionRadius('{{name}}')?{{py:visionRadius('{{name}}')}}|0}}, 0,924)}}
Changed it from
"format": "{{py:mul({{py:reloadVehicle('{{name}}')}}, 0.924)%.01f~s}}"
to
"format": "{{py:mul({{py:reloadVehicle('{{name}}')?{{py:reloadVehicle('{{name}}')}}|0}}, 0.924)%.01f~s}}"
and error is gone, also changed 0,924 back to 0.924 and all is working again. Why I see no reload value from bots?
Anyway I ended up with this, so I don't see 0 from bots:"format": "{{py:mul({{py:reloadVehicle('{{name}}')?{{py:reloadVehicle('{{name}}')}}|}}, 0.924)%.01f~s}}"
Thanks. -
18 hours ago, ktulho said:@Aslain Попробуйте infoAutoAim.py
Works like a charm, thank you for the fix!
Have you had a chance to check that bug in collection.py ?
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from WG 1.23.0 (tested on XVM 10.8.0_0097)
python.log python.log
2023-11-21 18:32:18.664: INFO: ============================= 2023-11-21 18:32:18.664: INFO: 2023-11-21 18:32:18: [ERROR] mods/xfw_libraries/xfw/events.pyc 2023-11-21 18:32:18.664: ERROR: Traceback (most recent call last): 2023-11-21 18:32:18.664: ERROR: File "./xfw/events.py", line 57, in __event_handler 2023-11-21 18:32:18.665: ERROR: File "./xfw/events.py", line 24, in fire 2023-11-21 18:32:18.665: ERROR: File "res_mods/configs/xvm/py_macro\infoAutoAim.py", line 179, in VehicleMarkerTargetPlugin__addAutoAimMarker 2023-11-21 18:32:18.665: ERROR: setTarget(self._vehicleID) 2023-11-21 18:32:18.665: ERROR: File "res_mods/configs/xvm/py_macro\infoAutoAim.py", line 125, in setTarget 2023-11-21 18:32:18.665: ERROR: targetVehicle = target.typeDescriptor.type.shortUserString 2023-11-21 18:32:18.665: ERROR: AttributeError: 'NoneType' object has no attribute 'typeDescriptor' 2023-11-21 18:32:18.665: INFO: =============================
and xvm.log (error is gone when I removed collection.py)
2023-11-21 18:37:53: [B:007] [XFW/XfwComponent] onLibLoaded: Mod loaded: xvm_battle_classic.swf 2023-11-21 18:37:55: [ERROR] Traceback (most recent call last): File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process (func, deterministic) = __get_function(arg) File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function args = ast.literal_eval(args_string) File "scripts/common/Lib/ast.py", line 49, in literal_eval File "scripts/common/Lib/ast.py", line 37, in parse File "<unknown>", line 1 (, 0.924)
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WG version updated to the 1.23.0.0
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Updated the WG version to today's micropatch.
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On 11/2/2023 at 10:16 PM, Qu1ckJ said:Checked it on two replays, and got no gap like on your screenshot, attach replay from your battle.
btw. if they don't want to reveal nicks, they can use anonymizer :) IMHO nobody cares about it if someone sees his name in screenshots :)
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9 hours ago, Qu1ckJ said:Yes this is with XVM installed.
I have edited the playersPanel.xc and added prestige level by myself.
https://gitlab.com/xvm/xvm/-/commit/e6ab8f92b93ae0b2f8fc22efaaac97a4fd1bc741
Out of curiosity, why did you censor the player names? They are not sensitive data or anything like that. :)
Would help if you attach your PP's config here. Since you probably hit the max width for the background, you can also reduce the player's names lenght a bit, it will prevent the panel to misalign its background. -
Is that XVM installed, on your screenshot? If you are using something that is not XVM, then you probably used wrong forums, to seek help, as this is XVM support forums.
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1 hour ago, b-man said:Ok, but thank you anyways.
I just don´t want you to get me wrong, I appreciate your work and both of you guys who do a good job with your modpacks, it´s just me that I use really few simple mods and install them manually.- 1
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7 minutes ago, b-man said:Thank you on clarifying that. Do you, by any chance, have link where I can download that updated mod of him without downloading whole ProMod pack? And if there is a thread or link where this updated mod is regulary posted?
The one which could be found on wotsite.net is posted on 24.10.2023 and it doesn´t work, or rather said, has that bug.I don't have a separate link, I received it directly from Oldskool, and it's in my modpack too.
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You have two options, display less items on this panel, or hide the background completly. No way around, the shadow background has limited width.
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13 hours ago, b-man said:Very good, thank you for the updates Aslain!
I have to finally confirm that Oldskool´s crew auto return mod functions for a first them after install, no matter what is in config settings. As soon as you play one match and go back to garage mod doesn´t work anymore.There was such bug in Oldskool's Crew Return but it was fixed already few days ago, you are using outdated mod.
updated WG version:
- added version with Elite levels, and without
- adjustments for various elements, and for the Grand Battles
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updated WG version
- compatibility with WoT 1.22.1.0 micropatch from 26.10
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This collection.py collection.py works fine on WG client, the messages are visible over the minimap, unlike the one from the op. I think Kthulo has to make further fixes.
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7 hours ago, b-man said:God bless you for releasing updated WG version, it works!
As for the icons that I asked you, I saw some nice icons on your screenshot (where you proved that Lesta version works). I suppose those are the icons that you use. Would appreciate if you say which icons are that, and eventually link me to download.
I have one more question, I hope I´m not too demanding. Do you have any links for working "auto return crew" mod and "extended mod for sixth sense bulb" (the simple version I have used earlier doesn´t work anymore: https://wotspeak.org/mods/297-uvelichenno-vremya-raboty-lampochki-perka-shestoe-chuvstvo-world-of-tanks.html ). There are other versions but they have too many other things in config which I don´t need.
1. It's man1aq contour icons I have them in my modpack, they are also here https://wgmods.net/647/
2. Crew Return mods there are two currently, the one in XVM which was fixed recently, and from Oldskool, both available in my modpack as well
3. Sixth sense mod is in my modpack as well, it was ported to .wotmod
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17 hours ago, b-man said:WG client, but same happens when I use WG anti-mirroring file that I downloaded here: https://wotbaza.com/mods-wot/233-remove-mirroring-of-tank-icons-for-world-of-tanks (there are 3 versions, Lesta, WG and Wild_RNB, neither of those worked for me). With Wild_RNB version game doesn´t crash, but when you are in a match you don´t see any icons or player names.
I wanted also to ask you which tank icons do you use? They look really clean and sleek, and is there a version with latein font?I have fixed my Anti-Mirror for WG, will be in my modpack and in thread on KR. Which my icons precisely? Could you show me pic?
updated WG version
- compatibility with WoT 1.22.1.0
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4 hours ago, b-man said:I have tried it with Contour Icons Mod by Patej352 (Jackhammer´s Style), Icons by BufferOverflow, Black_Spy, as well as without any icon mod and it crashed again. I believe you that it works, but I don´t know why it crashes by me, I have tried it without any other mods and it crashes.
On what game client do you use it?
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On your screenie I think I see broken atlas files with your custom contour icons, most likely used old client files, but yeah, the battle loading is now showing elite levels, and there is no way to turn them off just like that. You can use custom mods to hide them for now, like the one I have in modpack from Kurzdor.
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Contour Icons Anti-Mirror without XVM
in Mods and Software
Posted
Updated the MT version to 1.23.0.0 micropatch 13.12.2023