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PzSniper

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О PzSniper

  • День рождения 28.02.1979

Основная информация

  • Пол
    Мужчина
  • Город
    Italy

Контакты

  • Ник
    Pzsniper
  • Сервер WoT
    EU

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1 765 просмотров профиля
  1. PzSniper

    vehicle wn8 value

    hello? plz
  2. PzSniper

    vehicle wn8 value

    I thought was sufficient use the {{v.wn8effd}} │ X │ X │ WN8 effective tank damage (avgdmg / expected_dmg) but seems it's not possible coz it show only "1" for all tanks in carousel. My goal was to show UP my actual per-ehicle WN8 and DOWN the Expected Wn8 i actually used in carouselNormal.xc this 2 formulasd: { "x": 158, "y": 15, "align": "right", "format": "<b><font face='$FieldFont' size='12' color='{{v.c_wn8effd|#C8C8B5}}'>WN8:{{py:math.mul({{v.wn8effd}},1000)%-4d|--}}</font></b>", "shadow": ${ "def.textFieldShadow" } }, { "x": 158, "y": 29, "align": "right", "format": "<b><font face='$FieldFont' size='12' color='{{v.c_wn8effd|#C8C8B5}}' alpha='#B2'>WN8Exp:{{v.wn8expd%-4d}}</font></b>", "shadow": ${ "def.textFieldShadow" } }, Is that any good?
  3. PzSniper

    How to edit vehicle list stats?

    ok...
  4. Hi, Happy new year everyone! How do i edit xTE on my personal stats and in particular inside the vehicle listing? Wanted to ADD a row (if possible) to see my per- vehicle WN8 Thanx
  5. PzSniper

    Edit Avg Damage and High Caliber bar

    @H_E_K_P_O_M_A_H_T_ thanx mate
  6. PzSniper

    Edit Avg Damage and High Caliber bar

    ok... but what's High caliber?
  7. PzSniper

    Edit Avg Damage and High Caliber bar

    ok thanx but what they means?
  8. How can i edit this top fiellds on xvm config? What Avg Damage and High Caliber means? See screenshot https://prnt.sc/i0bxvp Thanx
  9. PzSniper

    damageTextSquadman deprecated?

    Ok i fixed it, just forgot a comma after "null," How here's my color scheme: "damage": { // Format: src_dst_type. // Src: ally, squadman, enemy, unknown, player. // Dst: ally, squadman, allytk, enemytk, enemy. // Type: hit, kill, blowup. // ---- // Формат: источник_получатель_тип. // Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок. // Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер. // Тип: hit - попадание, kill - убийство, blowup - боеукладка. "ally_ally_hit": "0x00CCFF", "ally_ally_kill": "0x00CCFF", "ally_ally_blowup": "0x00CCFF", "ally_squadman_hit": "0x00CCFF", "ally_squadman_kill": "0x00CCFF", "ally_squadman_blowup": "0x00CCFF", "ally_enemy_hit": "0x36AD00", "ally_enemy_kill": "0x36AD00", "ally_enemy_blowup": "0x36AD00", "ally_allytk_hit": "0x00CCFF", "ally_allytk_kill": "0x00CCFF", "ally_allytk_blowup": "0x00CCFF", "ally_enemytk_hit": "0x36AD00", "ally_enemytk_kill": "0x36AD00", "ally_enemytk_blowup": "0x36AD00", "enemy_ally_hit": "0xFF0000", "enemy_ally_kill": "0xFF0000", "enemy_ally_blowup": "0xFF0000", "enemy_squadman_hit": "0xFF0000", "enemy_squadman_kill": "0xFF0000", "enemy_squadman_blowup": "0xFF0000", "enemy_enemy_hit": "0x36AD00", "enemy_enemy_kill": "0x36AD00", "enemy_enemy_blowup": "0x36AD00", "enemy_allytk_hit": "0xFF0000", "enemy_allytk_kill": "0xFF0000", "enemy_allytk_blowup": "0xFF0000", "enemy_enemytk_hit": "0x36AD00", "enemy_enemytk_kill": "0x36AD00", "enemy_enemytk_blowup": "0x36AD00", "unknown_ally_hit": "0xFF0000", "unknown_ally_kill": "0xFF0000", "unknown_ally_blowup": "0xFF0000", "unknown_squadman_hit": "0xFF0000", "unknown_squadman_kill": "0xFF0000", "unknown_squadman_blowup": "0xFF0000", "unknown_enemy_hit": "0xFF0000", "unknown_enemy_kill": "0xFF0000", "unknown_enemy_blowup": "0xFF0000", "unknown_allytk_hit": "0xFF0000", "unknown_allytk_kill": "0xFF0000", "unknown_allytk_blowup": "0xFF0000", "unknown_enemytk_hit": "0xFF0000", "unknown_enemytk_kill": "0xFF0000", "unknown_enemytk_blowup": "0xFF0000", "squadman_ally_hit": "0x00CCFF", "squadman_ally_kill": "0x00CCFF", "squadman_ally_blowup": "0x00CCFF", "squadman_squadman_hit": "0x00CCFF", "squadman_squadman_kill": "0x00CCFF", "squadman_squadman_blowup": "0x00CCFF", "squadman_enemy_hit": "0x36AD00", "squadman_enemy_kill": "0x36AD00", "squadman_enemy_blowup": "0x36AD00", "squadman_allytk_hit": "0x00CCFF", "squadman_allytk_kill": "0x00CCFF", "squadman_allytk_blowup": "0x00CCFF", "squadman_enemytk_hit": "0x36AD00", "squadman_enemytk_kill": "0x36AD00", "squadman_enemytk_blowup": "0x36AD00", "player_ally_hit": "0xFFFF00", "player_ally_kill": "0xFFFF00", "player_ally_blowup": "0xFFFF00", "player_squadman_hit": "0xFFFF00", "player_squadman_kill": "0xFFFF00", "player_squadman_blowup": "0xFFFF00", "player_enemy_hit": "0xFF00FF", "player_enemy_kill": "0xFF00FF", "player_enemy_blowup": "0xFF00FF", "player_allytk_hit": "0xFFFF00", "player_allytk_kill": "0xFFFF00", "player_allytk_blowup": "0xFFFF00", "player_enemytk_hit": "0xFF00FF", "player_enemytk_kill": "0xFF00FF", "player_enemytk_blowup": "0xFF00FF" }, I chose to set player enemy hits with a different color, what do u think Demon?
  10. PzSniper

    damageTextSquadman deprecated?

    Thanx demon i edited this section following your files: "damage": { // Format: src_dst_type. // Src: ally, squadman, enemy, unknown, player. // Dst: ally, squadman, allytk, enemytk, enemy. // Type: hit, kill, blowup. // ---- // Формат: источник_получатель_тип. // Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок. // Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер. // Тип: hit - попадание, kill - убийство, blowup - боеукладка. "ally_ally_hit": "0x00CCFF", "ally_ally_kill": "0x00CCFF", "ally_ally_blowup": "0x00CCFF", "ally_squadman_hit": "0x00CCFF", "ally_squadman_kill": "0x00CCFF", "ally_squadman_blowup": "0x00CCFF", "ally_enemy_hit": "0x36AD00", "ally_enemy_kill": "0x36AD00", "ally_enemy_blowup": "0x36AD00", "ally_allytk_hit": ${"def.tk"}, "ally_allytk_kill": ${"def.tk"}, "ally_allytk_blowup": ${"def.tk"}, "ally_enemytk_hit": ${"def.en"}, "ally_enemytk_kill": ${"def.en"}, "ally_enemytk_blowup": ${"def.en"}, "enemy_ally_hit": ${"def.al"}, "enemy_ally_kill": ${"def.al"}, "enemy_ally_blowup": ${"def.al"}, "enemy_squadman_hit": ${"def.al"}, "enemy_squadman_kill": ${"def.al"}, "enemy_squadman_blowup": ${"def.al"}, "enemy_enemy_hit": ${"def.en"}, "enemy_enemy_kill": ${"def.en"}, "enemy_enemy_blowup": ${"def.en"}, "enemy_allytk_hit": ${"def.al"}, "enemy_allytk_kill": ${"def.al"}, "enemy_allytk_blowup": ${"def.al"}, "enemy_enemytk_hit": ${"def.en"}, "enemy_enemytk_kill": ${"def.en"}, "enemy_enemytk_blowup": ${"def.en"}, "unknown_ally_hit": ${"def.al"}, "unknown_ally_kill": ${"def.al"}, "unknown_ally_blowup": ${"def.al"}, "unknown_squadman_hit": ${"def.al"}, "unknown_squadman_kill": ${"def.al"}, "unknown_squadman_blowup": ${"def.al"}, "unknown_enemy_hit": ${"def.en"}, "unknown_enemy_kill": ${"def.en"}, "unknown_enemy_blowup": ${"def.en"}, "unknown_allytk_hit": ${"def.al"}, "unknown_allytk_kill": ${"def.al"}, "unknown_allytk_blowup": ${"def.al"}, "unknown_enemytk_hit": ${"def.en"}, "unknown_enemytk_kill": ${"def.en"}, "unknown_enemytk_blowup": ${"def.en"}, "squadman_ally_hit": ${"def.sq"}, "squadman_ally_kill": ${"def.sq"}, "squadman_ally_blowup": ${"def.sq"}, "squadman_squadman_hit": ${"def.sq"}, "squadman_squadman_kill": ${"def.sq"}, "squadman_squadman_blowup": ${"def.sq"}, "squadman_enemy_hit": ${"def.sq"}, "squadman_enemy_kill": ${"def.sq"}, "squadman_enemy_blowup": ${"def.sq"}, "squadman_allytk_hit": ${"def.sq"}, "squadman_allytk_kill": ${"def.sq"}, "squadman_allytk_blowup": ${"def.sq"}, "squadman_enemytk_hit": ${"def.sq"}, "squadman_enemytk_kill": ${"def.sq"}, "squadman_enemytk_blowup": ${"def.sq"}, "player_ally_hit": ${"def.pl"}, "player_ally_kill": ${"def.pl"}, "player_ally_blowup": ${"def.pl"}, "player_squadman_hit": ${"def.pl"}, "player_squadman_kill": ${"def.pl"}, "player_squadman_blowup": ${"def.pl"}, "player_enemy_hit": ${"def.pl"}, "player_enemy_kill": ${"def.pl"}, "player_enemy_blowup": ${"def.pl"}, "player_allytk_hit": ${"def.pl"}, "player_allytk_kill": ${"def.pl"}, "player_allytk_blowup": ${"def.pl"}, "player_enemytk_hit": ${"def.pl"}, "player_enemytk_kill": ${"def.pl"}, "player_enemytk_blowup": ${"def.pl"} }, But i still see ONLY red damaged numbers, what's wrong? "damageText": { // false - disable / не отображать. "visible": true, // Axis field coordinates // Положение поля по осям "x": 0, "y": -65, // Opacity (dynamic transparency allowed, see readme-en.txt). // Прозрачность (допускается использование динамической прозрачности, см. readme-ru.txt) "alpha": 100, // Color (dynamic colors allowed, see readme-en.txt). // Цвет (допускается использование динамического цвета, см. readme-ru.txt) "color": null, // Параметры шрифта. "font": { "name": "$FieldFont", // Font name / Название "size": 15, // Font size / Размер "align": "center", // Text alignment (left, center, right) / Выравнивание текста (left, center, right) "bold": false, // True - bold / Жирный. "italic": false // True - italic / Курсив. }, // Параметры тени. "shadow": { "alpha": 100, // Opacity / Прозрачность. "color": "0x000000", // Цвет. "angle": 0, // Offset angle / Угол смещения. "distance": 0, // Offset distance / Дистанция смещения. "size": 2, // Размер. "strength": 1000 // Intensity / Интенсивность. }, // Rising speed of displayed damage (float up speed). // Время отображения отлетающего урона. "speed": 2, // Maximum distance of target for which damage rises. // Расстояние, на которое отлетает урон. "maxRange": 60, // Text for normal damage (see description of macros in the readme-en.txt). // Текст при обычном уроне (см. описание макросов в readme-ru.txt). "damageMessage": "-{{dmg}}", // Text for ammo rack explosion (see description of macros in the readme-en.txt). // Текст при взрыве боеукладки (см. описание макросов в readme-ru.txt). "blowupMessage": "{{l10n:blownUp}}\n{{dmg}}" },
  11. PzSniper

    damageTextSquadman deprecated?

    I add that code and then edit these path "damageTextPlayer": { "$ref": { "path":"damageText" } }, "damageTextSquadman": { "$ref": { "path":"damageText" } to point at them? OK. BUT the question is... what's the fastest and clean way to color ally damage dealt to GREEN and enemy damage received to RED? Renaming damageText to "damageEnemy" ...and pointing it from "ally" code sections with this? Same edit for "enemy" code section of course... "damageText": { "$ref": { "path":"damageEnemy" } }, please it's first time i work with xvm code.. try to be clear :)
  12. PzSniper

    damageTextSquadman deprecated?

    Mhh... in a clean markersAliveNormal.xc ehere can i add this? "damageTextPlayer": { "alpha": 100, "blowupMessage": "Alleato Distrutto!", "color": "0xFF0000", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": true, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 84, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, "damageTextSquadman": { "alpha": 100, "blowupMessage": "Alleato Distrutto!", "color": "0xFF0000", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, or... is there any other way to set GREEN damage when ally hit enemy, and RED damage when enemy hit ally? I had a colored number popping out from damaged tank in previous config.xc.. it was different not unique. Here's enemy code: "damageTextPlayer": { "alpha": 100, "blowupMessage": "Nemico Distrutto!", "color": "0x00FF00", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, "damageTextSquadman": { "alpha": 100, "blowupMessage": "Nemico Distrutto!", "color": "0x00FF00", "damageMessage": "-{{dmg}}", "font": { "align": "center", "bold": false, "italic": false, "name": "$FieldFont", "size": 15 }, "maxRange": 60, "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 1000 }, "speed": 2, "visible": true, "x": 0, "y": -65 }, Should i just edit these lines maybe? "damageText": { "$ref": { "path":"damageText" } }, "damageTextPlayer": { "$ref": { "path":"damageText" } }, "damageTextSquadman": { "$ref": { "path":"damageText" } Please help me step by step i don't wanna "break" my file... 2 days i work on this config porting
  13. Are damageTextSquadman or damageTextPlayer deprecated in 5.3.4? Sorry for dumb question but i'm porting old single .config.xc to the new multiple file format, and in new markersAliveNormal.xc those liens aren't present anymore. is there a doc where we can see what commands or macro are deprecated now?
  14. PzSniper

    Help for {{t-hb}}

    Thanx a lot mr13! It just work flawlessly... every player show exact number of hb now for ex. "325"... and players with 1st game on that tank show "----" ... incredible ho many tomatoes out there heheh.
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