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lina_wot

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Everything posted by lina_wot

  1. Hi, I have tested the new nightly build and see that it comes with a nice damage log. But there is a feature that also tells the reload of the tank that hit you last. Isn't that some kind of illegal feature? At least I remember that Overtarget Reloads are illegal. This function in the damage log seems to be the same kind of thing. bye
  2. Hello, I guess thats the right section for a suggestion. WG implemented some kind of msg counters what let you know that you have new notifications. Not sure whether its only me who got annoyed by that. It's actaully too much and any battle result or even making a screenshot let increase the msg counter and becomes an eye catcher. Could you make this configurable so we are possible to turn this off or decide what msg should increase the msg counter and ask for our attention? Bye
  3. Hi, within 9.16 WG implemented some kind of msg counters what pops up all the time. Not sure whether its only me who got annoyed by that. Maybe it is possible to make that configurable so that this will not blink after every battle result? Really nice would it to have the option to decide what notification is worth your attention (so that only platoon invites/stronghold invites will result in a counter notification). But most important is to get rid off that eye catcher. :) bye
  4. Backflip, it was the same config as I used before, but it gave me a hint that I miss the gfx in the xvm/res/icons folder sinc eit was a new installation. Thanks. So its not a bug and I found my answer. ;)
  5. Actually I got this to work. I just misunderstood the information about custom python scripts as I read it the first time. And maybe it also that I'm not that familar with the russian language.
  6. Hello, I miss the icons for frags/blow-ups in the hitlog since 9.16 and the respective XVM release. -cya
  7. Thanks. To be honest, thats too complicate for me. I thought its just some simple config in the elements to move the element around. I will wait for some package that will reposition the damage logs. ;)
  8. Hi all, with 9.16 this dmg log came into the game. Am I right that it should be possible to change the positions of these kind of elements with the elements.xc? How can I do this? I would love to change it from the current vertical to a horizontal alignment and move it to another position. Thanks
  9. Does nobody have an idea or can say something about that? EDIT: Looks like these posts are related: http://www.koreanrandom.com/forum/topic/33324-vehicle-icon-cant-be-colored/ & http://www.koreanrandom.com/forum/topic/33314-contouricon-over-tank-marker-platoon-color/ Am I right? So the answer from SirMax (he hasnt thought about a new methode how to realize this in AS3 so far) would fit here too. Right?
  10. I think it's good to ask questions or show problems we encounter. That way they may notice some issues what wouldnt be noticed. Btw. I have the same issue with the grey background.
  11. Hi all, with version 0.9.15.1 WoT got three different locations for contour icons. /res_mods/0.9.15.1/gui/maps/icons/vehicle/contour = contour icons for the battle loading screen /res_mods/0.9.15.1/gui/flash/atlases/battleAtlas.png = contour icons for the player panel /res_mods/0.9.15.1/gui/flash/atlases/vehicleMarkerAtlas.png = contour icons for the OverTargetMarker I have replace all with my own contour icons and noticed that the OverTargetMarker contour icons get colorized (green/red) now in 0.9.15.1. This also happen in the vanilla client. However, I thought that I might overwrite that by using the "color" parameter in the in the "contourIcon" settings, but it has no effect at all. Is this a bug? Meant the color parameter what I expected in that situation? Would it be a suggestion to have it working in the way I subscribed above? The automatic colorization of the WoT Client just kills the sense of own colored contour icons for each tank class. bye
  12. Damn WG changed that with the new version? Pfff. Glad XVM gives me the option to change this again. Im will try what you told me.
  13. Hi, noticed following minor bug. Teamkills usually count as "-1". When you kill an enemy the "-1" is gone. So far it didn't show anything on your frag counter. Right now it shows the word "null" when you get from "-1" or even "1" back to nothing due to teamkills. It should not display the word "null", but should just display nothing in such situation as before.
  14. Hi, sorry that I have to bother you guys with so many things today. I just run XVM with my configs (while integreated all changes with nww versions) so many years without problems, but now lots of questions come up while trying to convert all stuff for the new XVM. So far my player panel looked like that all the years: The "frags" are listed behind the name, but before the tankname. Now it looks like that: The frags are in front of the name. Looking into the playerPanel.xc just show me that there are no settings what are responsible for this.Not in the old XVM, neither in the new XVM. What I have to do to change to make this happen again?
  15. Hi, had another game where no fire was involved, but a normal kill shot what was displayed as "blowup" in the hitlog. However, I see that it's not a bug as I expected, but its just some sort of new mapping between the internal reason and the symbol displayed in the hitlog. I know following death reasons: Shot (tank destroyed or killed all crew member), Fire, Blowup, Fall/Ramm & Drowning EDIT: Well another reason come to my mind. Now you can flip your tank completly. When this happen you are out of the game x seconds later. But dont know whether the game credits you for flipping a tank out of the game. I can't remember such a situation. I don't know what the difference between AMMO_BAY_DESTROYED = -5 & TURRET_DETACHED = -13 is. Maybe the TURET_DETACHED works only for tanks with a turret. You can also blowup tanks what have no turret. I believe fuel_tanks can't explode, tanks can just burn to death. Guess that its what -3 mean. So, by saying that the "bomb" maybe should only be used by -5 and -13. Burn to death never had an own icon in my XVM so far.
  16. Hi, that didn't work. The Symbol was just gone at all by that change. But however, you showed me what section also has an influence on that symbol. So I just changed the Y coordinate of the "xmqpServiceMarker": and it did the job. So that means to change the position of this symbol for the left player panel you have to chnage the "Y"-coordinate of ""xmqpServiceMarker", but for the right player panel you have to change the "Y"-coordinate of "enemeySpottedMarker". Seems strange, but works. Thanks for your help ;)
  17. Hi all, another bug I have noticed is that the insertOrder of the hitlog doesnt work properly in the new XVM (6.4.0). It places new entries at the end even when "insertOrder" is set to "begin". Worked with the former version just fine where it places new entries at the top. cu
  18. Hi, I have noticed that sometimes the hitlog shows the "blowup" symbol when it was just a kill by shot/fire, but not a blow up. (see screenshot). I run the replay of this match also on the old client (0.9.15.0.1)/old xvm and here all looks correct. It doesn't show the blowup symbol, but the frag symbol. (see 2n screenshot)
  19. Hi all, do you know how to influence the position of the Death Icon in the Player Panel (left site)? I have tried lots of things, but it stas on the position you see right at the screenshot. While I'm able to change the position for the Player Panel (rigth site) by update the position of EnemySpottedMarker.
  20. Hi, I suggest to restart this service or the job behind what updates the user counts on all servers. The data did not update for a couple days now. Thanks -Lina
  21. Hi, the Server Info/Player Count you can show in XVM (hangar, login etc.) hangs since a couple of days. XVM checks an own service https://stat.modxvm.com/4.0/getOnlineUsersCount/1, but the data doesn't get updated since a couple of days. Can you restart your service? Thanks. bye
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