HEKPOMAHT Posted May 2 Share Posted May 2 Ку! Не могу найти обновлённый мод для Лесты с адаптированным Сталинградом В паках по подписке или как там должен быть 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Solution Scharfhobel Posted May 2 Solution Share Posted May 2 Держи. :) res_mods.rar 2 @ Quote Link to comment Short link Share on other sites More sharing options...
HEKPOMAHT Posted May 3 Author Share Posted May 3 23 часа назад, Scharfhobel сказал: Держи. :) а какой вообще параметр отвечает за туман? Точне нужен конкретно туман, который внутри границы карты <environment.xml> <name>Stalingrad_05</name> <Fog> <version> 2.000000 </version> <enable> true </enable> <innerBB> -570.000000 -500.000000 580.000000 500.000000 </innerBB> <outerBB> -700.000000 -700.000000 700.000000 670.000000 </outerBB> <deferred> <useEdgeFog> false </useEdgeFog> <color> 0.342000 0.495267 0.760000 0.800000 </color> <density> 0.002200 </density> <height> 30.000000 </height> <heightFalloff> 0.012000 </heightFalloff> <startDistance> 570.000000 </startDistance> <scatterStart> 1016.450000 </scatterStart> <scatterExponent> 17.640000 </scatterExponent> <scatterColor> 1.000000 0.615686 0.301961 1.396438 </scatterColor> <skyLow> 0.000000 </skyLow> <skyHigh> 0.500000 </skyHigh> </deferred> <forward> <useEdgeFog> true </useEdgeFog> <color> 0.309804 0.415686 0.509804 5.000000 </color> <density> 0.004400 </density> <height> -100.000000 </height> <heightFalloff> 0.007000 </heightFalloff> <startDistance> 570.000000 </startDistance> <skyLow> 0.110000 </skyLow> <skyHigh> 0.380000 </skyHigh> </forward> </Fog> <HDR> <version> 2 </version> <enable> true </enable> <adaptationSpeed> 100.000000 </adaptationSpeed> <bloom> <enable> true </enable> <threshold> 0.300000 </threshold> <amount> 0.490000 </amount> <tint> 1.000000 0.902500 0.805000 </tint> <dirtAmount> 0.690000 </dirtAmount> </bloom> <environment> <sunlightLumMultiplier> 3.000000 </sunlightLumMultiplier> <ambientLumMultiplier> 1.000000 </ambientLumMultiplier> <sunLumMultiplier> 40.000000 </sunLumMultiplier> <skyLumMultiplier> 1.000000 </skyLumMultiplier> <LDR2HDRenableLumaMask> false </LDR2HDRenableLumaMask> <LDR2HDRsaturation> 0.600000 </LDR2HDRsaturation> </environment> <tonemappings> <tonemapping> <name>RexpTM</name> <middleGray> 0.400000 </middleGray> <whitePoint> 5.000000 </whitePoint> <blackPoint> 1.173000 </blackPoint> </tonemapping> <tonemapping> <name> FilmicTM </name> <middleGray> 0.400000 </middleGray> <whitePoint> 5.000000 </whitePoint> <blackPoint> 0.150000 </blackPoint> </tonemapping> <tonemapping> <name>LinearExpTM</name> <middleGray> 0.400000 </middleGray> <whitePoint> 5.000000 </whitePoint> <blackPoint> 0.150000 </blackPoint> </tonemapping> <active> 0 </active> </tonemappings> <colorCorrection> <map>system/maps/post_processing/cube/P_curve_1ACF-40hssd.dds</map> </colorCorrection> <filmgrain> <enable> true </enable> <scale> 0.030000 </scale> </filmgrain> <camera> <fnumberDown> 6.000000 </fnumberDown> <fnumberUp> 3.700000 </fnumberUp> <shutterSpeed> 7.491853 </shutterSpeed> <keyValue> 0.120000 </keyValue> </camera> </HDR> <DOF> <enable> false </enable> <nearStart> 2.000000 </nearStart> <nearDist> 3.000000 </nearDist> <farStart> 50.000000 </farStart> <farDist> 20.000000 </farDist> <blurRadius> 0.006000 </blurRadius> </DOF> <LensFlare> <enable> true </enable> <haloWidth> 0.090000 </haloWidth> <ghostDispersion> 0.000000 </ghostDispersion> <starIntensity> 2.280000 </starIntensity> <colorUVScale> 0.540000 </colorUVScale> <chromDistortion> 1.320000 </chromDistortion> <sunTintColor> 1.000000 0.778334 0.650000 1.000000 </sunTintColor> <sunSize> 0.800000 </sunSize> <sunBrightness> 0.100000 </sunBrightness> <objectEnable> true </objectEnable> <glareEnable> true </glareEnable> <glareIntensity> 0.800000 </glareIntensity> <glareSize> 0.015000 </glareSize> <flareIntensity> 0.259000 </flareIntensity> <objectThreshold> 2.321928 </objectThreshold> <objectFlareIntensity> 0.560000 </objectFlareIntensity> <haloEnable> true </haloEnable> <sunTexture1>system/maps/psf_rgbe.dds</sunTexture1> <colorTexture>system/maps/lenscolorF.dds</colorTexture> <starTexture>system/maps/lensDiffract.dds</starTexture> <dirtTexture>system/maps/LensDirtCaptured.dds</dirtTexture> </LensFlare> <GodRays> <enable> true </enable> <attenuationPower> 40.000000 </attenuationPower> <decay> 0.450000 </decay> <color> 1.000000 0.852614 0.725000 8.660000 </color> </GodRays> <SSAO> <enable> true </enable> <radius> 0.100000 </radius> <amplify> 0.400000 </amplify> <fadeNear> 4.000000 </fadeNear> <terrainAOGammaCorrection> 0.250000 </terrainAOGammaCorrection> <influences> <speedtree> 0.500000 0.850000 </speedtree> <terrain> 0.950000 0.000000 </terrain> <objects> 0.950000 0.000000 </objects> <localLights> 0.950000 </localLights> </influences> </SSAO> <Shadow> <maxShadowsSplitCount> 5 </maxShadowsSplitCount> <maxDynamicViewDistance> 100.000000 </maxDynamicViewDistance> <lightSize> 100.000000 </lightSize> <dynamicShadowsLightSize> 1.000000 </dynamicShadowsLightSize> </Shadow> <SSShadows> <enable> true </enable> <amplify> 1.000000 </amplify> </SSShadows> <VFX> <particlesConfigXml>system/data/particles.xml</particlesConfigXml> <particlesSpaceConfigXml>spaces/500_stalingrad/particles.xml</particlesSpaceConfigXml> </VFX> <cloudsShadow> <enabled> true </enabled> <useTwoLayers> false </useTwoLayers> <sunAngleOffset> 45.000000 </sunAngleOffset> <layer0> <texture>maps/fx/cloud_2.dds</texture> <windDir> 0.995837 -0.091154 </windDir> <windStrength> 8.000000 </windStrength> <angle> 0.000000 </angle> <offset> 0.000000 0.000000 </offset> <tiling> 348.000000 </tiling> <shadowFactor> 0.700000 </shadowFactor> </layer0> <layer1> <texture>maps/fx/cloud_2.dds</texture> <windDir> 0.765932 -0.642921 </windDir> <windStrength> 0.000000 </windStrength> <angle> 45.000000 </angle> <offset> 775.000000 791.000000 </offset> <tiling> 2464.520000 </tiling> <shadowFactor> 0.650000 </shadowFactor> </layer1> </cloudsShadow> <PBS> <ForwardSHMultiplier> 1.500000 </ForwardSHMultiplier> <flakesEnabled> false </flakesEnabled> <flakesDensityThreshold> 0.800000 </flakesDensityThreshold> <flakesUvScale> 0.800000 </flakesUvScale> <flakesGloss> 0.890000 </flakesGloss> <flakesSurfNormalNoiseWeight> 0.100000 </flakesSurfNormalNoiseWeight> </PBS> <Weather> <wind> <windSpeed> 5.975020 -0.546925 </windSpeed> <windGustiness> 1.500000 </windGustiness> </wind> </Weather> <overlayMaterial> <enable> false </enable> <applyOnVehicles> false </applyOnVehicles> <colorTintMap> </colorTintMap> </overlayMaterial> <day_night_cycle> <forward> <angle> 29.220000 </angle> <angleZ> 30.000000 </angleZ> <angleShadow> 35.000000 </angleShadow> </forward> <deferred> <angle> 20.000000 </angle> <angleZ> 30.000000 </angleZ> </deferred> <sunScale> 1.000000 </sunScale> <sunColor> 253.000000 184.690000 116.380000 </sunColor> <sunTexture>system/maps/sun_small.dds</sunTexture> <sunLightColor> 1.000000 0.725000 0.450000 </sunLightColor> <isMoon> false </isMoon> <drawSunAndMoon> true </drawSunAndMoon> <sunScaleForward> 1.500000 </sunScaleForward> <sunColorForward> 77.000000 68.000000 51.000000 </sunColorForward> <sunTextureForward>system/maps/mask_glow_alpha.dds</sunTextureForward> <sunLightColorForward> 0.980392 0.705882 0.427451 </sunLightColorForward> <ambientColorForward> 0.854902 0.843137 0.878431 </ambientColorForward> <starttime> 10.290000 </starttime> </day_night_cycle> <dirt> <normal>vehicles/russian/Tank_detail/Dirt3NM.dds</normal> <configFile>maps/dirt_presets/dirt_preset_drymud.xml</configFile> <color> 0.510000 0.430000 0.330000 0.050000 </color> <enabled> true </enabled> </dirt> <SkyDome> <worldMatrix> <row0> 0.866025 0.000000 -0.500000 </row0> <row1> 0.000000 1.000000 0.000000 </row1> <row2> 0.500000 0.000000 0.866025 </row2> <row3> 0.000000 0.000000 0.000000 </row3> </worldMatrix> <worldMatrixForward> <row0> -1.000000 0.000000 0.000000 </row0> <row1> 0.000000 1.000000 0.000000 </row1> <row2> 0.000000 0.000000 -1.000000 </row2> <row3> 0.000000 -2857.000000 0.000000 </row3> </worldMatrixForward> </SkyDome> <Wetness> <waterColor> 0.164706 0.149020 0.141176 </waterColor> <waterAlpha> 0.400000 </waterAlpha> <waveTexture>maps/water/ripple_normal_animation/normal</waveTexture> <waveTextureCount> 32 </waveTextureCount> <waveAnimationSpeed> 8.000000 </waveAnimationSpeed> <waveUVScale> 0.250000 </waveUVScale> <waveSpeed> 0.100000 </waveSpeed> <waveStrength> 10.000000 </waveStrength> <waveMaskTexture>system/maps/wetness_waves.dds</waveMaskTexture> <waveMaskUVScale> 0.250000 </waveMaskUVScale> <waveMaskSpeed> 0.141320 </waveMaskSpeed> </Wetness> </environment.xml> И где лежат оригинальные xmlки? @ Quote Link to comment Short link Share on other sites More sharing options...
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