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DisAstro

Trying to edit markersAliveExtended but keep failing

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I'm trying to add some extra stats to the extended markers of alive players. To do this, I replaced

 

 

 

// Text field with rating.
    // Текстовое поле с рейтингом.
    "rating": {
      "name": "Rating",
      "enabled": true,
      "x": 0,
      "y": -51,
      "alpha": 100,
      "align": "center",
      "textFormat": {
        "font": "$FieldFont",
        "size": 13,
        "color": "{{c:r}}",
        "bold": false,
        "italic": false
      },
      "shadow": {
        "enabled": true,
        "distance": 0,
        "angle": 45,
        "color": "0x000000",
        "alpha": 100,
        "blur": 6,
        "strength": 2
      },
      "format": "{{r}}"
    }
  },

 

in markersAliveExtended.xc with

 

 

 

// Text field with tank rating.
    // Текстовое поле с рейтингом.
    "tankrating": {
      "name": "Tank rating",
      "enabled": true,
      "x": -32,
      "y": -5,
      "alpha": "100",
      "align": "right",
      "textFormat": {
        "font": "xvm",
        "size": 17,
        "color": "{{c:e}}",
        "bold": false,
        "italic": false
      },
      "shadow": {
        "enabled": true,
        "distance": 0,
        "angle": 45,
        "color": "0x000000",
        "alpha": 100,
        "blur": 2,
        "strength": 1
      },
      "format": "{{teff}}"
    },
// Text field with tank battles.
    // Текстовое поле с рейтингом.
    "tankbattles": {
      "name": "Tank battles",
      "enabled": true,
      "x": -32,
      "y": -37,
      "alpha": "100",
      "align": "right",
      "textFormat": {
        "font": "$FieldFont",
        "size": 17,
        "color": "{{c:t-battles}}",
        "bold": false,
        "italic": false
      },
      "shadow": {
        "enabled": true,
        "distance": 0,
        "angle": 45,
        "color": "0x000000",
        "alpha": 100,
        "blur": 2,
        "strength": 1
      },
      "format": "{{t-kb}}"
    },

    // Text field with rating.
    // Текстовое поле с рейтингом.
    "rating": {
      "name": "Rating",
      "enabled": true,
      "x": 0,
      "y": -51,
      "alpha": 100,
      "align": "center",
      "textFormat": {
        "font": "$FieldFont",
        "size": 13,
        "color": "{{c:r}}",
        "bold": false,
        "italic": false
      },
      "shadow": {
        "enabled": true,
        "distance": 0,
        "angle": 45,
        "color": "0x000000",
        "alpha": 100,
        "blur": 6,
        "strength": 2
      },
      "format": "{{r}}"
// Text field with total battles.
    // Текстовое поле с рейтингом.
    "totalbattles": {
      "name": Battles
      "enabled": true,
      "x": -64,
      "y": -37,
      "alpha": "100",
      "align": "right",
      "textFormat": {
        "font": "$FieldFont",
        "size": 17,
        "color": "{{c:kb}}",
        "bold": false,
        "italic": false
      },
      "shadow": {
        "enabled": true,
        "distance": 0,
        "angle": 45,
        "color": "0x000000",
        "alpha": 100,
        "blur": 2,
        "strength": 1
      },
      "format": "{{battles}}"
    },

 

At the end of the file, I add the three new statistics, like so:

 

 

 

// Block of text fields (extended format supported, see extra-field.txt).
    // Блок текстовых полей (поддерживается расширенный формат, см. extra-field.txt).
    "textFields": [
      ${ "def.playerName" },
      ${ "def.hpPercent" },
      ${ "def.tankrating" },
      ${ "def.tankbattles" },
      ${ "def.rating" },
      ${ "def.totalbattles" }
    ]
  }
}

 

 

Yet it doesn't work. I've been staring at the code for an hour but just can't find the error. Can anybody help me out? Thanks in advance.

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It would be easier if you just posted the whole file.

BTW, there's no macro {{teff}}.

 

Thanks! That's one mistake less I guess. Still doesn't work though :(

 

Here's the whole file:

 

 

 

/**

* Options for alive with Alt markers.

* ????????? ???????? ??? ????? ? Alt.

*/

{

  // Definitions

  // ???????

  "def": {

    // Floating damage values.

    // ??????????? ????.

    "damageText": {

      // false - disable / ?? ??????????.

      "enabled": true,

      // Axis field coordinates

      // ????????? ???? ?? ????

      "x": 0,

      "y": -67,

      // Opacity (dynamic transparency allowed, see macros.txt).

      // ???????????? (??????????? ????????????? ???????????? ????????????, ??. macros.txt)

      "alpha": 100,

      "align": "center",

      // Font options.

      // ????????? ??????.

      "textFormat": {

        "font": "$FieldFont",           // Font name      / ????????

        "size": 18,                     // Font size      / ??????

        // Color (dynamic colors allowed, see macros.txt).

        // ???? (??????????? ????????????? ????????????? ?????, ??. macros.txt)

        "color": null,

        "bold": false,                  // True - bold    / ??????.

        "italic": false                 // True - italic  / ??????.

      },

      // Shadow options.

      // ????????? ????.

      "shadow": {

        // false - no shadow

        // false - ??? ????

        "enabled": true,

        "distance": 0,                  // (in pixels)     / offset distance / ????????? ????????

        "angle": 45,                    // (0.0 .. 360.0)  / offset angle    / ???? ????????

        "color": "0x000000",            // "0xXXXXXX"      / color           / ????

        "alpha": 100,                   // (0 .. 100)      / opacity         / ????????????

        "blur": 3,                      // (0.0 .. 255.0)  / blur            / ????????

        "strength": 1                   // (0.0 .. 255.0)  / intensity       / ?????????????

      },

      // Rising speed of displayed damage (float up speed).

      // ????? ??????????? ??????????? ?????.

      "speed": 2,

      // Maximum distance of target for which damage rises.

      // ??????????, ?? ??????? ???????? ????.

      "maxRange": 40,

      // Text for normal damage (see description of macros in the macros.txt).

      // ????? ??? ??????? ????? (??. ???????? ???????? ? macros.txt).

      "damageMessage": "{{dmg}}",

      // Text for ammo rack explosion (see description of macros in the macros.txt).

      // ????? ??? ?????? ?????????? (??. ???????? ???????? ? macros.txt).

      "blowupMessage": "{{l10n:blownUp}}\n{{dmg}}"

    },

    // Text field with the name of the player.

    // ????????? ???? ? ?????? ??????.

    "playerName": {

      "name": "Player name",          // ???????? ?????????? ????, ?? ?? ??? ?? ??????

      "enabled": true,                // false - ?? ??????????

      "x": 0,                         // ????????? ?? ??? X

      "y": -36,                       // ????????? ?? ??? Y

      "alpha": 100,                   // ???????????? (??????????? ????????????? ???????????? ????????????, ??. macros.txt)

      "align": "center",              //   ???????????? ?????? (left, center, right)

      // Font options.

      // ????????? ??????.

      "textFormat": {

        "font": "$FieldFont",         //   ????????

        "size": 13,                   //   ??????

        "color": null,                //   ???? (??????????? ????????????? ????????????? ?????, ??. macros.txt)

        "bold": false,                //   ??????? (false) ??? ?????? (true)

        "italic": false               //   ??????? (false) ??? ?????? (true)

      },

      // Shadow options.

      // ????????? ????.

      "shadow": {

        // false - no shadow

        // false - ??? ????

        "enabled": true,

        "distance": 0,                //   ????????? ????????

        "angle": 45,                  //   ???? ????????

        "color": "0x000000",          //   ????

        "alpha": 100,                 //   ????????????

        "blur": 6,                    //   ????????

        "strength": 2                 //   ?????????????

      },

      "format": "{{nick}}"            //   ?????? ??????. ??. ???????? ???????? ? macros.txt

    },

    // Text field with the percentage of remaining health.

    // ????????? ???? ? ????????? ??????????? ????????.

    "hpPercent": {

      "name": "Percent of HP",

      "enabled": true,

      "x": 0,

      "y": -20,

      "alpha": 100,

      "align": "center",

      "textFormat": {

        "font": "$FieldFont",

        "size": 11,

        "color": "0xD9D9D9",

        "bold": true,

        "italic": false

      },

      "shadow": {

        "enabled": true,

        "distance": 0,

        "angle": 45,

        "color": "0x000000",

        "alpha": 100,

        "blur": 4,

        "strength": 1

      },

      "format": "{{hp-ratio}}% / {{hp-max}}"

    },

        // Text field with tank rating.

    // Текстовое поле с рейтингом.

    "tankrating": {

      "name": "Tank rating",

      "enabled": true,

      "x": -32,

      "y": -5,

      "alpha": "100",

      "align": "right",

      "textFormat": {

        "font": "xvm",

        "size": 17,

        "color": "{{c:e}}",

        "bold": false,

        "italic": false

      },

      "shadow": {

        "enabled": true,

        "distance": 0,

        "angle": 45,

        "color": "0x000000",

        "alpha": 100,

        "blur": 2,

        "strength": 1

      },

      "format": "{{xte}}"

    },

// Text field with tank battles.

    // Текстовое поле с рейтингом.

    "tankbattles": {

      "name": "Tank battles",

      "enabled": true,

      "x": -32,

      "y": -37,

      "alpha": "100",

      "align": "right",

      "textFormat": {

        "font": "$FieldFont",

        "size": 17,

        "color": "{{c:t-battles}}",

        "bold": false,

        "italic": false

      },

      "shadow": {

        "enabled": true,

        "distance": 0,

        "angle": 45,

        "color": "0x000000",

        "alpha": 100,

        "blur": 2,

        "strength": 1

      },

      "format": "{{t-kb}}"

    },

    // Text field with rating.

    // Текстовое поле с рейтингом.

    "rating": {

      "name": "Rating",

      "enabled": true,

      "x": 0,

      "y": -51,

      "alpha": 100,

      "align": "center",

      "textFormat": {

        "font": "$FieldFont",

        "size": 13,

        "color": "{{c:r}}",

        "bold": false,

        "italic": false

      },

      "shadow": {

        "enabled": true,

        "distance": 0,

        "angle": 45,

        "color": "0x000000",

        "alpha": 100,

        "blur": 6,

        "strength": 2

      },

      "format": "{{r}}"

      },

    },

// Text field with total battles.

    // Текстовое поле с рейтингом.

    "totalbattles": {

      "name": Battles

      "enabled": true,

      "x": -64,

      "y": -37,

      "alpha": "100",

      "align": "right",

      "textFormat": {

        "font": "$FieldFont",

        "size": 17,

        "color": "{{c:kb}}",

        "bold": false,

        "italic": false

      },

      "shadow": {

        "enabled": true,

        "distance": 0,

        "angle": 45,

        "color": "0x000000",

        "alpha": 100,

        "blur": 2,

        "strength": 1

      },

      "format": "{{battles}}"

    },

  // ????????? ??? ?????????.

  "ally": {

    // Type of vehicle icon (HT/MT/LT/TD/Arty).

    // ?????? ???? ????? (??/??/??/??/????).

    "vehicleIcon": {

      // false - disable / ?? ??????????

      "enabled": true,

      // true - show speaker even if enabled=false

      // true - ?????????? ??????, ???? ???? enabled=false

      "showSpeaker": false,

      // Axis field coordinates

      // ????????? ???? ?? ????

      "x": 0,

      "y": -16,

      // Opacity.

      // ????????????.

      "alpha": 100,

      // Maximum scale (default is 100).

      // ???????????? ??????? (?? ????????? 100).

      "maxScale": 100,

      // Offset along the X axis (?)

      // ???????? ?? ??? X (?)

      "offsetX": 0,

      // Offset along the Y axis (?)

      // ???????? ?? ??? Y (?)

      "offsetY": 0

    },

    // ????????? ????????.

    "healthBar": {

      "enabled": true,                  //   false - ?? ??????????

      "x": -36,                         //   ????????? ?? ??? X

      "y": -33,                         //   ????????? ?? ??? Y

      "alpha": 100,                     //   ???????????? (??????????? ????????????? ???????????? ????????????, ??. macros.txt)

      "color": null,                    //   ???? ???????? (??????????? ????????????? ????????????? ?????, ??. macros.txt)

      "lcolor": null,                   //   ???? ?????????????? (??? ?????????)

      "width": 70,                      //   ?????? ?????? ????????

      "height": 12,                     //   ?????? ?????? ????????

      // ????????? ???????? ? ?????.

      "border": {

        "alpha": 35,                    //     ????????????

        "color": "0x000000",            //     ????

        "size": 1                       //     ?????? ?????

      },

      // ????????? ??????????? ????????.

      "fill": {

        "alpha": 45                     //     ????????????

      },

      // ????????? ???????? ??????????? ????????.

      "damage": {

        "alpha": 80,                    //     ????????????

        "color": null,                  //     ????

        "fade": 1                       //     ????? ????????? ? ????????

      }

    },

    // Floating damage values for ally, player, squadman.

    // ??????????? ???? ??? ????????, ??????, ?????????.

    "damageText": {

      "$ref": { "path":"def.damageText" }

    },

    "damageTextPlayer": {

      "$ref": { "path":"def.damageText" }

    },

    "damageTextSquadman": {

      "$ref": { "path":"def.damageText" }

    },

    // Vehicle contour icon.

    // ????????? ?????? ?????.

    "contourIcon": {

      // false - disable / ?? ??????????.

      "enabled": false,

      // Axis field coordinates.

      // ????????? ???? ?? ????.

      "x": 6,

      "y": -65,

      // Opacity (dynamic transparency allowed, see macros.txt).

      // ???????????? (??????????? ????????????? ???????????? ????????????, ??. macros.txt).

      "alpha": 100,

      // Color (dynamic colors allowed, see macros.txt).

      // ???? (??????????? ????????????? ????????????? ?????, ??. macros.txt).

      "color": null,

      // Color intensity from 0 to 100. The default is 0 (off).

      // ????????????? ????? ?? 0 ?? 100. ?? ????????? 0, ?.?. ?????????.

      "amount": 0

    },

    // Vehicle tier.

    // ??????? ?????.

    "levelIcon": {

      "enabled": false,  // false - disable        / ?? ??????????.

      "x": 0,            // Position on the X axis / ????????? ?? ??? X.

      "y": -21,          // Position on the Y axis / ????????? ?? ??? Y.

      "alpha": 100       // Opacity                / ????????????.

    },

    // Markers "Help!" and "Attack!".

    // ??????? "????? ??????" ? "??????".

    "actionMarker": {

      "enabled": true,   // false - disable        / ?? ??????????.

      "x": 0,            // Position on the X axis / ????????? ?? ??? X.

      "y": -67,          // Position on the Y axis / ????????? ?? ??? Y.

      "alpha": 100       // Opacity                / ????????????.

    },

    // Stun marker

    // ?????? ?????????

    "stunMarker": {

      "enabled": true,   // false - disable        / ?? ??????????.

      "x": 0,            // Position on the X axis / ????????? ?? ??? X.

      "y": -67,          // Position on the Y axis / ????????? ?? ??? Y.

      "alpha": 100       // Opacity                / ????????????.

    },

    // Block of text fields (extended format supported, see extra-field.txt).

    // ???? ????????? ????? (?????????????? ??????????? ??????, ??. extra-field.txt).

    "textFields": [

      ${ "def.playerName" },

      ${ "def.hpPercent" },

      ${ "def.rating" }

    ]

  },

  // ????????? ??? ???????????.

  "enemy": {

    // Type of vehicle icon (HT/MT/LT/TD/Arty).

    // ?????? ???? ????? (??/??/??/??/????).

    "vehicleIcon": {

      "enabled": true,

      "showSpeaker": false,

      "x": 0,

      "y": -16,

      "alpha": 100,

      "maxScale": 100,

      "offsetX": 0,

      "offsetY": 0

    },

    // ????????? ????????.

    "healthBar": {

      "enabled": true,

      "x": -36,

      "y": -33,

      "alpha": 100,

      "color": null,

      "lcolor": null,

      "width": 70,

      "height": 12,

      "border": {

        "alpha": 35,

        "color": "0x000000",

        "size": 1

      },

      "fill": {

        "alpha": 50

      },

      "damage": {

        "alpha": 80,

        "color": null,

        "fade": 1

      }

    },

    // Floating damage values for ally, player, squadman.

    // ??????????? ???? ??? ????????, ??????, ?????????.

    "damageText": {

      "$ref": { "path":"def.damageText" }

    },

    "damageTextPlayer": {

      "$ref": { "path":"def.damageText" }

    },

    "damageTextSquadman": {

      "$ref": { "path":"def.damageText" }

    },

    // Vehicle contour icon.

    // ????????? ?????? ?????.

    "contourIcon": {

      "enabled": false,

      "x": 6,

      "y": -65,

      "alpha": 100,

      "color": null,

      "amount": 0

    },

    // Vehicle tier.

    // ??????? ?????.

    "levelIcon": {

      "enabled": false,

      "x": 0,

      "y": -21,

      "alpha": 100

    },

    // Markers "Help!" and "Attack!".

    // ??????? "????? ??????" ? "??????".

    "actionMarker": {

      "enabled": true,

      "x": 0,

      "y": -67,

      "alpha": 100

    },

    // Stun marker

    // ?????? ?????????

    "stunMarker": {

      "enabled": true,

      "x": 0,

      "y": -67,

      "alpha": 100

    },

    // Block of text fields (extended format supported, see extra-field.txt).

    // ???? ????????? ????? (?????????????? ??????????? ??????, ??. extra-field.txt).

    "textFields": [

      ${ "def.playerName" },

      ${ "def.hpPercent" },

      ${ "def.tankrating" },

      ${ "def.tankbattles" },

      ${ "def.rating" },

      ${ "def.totalbattles" }

    ]

  }

}

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