Ragnarocek 17 Posted December 18, 2015 Hey all, I would like to ask you, if you have problems with 6th sense sound. I've upgraded to nightly 5078 and sound is playing once in batle, therefore is quiet. Icon is showing up OK. Sry for my english Ragna Quote Share this post Link to post Short link Share on other sites
Ragnarocek 17 #305609 Posted December 18, 2015 (edited) So I've played some more games and confirming what I posted before. AmmoBay sound isn't playing at all too... something from log: Traceback (most recent call last): File "scripts/client/helpers/EffectsList.py", line 448, in __playKeyPoint File "scripts/client/helpers/EffectsList.py", line 207, in attachTo File "scripts/client/helpers/EffectsList.py", line 909, in createAttributeError: 'NoneType' object has no attribute 'setParameterByName' Edited December 18, 2015 by Ragnarocek Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #305628 Posted December 18, 2015 Who can confirm this? Quote Share this post Link to post Short link Share on other sites
Ragnarocek 17 #305896 Posted December 19, 2015 (edited) Fire Alert is working fine... used sound: http://www.wgmods.eu/download/ragna.rar Edited December 19, 2015 by Ragnarocek Quote Share this post Link to post Short link Share on other sites
C.. 14 #305902 Posted December 19, 2015 (edited) Ragnarocek, could you upload a replay where that sound (or, ideally, all the bugged sounds) should be played multiple times, so we could check the issue using the same unfolding of in-game events on different systems and/or using different configs? ;-) Edit: also, about that archive of sound files you posted... Which formats are those two files in? I've never met such FEV/FSB extensions before, and apparently they're some kind of container format. What can they be opened with? Edited December 19, 2015 by C.. 1 Quote Share this post Link to post Short link Share on other sites
Ragnarocek 17 #305926 Posted December 19, 2015 Ragnarocek, could you upload a replay where that sound (or, ideally, all the bugged sounds) should be played multiple times, so we could check the issue using the same unfolding of in-game events on different systems and/or using different configs? ;-) Edit: also, about that archive of sound files you posted... Which formats are those two files in? I've never met such FEV/FSB extensions before, and apparently they're some kind of container format. What can they be opened with? fev/fsb are Fmod sound banks... all sounds in wot are in this format... Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #306286 Posted December 20, 2015 please attach replay and logs. Quote Share this post Link to post Short link Share on other sites
mintik 2 #306417 Posted December 21, 2015 I have the same problem with sixth sense sound not working. Do I need to put the .fsb and .fev files in xvm audio or in WoT res folder?Previously I put the files in WoT res together with gui_sounds.xml file in res mods folder. Sounds used in attachment. sixth sense.rar Quote Share this post Link to post Short link Share on other sites