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GaussDeath

Clock and Tier questions

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1) I just got the basic XVM download (5.3.4) and noticed a clock in the top left corner of the game. How do I remove it? I found the method to change the format in the battle.xc file but nothing to turn it off. 

 

2) I like the new layout (compared to default) for the icons above the tanks but it is missing the tier. How do I add the tier icon back in?

 

Thank you for your time. 

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I found the method to change the format in the battle.xc file but nothing to turn it off.

From readme-en.txt

    If you want special settings, you need to rename boot config file:
      \res_mods\xvm\configs\xvm.xc.sample to xvm.xc
    Instructions for setting it up are inside.

    All possible config options you can see in
      \res_mods\xvm\configs\@Default\

a clock in the top left corner of the game. How do I remove it?

 

battle.xc:

// Format of clock on the Debug Panel (near FPS).
    // Формат часов на экране панели отладки (возле FPS).
    "clockFormat": "H:N", // delete H:N

to get this

"clockFormat": "",

 but it is missing the tier.

make a screenshot..

Edited by leecher88

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Thank you, the clock is now gone. :)

 

Regarding the tier indicator, here is what I see right now: 

max.jpg?14105236155

 

 

And here is the image of the settings (which I originally had pre-XVM) showing the tank icon with the tier on it. 

 

max.jpg?14105234905

 

I would like to get the tank+tier icon back or barring that any indication of the tier. 

 

Again, thank you for your time. 

Edited by GaussDeath

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Check markersAliveNormal.xc file in your config folder for that sections:

"ally": {
...
    // Vehicle contour icon.
    // Контурная иконка танка.
    "contourIcon": {
      // false - disable / не отображать.
      "visible": false,
      // Axis field coordinates.
      // Положение поля по осям.
      "x": 6,
      "y": -65,
      // Opacity (dynamic transparency allowed, see readme-en.txt).
      // Прозрачность (допускается использование динамической прозрачности, см. readme-ru.txt).
      "alpha": 100,
      // Color (dynamic colors allowed, see readme-en.txt).
      // Цвет (допускается использование динамического цвета, см. readme-ru.txt).
      "color": null,
      // Color intensity from 0 to 100. The default is 0 (off).
      // Интенсивность цвета от 0 до 100. По умолчанию 0, т.е. выключено.
      "amount": 0
    },
    // Player or clan icon.
    // Иконка игрока или клана.
    "clanIcon": {
      "visible": false,  // false - disable        / не отображать.
      "x": 0,            // Position on the X axis / Положение по оси X.
      "y": -67,          // Position on the Y axis / Положение по оси Y.
      "w": 16,           // Width                  / Ширина.
      "h": 16,           // Height                 / Высота.
      // Opacity (dynamic transparency allowed, see readme-en.txt).
      // Прозрачность (допускается использование динамической прозрачности, см. readme-ru.txt)
      "alpha": 100
    },
    // Vehicle tier.
    // Уровень танка.
    "levelIcon": {
      "visible": false,  // false - disable        / не отображать.
      "x": 0,            // Position on the X axis / Положение по оси X.
      "y": -21,          // Position on the Y axis / Положение по оси Y.
      "alpha": 100       // Opacity                / Прозрачность.
    },
    // Markers "Help!" and "Attack!".
    // Маркеры "Нужна помощь" и "Атакую".
    "actionMarker": {
      "visible": true,   // false - disable        / не отображать.
      "x": 0,            // Position on the X axis / Положение по оси X.
      "y": -67,          // Position on the Y axis / Положение по оси Y.
      "alpha": 100       // Opacity                / Прозрачность.
    },
...
"enemy": {
...
    // Vehicle contour icon.
    // Контурная иконка танка.
    "contourIcon": {
      "visible": false,
      "x": 6,
      "y": -65,
      "alpha": 100,
      "color": null,
      "amount": 0
    },
    // Player or clan icon.
    // Иконка игрока или клана.
    "clanIcon": {
      "visible": false,
      "x": 0,
      "y": -67,
      "w": 16,
      "h": 16,
      "alpha": 100
    },
    // Vehicle tier.
    // Уровень танка.
    "levelIcon": {
      "visible": false,
      "x": 0,
      "y": -21,
      "alpha": 100
    },
    // Markers "Help!" and "Attack!".
    // Маркеры "Нужна помощь" и "Атакую".
    "actionMarker": {
      "visible": true,
      "x": 0,
      "y": -67,
      "alpha": 100
    },
...

comments explain posible settings

Edited by leecher88

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Thank you for your help. I was able to activate the contour icon and the tier then move the tier on top of the contour icon (it seems they are two separate elements). However, the contour icon only shows up grey so I decided I didn't need it (just the tier is fine). 

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Did you try to edit this section

// Color intensity from 0 to 100. The default is 0 (off).
      // Интенсивность цвета от 0 до 100. По умолчанию 0, т.е. выключено.
      "amount": 0
?

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If you want to switch back to vanilla OTM, you can still do this with:

 

"useStandardMarkers": true,

and this will disable xvm markers; you will be able to configure them ingame like before.

  • Upvote 1

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