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Ragnarocek

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Posts posted by Ragnarocek


  1. hey ____P_H_A_R_A_O_N____ , after 0.9.15.2 update I'm missing gun sound of own tank... in 9.15.1.1 was all ok

     

    from python.log

    Traceback (most recent call last):
      File "scripts/client/Avatar.py", line 3272, in __showTimedOutShooting
      File "<string>", line 11, in <lambda>
    TypeError: hooked_showShooting() takes at most 4 arguments (5 given)

    2016-09-15 14:59:10.477: ERROR: [EXCEPTION] (scripts/client/Avatar.py, 3275):
    Traceback (most recent call last):
      File "scripts/client/Avatar.py", line 3272, in __showTimedOutShooting
      File "<string>", line 11, in <lambda>
    TypeError: hooked_showShooting() takes at most 4 arguments (5 given)


  2. @Straszny_Cienias image is contained in swf file and it's dynamic size is provided with some script and I think, that it's width is limited somewhere... but I don't know where... so resizing of image will not help I think, or If you resize the image, than small playerspanel will be broken (but that are only my thoughts, i'm at work and can't test that)


    Unfortunately I have no PlayersPanel.swf file... What now?

     

     

     

    What do you mean? I changed the image, now is 250x375, probably too much, but i can't test it. I have no file.

    badkground2.png:

     

     

    This file is in the package gui.pkg

     

     

    Personally, I'm not sure if that's the right image. There is also image like this

    attachicon.gif76.png

     

    Anyway, I don't know much about this stuff.

    don't have it in playersPanel.swf (327991 bytes)


  3. The darker background is part of the vanilla client, it's editable with PlayersPanel.swf which is no longer a part of XVM. If you can find one then you can possibly decompile it with a SWF decompiler (I use Sothink) and use it to edit images. It's how people making custom loading images and add girls to various bits. You can potentially just extract the image you want, make the background larger then recompile it. It will be a lot of work to learn it but not actually all that hard to do.

    dont think that it will help... Exracted image from res\packages\gui\scaleform:

    5NcGJHa.png

    dimensions are: 142x375px so there are some difficulties with max. scaling of that image


  4. O_o

    And what format was it using before??

     

    Wrong guess. The clock using PHP format isn't new at all. There hasn't been any changes here afaic.

     

     

    Try

    "clockFormat": "H:N.S"

    Does it work?

     

    I assume the font might be causing the issue. If the line above works fine, the next step is try different fonts, system ones.

    Thanks for reply, but I know clock format, but HTML formatting isnt working (font, color, etc.)


  5. Hey all,

     

    i'm using default macro for displaying player names in markers: <font size='{{battletype?13|{{squad?13|0}}}}'>{{name}}</font> but player names are shown even if I'm not in platoon. It is a bug, or macro has changed somehow ?

     

    Thanks for help.


    please close this topic... error caused by old replay file :( I'm sorry


  6. so I figured out almos all previous questions... Now I have new one :) I've made custom xvm.bnk, but instead of sound sixtSense I used random container in Actor-Mixer Hierarchy as is shown in image below...

    post-23106-0-93943700-1457985244_thumb.png

    I defined container in bank and also created an event. But ingame i got default sixthSense sound... Can you direct me what am I doing wrong ?

     

    PS: I don't have any error in python.log nor in xvm.log

     

    Thanks...


  7. Ragnarocek, could you upload a replay where that sound (or, ideally, all the bugged sounds) should be played multiple times, so we could check the issue using the same unfolding of in-game events on different systems and/or using different configs? ;-)

     

    Edit: also, about that archive of sound files you posted... Which formats are those two files in? I've never met such FEV/FSB extensions before, and apparently they're some kind of container format. What can they be opened with?

    fev/fsb are Fmod sound banks... all sounds in wot are in this format...


  8. So I've played some more games and confirming what I posted before. AmmoBay sound isn't playing at all too...


    something from log:

    Traceback (most recent call last):
      File "scripts/client/helpers/EffectsList.py", line 448, in __playKeyPoint
      File "scripts/client/helpers/EffectsList.py", line 207, in attachTo
      File "scripts/client/helpers/EffectsList.py", line 909, in create
    AttributeError: 'NoneType' object has no attribute 'setParameterByName'

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