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Posts posted by Ragnarocek
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@Ekspoint: any news about errors described above ?
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hey ____P_H_A_R_A_O_N____ , after 0.9.15.2 update I'm missing gun sound of own tank... in 9.15.1.1 was all ok
from python.log
Traceback (most recent call last):
File "scripts/client/Avatar.py", line 3272, in __showTimedOutShooting
File "<string>", line 11, in <lambda>
TypeError: hooked_showShooting() takes at most 4 arguments (5 given)2016-09-15 14:59:10.477: ERROR: [EXCEPTION] (scripts/client/Avatar.py, 3275):
Traceback (most recent call last):
File "scripts/client/Avatar.py", line 3272, in __showTimedOutShooting
File "<string>", line 11, in <lambda>
TypeError: hooked_showShooting() takes at most 4 arguments (5 given) -
Anyway maybe it is a good idea that XVM will build in new background and recalculate its size depending on players panel width? At least it can be easy recalculated from parameters "fragsWidth", "nickMinWidth" and "vehicleWidth" from playersPanel.xc
very, very, very good idea
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@Straszny_Cienias image is contained in swf file and it's dynamic size is provided with some script and I think, that it's width is limited somewhere... but I don't know where... so resizing of image will not help I think, or If you resize the image, than small playerspanel will be broken (but that are only my thoughts, i'm at work and can't test that)
Unfortunately I have no PlayersPanel.swf file... What now?
What do you mean? I changed the image, now is 250x375, probably too much, but i can't test it. I have no file.
:This file is in the package gui.pkg
Personally, I'm not sure if that's the right image. There is also image like this
Anyway, I don't know much about this stuff.
don't have it in playersPanel.swf (327991 bytes)
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The darker background is part of the vanilla client, it's editable with PlayersPanel.swf which is no longer a part of XVM. If you can find one then you can possibly decompile it with a SWF decompiler (I use Sothink) and use it to edit images. It's how people making custom loading images and add girls to various bits. You can potentially just extract the image you want, make the background larger then recompile it. It will be a lot of work to learn it but not actually all that hard to do.
dont think that it will help... Exracted image from res\packages\gui\scaleform:
dimensions are: 142x375px so there are some difficulties with max. scaling of that image
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ensure that you have folder res_mods\configs\xvm\py_macro copied from xvm archive
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The darker, semi-transparent background is still too short (see picture from first post). Is there any chance to correct it?
I supose it is because of my config which makes players panel longer than standard.
I have the same problem mate and can't figure it out :)
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same, or similar problem here... without filters i can't see last 4-5 tank columns... tried with default carousel.xc (changed only rows to 2), and there is same problem too...
EDIT: I have more than 65 tanks in garage, but I see roughly 58 of them... this is what I see:
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My fault, I mean "PHP format", not "PHP formatting"
so html formatting for "clockformat": is gone ? And I have one more question, cant find string for hitlog rows... It will be implemented, or is abandoned ?
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O_o
And what format was it using before??
Wrong guess. The clock using PHP format isn't new at all. There hasn't been any changes here afaic.
Try
"clockFormat": "H:N.S"
Does it work?
I assume the font might be causing the issue. If the line above works fine, the next step is try different fonts, system ones.
Thanks for reply, but I know clock format, but HTML formatting isnt working (font, color, etc.)
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Hey guys,
I've used in my old settings in battle.xc this clockformat: "clockFormat": "<font face='digital-7 mono' color='#96FF00' size='20'>H:N.S</font>",
Now is HTML string ignored and clock are not shown, if I set default format "H:i", all is working well...
Any thoughts ?
Thanks
Ragna
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Та же проблема здесь
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Hey all,
i'm using default macro for displaying player names in markers: <font size='{{battletype?13|{{squad?13|0}}}}'>{{name}}</font> but player names are shown even if I'm not in platoon. It is a bug, or macro has changed somehow ?
Thanks for help.
please close this topic... error caused by old replay file :( I'm sorry
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You have used a file to upload bank in game client, engine_config.xml and sound_notifications.xml ?
And if you add an event created by the container, point instructions: 26 - 29.
No, I didn't because I think that XVM would load it without hose files...
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so I figured out almos all previous questions... Now I have new one :) I've made custom xvm.bnk, but instead of sound sixtSense I used random container in Actor-Mixer Hierarchy as is shown in image below...
I defined container in bank and also created an event. But ingame i got default sixthSense sound... Can you direct me what am I doing wrong ?
PS: I don't have any error in python.log nor in xvm.log
Thanks...
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Seems that base sound still cannot be changed.
XML file with relevant event is needed.
If you find it - please inform us all.
found sirene sound in gui.bnk with offset 31b43665 but i dont know how to inject wem into the bnk file
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Guys, did somebody found how to change base cap siren ?
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gun_reloaded.zip contains the folder "sound files", in it two folders and one file: it's all unzip the folder res_mods/0.9.14/
I know :D I've done it, but still not hear that sound :)
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night_dragon_on I've downloaded your gun_reloaded sound, but is not functional at all... Can you provide some help pls ? Thanks
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any chance to get mod updated for patch 9.14 ?
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tratatank abandoned this modification ? Last Active 21 Dec 2015 17:46
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Ragnarocek, could you upload a replay where that sound (or, ideally, all the bugged sounds) should be played multiple times, so we could check the issue using the same unfolding of in-game events on different systems and/or using different configs? ;-)
Edit: also, about that archive of sound files you posted... Which formats are those two files in? I've never met such FEV/FSB extensions before, and apparently they're some kind of container format. What can they be opened with?
fev/fsb are Fmod sound banks... all sounds in wot are in this format...
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So I've played some more games and confirming what I posted before. AmmoBay sound isn't playing at all too...
something from log:
Traceback (most recent call last):
File "scripts/client/helpers/EffectsList.py", line 448, in __playKeyPoint
File "scripts/client/helpers/EffectsList.py", line 207, in attachTo
File "scripts/client/helpers/EffectsList.py", line 909, in create
AttributeError: 'NoneType' object has no attribute 'setParameterByName'
Прицел от Игрока Spectr20 {0.9.16}
in Mods and Software
Posted
@spectr20 can you release english version too pls ? thanks... (or give me pls some hint where can I find text strings as "reloaded" for translation)