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StormCrowReaperManyHat

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    StormCrowReaperManyHat
  1. The darker background is part of the vanilla client, it's editable with PlayersPanel.swf which is no longer a part of XVM. If you can find one then you can possibly decompile it with a SWF decompiler (I use Sothink) and use it to edit images. It's how people making custom loading images and add girls to various bits. You can potentially just extract the image you want, make the background larger then recompile it. It will be a lot of work to learn it but not actually all that hard to do.
  2. Can you run replay with no mods and screenshot that. I don't think you're going to be able to do anything with it with a x768 resolution. 1080p is probably the smallest workable. You could tray editing the alpha for the left hand side player panel so that it's more see through but the vertical size is fixed.
  3. If you use Chrome you can auto-translate from Russian to your preferred language, it's not perfect especially for technical subjects but it's usually enough to get the point across. As to the carousel it's a known issue and will be worked on but as it's part of a nightly build and not a release build don't expect any dedicated support. If you can't select a tank you want without filters, turn an appropriate filter on.
  4. What resolution are you running, it looks as if your screen simply isn't big enough to have XVM running comfortably.
  5. It's handy when looking at people like this If I see his stats in game, I see a 74% WR player driving a Jagdtiger with 1000 games at 60% and I think that he's a genuine superstar, then I look at his average tier. 4.8 is more descriptive than 5. Like I said, if it's a huge drama then it's probably not worth the coding time, but if it's a reasonably simple exercise it does provide extra useful information.
  6. Well it's not essential obviously, but it's kind of useless as it is, an avglvl of 6 could be anything from 5.5 to 6.4, it makes it much easier to tell if someone is a professional seal clubber or stat padder if you can check their average level to at least one decimal point.
  7. Well is there any chance of having an {{avglvl:3}} macro implemented?
  8. {{avglvl}} would be a lot more useful if it wasn't an integer, two decimal points would be great but even one would be sufficient. I find average tier to be a useful statistic but not when it's only accurate to within .5. Any chance we can have it changed next release?
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