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soulza

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Posts posted by soulza

  1. snippet-battletimer.xc file

    {
    "$delay": 100,
     
    "battleTimer": {
    "shadow": {
                  "alpha": 100,
                  "size": 4,
                  "distance": 4,
                  "angle": 45,
                  "color": "0x000000",
                  "strength": 150
                },
    "_x": "WIDTH / 2 - 0",
    "_y": 74,
      "dotsMC": {
       "_x": "-80/2",
       "_y": "-27",
       "_height": 100,
       "_width": 80,
       "text": ":",
       "$textFormat": { "font": "digital-7","size": 31, "align": "center" }
      },
      "secondsMC": {
       "_x": 5,
       "_y": "-29",
       "_height": 100,
       "_width": 80,
       "$textFormat": { "font": "digital-7","size": 31, "align": "left" }
      },
      "minutesMC": {
       "_x": -85,
       "_y": "-29",
       "_height": 100,
       "_width": 80,
       "$textFormat": { "font": "digital-7","size": 31, "align": "right" }
      }
        }
    }

     

    this worked fine up until 9.9 and latest xvm now its not visable , its being called ok the code is still present

  2. hello folks

    quite an easy question , i have used my own config for over two years and have constantly updated it to include the newer additions , i add them but may not switch them on :)

    anyway i use elements/snippets to display the battle timer because i can move it and format it easily , this has worked until this patch (9.9) i am using the latest nightly build

     the timer is not displaying at all , the debug panel info is , i also use elements/.snippets to do this , so has something been done with the ingame battle timer?

  3. hello folks

    quite an easy question , i have used my own config for over two years and have constantly updated it to include the newer additions , i add them but may not switch them on :)

    anyway i use elements/snippets to display the battle timer because i can move it and format it easily , this has worked until this patch (9.9) i am using the latest nightly build

     the timer is not displaying at all , the debug panel info is , i also use elements/.snippets to do this , so has something been done with the ingame battle timer?

  4. while on the subject here , would it be possible to show the live winchance in battle?

     

    i know its available by pressing the <tab> key  but i would like it on my battle screen as well , could the show win chance live code be used in one of the other .xc files like minimap or playerspanels,

     

    reason is simple , in battle i like to see how my team is doeing i know we have the fragbar and playerspanels  so why not like winchance ?

     

    maybe it could be added as a snippet to the debug panel?

  5. this is the code format you are using

     

    "ally":           "<font color='{{c:hp-ratio}}'><span class='mm_a'>{{hp}}</span></font>",
              // Тимкиллер.
              "teamkiller":     "<span class='mm_t'>{{vehicle}}</span>",
              // Враг.
              "enemy":          "<font color='{{c:hp-ratio}}'><span class='mm_e'>{{hp}}</span></font>",
              // Взводный.
              "squad":          "<font color='{{c:hp-ratio}}'><span class='mm_s'>{{hp}}</span></font>",
              // Own marker or spectated subject

     

    this is what i use

     

    "ally":           "<textformat leading='-2'><span class='mm_a'><font size='6' color='{{c:hp-ratio}}'>{{hp}}</font>\n{{vehicle}}<font face='XVMSymbol' size='7' color='{{c:wn8|#FFFFFF}}'>!</font></span><textformat>",

              // Тимкиллер.
              "teamkiller":     "<span class='mm_t'>{{vehicle}}</span>",
              // Враг.
              "enemy":          "<textformat leading='-2'><span class='mm_e'><font size='6' color='{{c:hp-ratio}}'>{{hp}}</font>\n{{vehicle}}<font face='XVMSymbol' size='7' color='{{c:wn8|#FFFFFF}}'>!</font></span><textformat>",
              // Взводный.
              "squad":          "<textformat leading='-2'><span class='mm_s'><i>{{nick%.5s}}</i>\n{{vehicle}}</span></textformat>",

  6. ok here are a few examples of what i myself have installed as extras in the hanger for crew and tank data

    extended crew skills tells you how much more battles xp you need etc.

     

    post-15369-0-16554100-1420578395_thumb.png

     

    also this in the crew panels for quick reference

    post-15369-0-19468000-1420578465_thumb.png

     

    for tank data these are indepth stats

    post-15369-0-73626100-1420578532_thumb.png

     

    and this ,tells you how many battles and xp to the next tank in the tree or to elite the tank

     post-15369-0-41007200-1420578557_thumb.png

     

     

    these are just a few mods that have came out recently

     

    edit , these mods are included in my pack btw that can be downloaded from roughnecksmods.com in my section , 

    because we have a cosmapolitan membership we do tend to see new mods from all the WG servers as soon as they hit.

  7. if you did the method above you would loose your own custom xvm config as it would set to default ?

    also i myself use the most recent xvm files but i customise them , like the minimap.swf playerspanels.swf etc. again method above would over write.

     many players have their xvm configs set to their own play style and liking , so would not accept the above method as good advice ?

     

    of course nightly is for developers i know this ,so anyone downloading it should be aware if they dig themselves a hole how to get themselves out of it.

    i always read the log updates and check what each version has changed so for myself it is not a problem , because i read the version notes i know what has been altered so know what i need to update.

    the post i made above was a guide for someone who wanted to keep his own config but use the nightly updates

    no harm intended

  8. no problems hope your sorted :)

    this is my config it also shows tank effc. in over tank markers

    pre_1418137534__untitled.png

     

    note the little tank icon is color coded to the players effc. in that tank , i did this by using a font to represent the icon.

     

    code for this would be :-

     

    {
                  "x": 52,
                  "y": -40,
                  "name": "\u0025 tank win rating",
                  "color": "{{c:t-rating}}",
                  "shadow": {
                    "distance": 0,
                    "size": 5,
                    "color": "0x000000",
                    "strength": 200,
                    "angle": 90,
                    "alpha": 100
                  },
                  "font": {
                    "italic": false,
                    "align": "right",
                    "bold": false,
                    "name": "XVMSymbol",
                    "size": 14
                  },
                  "alpha": 100,
                  "format": "*",
                  "visible": true
                },

  9. can i just add to this post as this question came up this week on our own forums from a member he wanted to know what files to replace when using nightly builds  so i did this for him:-

     

    for testing nightly builds i do this ,
     
    pre_1420386911__capture.png
    in the xvm folder i merge these three folders above that come with the download , i leave the config and res folders alone,
     
    in the 0.9.5 directory just merge the downloaded script folder,
     
    pre_1420386990__capture1.png
     
    open the gui folder above and you will see pic below , safe to merge the flash folder that came with the download of nightly ,but the scaleform
    you will need to check, open scaleform directory , and only two files i check are xvm.swf and battle.swf to see if the newer files have a different file size, i customise the rest of the files in there so i only check these two , if different i use the newer versions
     
    pre_1420387106__capture2.png

  10. ohhhhh!! lol :)

    we waited for wargaming to do this .........................and waited................waited............ so feck it we did it ourselves :)

    there are mods around that show you all you asked above , and a lot more , there has been a recent glut of russian mods for crew and tanks in hanger stats. but this is an xvm site so

    dont want to give out links but look around and you WILL find them

  11. lol nice fellow ? :)

     

    easiest way would be to goto res_mods directory and rename the xvm folder xvmdead. the game will bypass the loader then , but you will still have all the other custom .pyc and swf files

    you could look at the download you have and take out all files in your res mods directory that are the same in the xvm download

  12. you put the code in the wrong place , you added it at the end of the config , do this

    line 177-203 ADD CODE

    this is line 177-228 , it needs to be added here, this is for allies , do the same further down the config for enemy

    "textFields": [
          // Text field with the name of the tank.
          // Текстовое поле с названием танка.
           {
            "name": "Win Rate",
            "visible": true,
            "x": 0,
            "y": -46,
            "alpha": 100,
            "color": "{{c:rating}}",
            "font": {
              "name": "$FieldFont",
              "size": 11,
              "align": "center",
              "bold": true,
              "italic": false
            },
            "shadow": {
              "alpha": 100,
              "color": "0x000000",
              "angle": 45,
              "distance": 0,
              "size": 6,
              "strength": 200
            },
            "format": "{{rating%2d~%}}"
          },

      
       {
            "name": "Tank name",
            "visible": true,
            "x": 0,
            "y": -36,
            "alpha": 100,
            "color": null,
            "font": {
              "name": "$FieldFont",
              "size": 13,
              "align": "center",
              "bold": false,
              "italic": false
            },
            "shadow": {
              "alpha": 100,
              "color": "0x000000",
              "angle": 45,
              "distance": 0,
              "size": 6,
              "strength": 200
            },
            "format": "{{vehicle}}{{turret}}"
          },

     

    note the brakets  { --------}---------},-------------- all like they are above

    • Upvote 1
  13. the online editor may still work , but then that is why you are not able to sort spotted markers out ??? it is no longer used.

    you really should start to look at these files with notepad++ it is not that hard to grasp what is going on , and the good thing is , there is always help available .

    i will always help someone who is trying ,the same goes for others ,the more people we get doing this , the easier it becomes and the more ideas start to happen.

     

    forget about the online editor , like it never existed ,open up with notepad++ and you will be suprised

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