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Nikodemsky
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I know it's not directly xvm related topic, but i can't thought of better place to ask this. So basically i wanted to create stand-alone "mirrored icon fix" - i know it's possible with xvm, but i wanted to make one for users who can't/wont use xvm for some reason. I thought that this place would be best to ask that question, since xvm can remove icon mirroring - i was already looking for proper values in vanilla .swf files, but couldn't find those - since i'm not really familiar with action script... i'm using JPEXS decompiler and i think it's shows code pretty much nice and i can change few values without much interfering with file itself. The question is - what values exactly are responsible for icon mirroring in those .swf files? Would really appreciate any help in that case. Thanks in advance.
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About XVM 5.0.0 for World of Tanks 0.8.8
Nikodemsky replied to 13's topic in XVM: English Support and Discussions
Guys, is there anything changed related to 6th sense sound in test 3? after update i can't hear the sound(would be nice to change external folder, that xvm.fev and xvm.fsb uses btw. if it's possible) EDIT: nvm, there was conflict with gui_sounds.xml from another mod. -
Guys, from where i can get exactly this damage panel?(with .xml configuration file if possible)