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Dyke_Dastardly

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  1. I did use Mod "Antitoxicity" 1.6.1.4 and it worked and i had 1254 blacklisted users - when Mod 1.7.0.0 came on 10/12/19 it is now broken. Today installed Mod "Antitoxicity" 19.01 from your website - and I know can not add anymore people to blacklist, WG shows error "Maximum number of players on blacklist 1000"
  2. I have finally worked I out why the sixthSenseRudy sixthSenseRudy_Timer and would not work for me on the EU server - please see attached image in spoiler, errors underlined in red As you can see you have made a small error in your code that people (noobs like me) are to copy and paste. error is * the only * for Sixth Sense (by Rudy) and Sixth Sense (rudy timer), the code needs changing. It should read as follows: "xvm_sixthSense" : "SM_sixthSenseRudy", and "xvm_sixthSense" : "SM_sixthSenseRudy_Timer", thank you
  3. This works and plays Sixth Sense (glare timer) HideSixthSense (the timer) "battle": ["xvm://audioww/xvm.bnk", "SM_sixthSense.bnk"], "hangar": ["xvm://audioww/xvm.bnk"] // Sixth sense perk // Перк Шестое чувство "xvm_sixthSense": "xvm_sixthSense", // Sixth sense perk for Т-34-85 Rudy // Перк Шестое чувство для Т-34-85 Rudy "xvm_sixthSense" : "SM_sixthSense_timer" , This does NOT work and Wot plays the default sizth sense sound SixthSense (rudy, the timer) "battle": ["xvm://audioww/xvm.bnk", "SM_sixthSense.bnk"], "hangar": ["xvm://audioww/xvm.bnk"] // Sixth sense perk // Перк Шестое чувство "xvm_sixthSense": "xvm_sixthSense", // Sixth sense perk for Т-34-85 Rudy // Перк Шестое чувство для Т-34-85 Rudy "xvm_sixthSenseRudy" : "SM_sixthSenseRudy_timer" , so is the error as I first said and is within the SM_sixthSense.bnk file? I do not understand how it works for you, but does not work for me. I have attached my res-mods folder so I ask you could compare it to yours to see what is different, or why it dos not work Как я уверен, что я скопировал вашу работу видео файл правильно, я теперь изменили шестое чувство звук SixthSense (блики таймер), и это работает как надо, но меняется только строка 63 в файле sounds.xc для sixthSenseRudy_timer делает WOT по умолчанию sizth смысл звука дезактивировать. Это работает и играет Шестое чувство (блики таймер) HideSixthSense (таймер) "Бой": [ "XVM: //audioww/xvm.bnk", "SM_sixthSense.bnk"], "Ангар": [ "XVM: //audioww/xvm.bnk"] // Шестое чувство дерзкое // Перк Шестое чувство "Xvm_sixthSense": "xvm_sixthSense", // Шестое чувство перк для Т-34-85 Rudy // Перк Шестое чувство для Т-34-85 Rudy "Xvm_sixthSense": "SM_sixthSense_timer", Это не работает и играет Знают sizth смысл звука по умолчанию SixthSense (Rudy, таймер) "Бой": [ "XVM: //audioww/xvm.bnk", "SM_sixthSense.bnk"], "Ангар": [ "XVM: //audioww/xvm.bnk"] // Шестое чувство дерзкое // Перк Шестое чувство "Xvm_sixthSense": "xvm_sixthSense", // Шестое чувство перк для Т-34-85 Rudy // Перк Шестое чувство для Т-34-85 Rudy "Xvm_sixthSenseRudy": "SM_sixthSenseRudy_timer", так это ошибка, как я в первый раз сказал и находится в файле SM_sixthSense.bnk? Я не понимаю, как это работает для вас, но не работает для меня. Я приложил мою папку РЕС-модов, так что я прошу вас могли бы сравнить его с вашими, чтобы увидеть то, что отличается, или почему он не работает-дус res_mods.rar
  4. I changed the file you sounds.xc sggested to: { "Sounds": { "Enable": true, "Soundbanks": { "Hangar": "", "Fight": [ "XVM: //audioww/SM_sixthSense.bnk"] }, "logSoundEvents": false, " SoundMapping ": { " light ":" ", " Lightbulb_02 ":" ", " sixth sense ":" ", " Xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ", " Xvm_enemySighted ":" ", " Xvm_fireAlert ":" ", " Xvm_ammoBay ":" ", " Xvm_battleEnd_5_min ":" ", " Xvm_battleEnd_3_min ":" ", " Xvm_battleEnd_2_min ":" ", " Xvm_battleEnd_1_min ":" ", " Xvm_battleEnd_30_sec ":" ", " Xvm_battleEnd_5_sec ":" " } } } When activated sixth sense, he does not play "The Sixth Sense" (T-34-85-Rudy, anti-glare timer) as I want and as python code above. Upon activation, it plays "The Sixth Sense" (bright light timer), which is wrong. if an error is possible in your coding SM_sixthSense.bnk source file? Please, you can try it yourself YA izmenil fayl sounds.xc kak vy sggested k : { "ZVUKI": { "Vklyuchen": pravda, "Soundbanks": { "Angar": "", "Boy": [ "XVM: //audioww/SM_sixthSense.bnk"] }, "logSoundEvents": lozhnyye, " SoundMapping ": { " lampochka ":" ", " Lightbulb_02 ":" ", " shestoye chuvstvo ":" ", " Xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ", " Xvm_enemySighted ":" ", " Xvm_fireAlert ":" ", " Xvm_ammoBay ":" ", " Xvm_battleEnd_5_min ":" ", " Xvm_battleEnd_3_min ":" ", " Xvm_battleEnd_2_min ":" ", " Xvm_battleEnd_1_min ":" ", " Xvm_battleEnd_30_sec ":" ", " Xvm_battleEnd_5_sec ":" " } } } Kogda shestoye chuvstvo aktivirovan, on ne igrayet "Shestoye chuvstvo" (T-34-85-Rudy, antiblikovyy taymer), kak ya khochu, i kak kod pitona vyshe. Posle aktivatsii on igrayet "Shestoye chuvstvo" (yarkiy svet taymer), kotoryy yavlyayetsya nepravil'nym. vozmozhno li oshibka lezhit v vashem kodirovanii iskhodnogo fayla SM_sixthSense.bnk? pozhaluysta, vy mozhete poprobovat 'eto samostoyatel'no ENGLISH I changed the sounds.xc file as you sggested to: { "Sounds": { "the enabled": to true, "Soundbanks": { "hangar": "", "battle": [ "xvm: //audioww/SM_sixthSense.bnk"] }, "logSoundEvents": to false, " soundMapping ": { " lightbulb ":" ", " lightbulb_02 ":" ", " sixthSense ":" ", " xvm_sixthSense ":" SM_sixthSense_timer "," xvm_sixthSenseRudy ":" SM_sixthSenseRudy_timer ", " xvm_enemySighted ":" ", " xvm_fireAlert ":" ", " xvm_ammoBay ":" ", " xvm_battleEnd_5_min ":" ", " xvm_battleEnd_3_min ":" ", " xvm_battleEnd_2_min ":" ", " xvm_battleEnd_1_min ":" ", " xvm_battleEnd_30_sec ":" ", " xvm_battleEnd_5_sec " "" } } } When sixth sense is activated it does NOT play "The Sixth Sense" (T-34-85-Rudy, glare-timer) as I want and as the python code above. After activation it plays "The Sixth Sense" (glare timer) which is wrong. is it possible the error lies in your coding of the original SM_sixthSense.bnk file? please can you try it yourself
  5. Ich benutze Google Translate, da ich kein Russisch spreche, nur Englisch. Ich bin nicht in python oder Programmierung vertraut und musste deine Guides und Dateien benutzen, um diese Arbeit zu haben. Als WoT war 9.17.03 Ich hatte SM_sixthSense.BNk arbeiten und verwendet "The Sixth Sense" (T-34-85-Rudy, Blend-Timer als meine sechste Sense Sound Wahl. Jetzt ist es 9.17.1 Ich kann nicht "The Sixth Sense" (T-34-85-Rudy, Blend-Timer) arbeiten - wenn der sechste Sinn aktiviert ist, spielt er "The Sixth Sense" (Blendungstimer) !! Was ich nicht gewählt habe Meine sounds.xc datei ist hier: { "Geräusche": { "Aktiviert": wahr, "SoundBanks": { "Halle": "", "Schlacht": ["xvm: //audioww/SM_sixthSense.bnk"] }, "LogSoundEvents": falsch, "SoundMapping": { "die Glühbirne": "", "Lightbulb_02": "", "sechster Sinn": "", "Xvm_sixthSense": "SM_sixthSense_timer", "xvm_sixthSense": "SM_sixthSense_timer", "Xvm_enemySighted": "", "Xvm_fireAlert": "", "Xvm_ammoBay": "", "Xvm_battleEnd_5_min": "", "Xvm_battleEnd_3_min": "", "Xvm_battleEnd_2_min": "", "Xvm_battleEnd_1_min": "", "Xvm_battleEnd_30_sec": "", "Xvm_battleEnd_5_sec": "" Aufrechtzuerhalten. Aufrechtzuerhalten. Aufrechtzuerhalten. Mein audioww-Ordner hat nur SM_sixthSense.bnk darin. Jede Idee, warum die Python spielt den falschen Ton aus dem SM_sixthSense.bnk? English Version I am not conversant in python or programming and have had to use your guides and files to previously have this working. When WoT was 9.17.03 I had SM_sixthSense.BNk working and used "The Sixth Sense" (T-34-85-Rudy, glare-timer as my sixth sense sound choice. Now it is 9.17.1 I can not get "The Sixth Sense" (T-34-85-Rudy, glare-timer) working - when sixth sense activates, it plays "The Sixth Sense" (glare timer) !! which is not what I have chosen my sounds.xc file is here: { "sounds": { "enabled": true, "soundBanks": { "hangar": "", "battle": ["xvm://audioww/SM_sixthSense.bnk"] }, "logSoundEvents": false, "soundMapping": { "lightbulb": "", "lightbulb_02": "", "sixthSense": "", "Xvm_sixthSense": "SM_sixthSense_timer","xvm_sixthSense" : "SM_sixthSense_timer" , "xvm_enemySighted": "", "xvm_fireAlert": "", "xvm_ammoBay": "", "xvm_battleEnd_5_min": "", "xvm_battleEnd_3_min": "", "xvm_battleEnd_2_min": "", "xvm_battleEnd_1_min": "", "xvm_battleEnd_30_sec": "", "xvm_battleEnd_5_sec": "" } } } My audioww folder only has SM_sixthSense.bnk in it. Any idea why the python plays the wrong sound from within the SM_sixthSense.bnk ??
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