Kodak Posted June 8, 2017 Share Posted June 8, 2017 (edited) It seems to me that xvm messes with functionality in subject (corner is selected instead of aiming point). Vanilla works fine. Edited June 13, 2017 by Kodak @ Quote Link to comment Short link Share on other sites More sharing options...
Kodak Posted June 9, 2017 Author Share Posted June 9, 2017 (edited) I was trying to locate the issue without luck. On python side functionality is triggered by self.guiSessionProvider.shared.chatCommands.handleSPGAimAreaCommand(self) from within PlayerAvatar On AS3 side it is probably implemented as StaticArtyMarker and probably XVM's AS3 side somehow fails to implement this fairy new functionality Neither disabling minimap nor vehicle markers in xvm helps. Edited June 9, 2017 by Kodak @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted June 12, 2017 Share Posted June 12, 2017 Please attach logs, screenshots and replay. @ Quote Link to comment Short link Share on other sites More sharing options...
Kodak Posted June 13, 2017 Author Share Posted June 13, 2017 (edited) 12:42 I was using T near enemy position Message was correctly pointing to C5 location but instead of drawing circle around my aiming point - A1 cell was being selected Intended marker can be seen here: https://videos.files.wordpress.com/zZu1hWuV/arty_support_dvd.original.jpg (new in 9.18) python.log is clear as it is most probably problem in AS3 replay_last_battle.wotreplay Edited June 13, 2017 by Kodak @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted June 13, 2017 Share Posted June 13, 2017 (edited) I need xvm.log and python.log anyway. And at first, try with XVM only, without other mods. Edited June 13, 2017 by sirmax @ Quote Link to comment Short link Share on other sites More sharing options...
Kodak Posted June 13, 2017 Author Share Posted June 13, 2017 (edited) It works with plain xvm, sorry :( I will investigate further It was my (chat filter) mod actually. Lame... You can remove this thread if possible Edited June 13, 2017 by Kodak @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted June 13, 2017 Share Posted June 13, 2017 Ok, no problem. :) @ Quote Link to comment Short link Share on other sites More sharing options...
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