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Kodak

BUG: Arty T point marker in minimap's corner instead of getDesiredShotPoint (INVALID)

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It seems to me that xvm messes with functionality in subject (corner is selected instead of aiming point). Vanilla works fine.

Edited by Kodak

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I was trying to locate the issue without luck.

On python side functionality is triggered by 

self.guiSessionProvider.shared.chatCommands.handleSPGAimAreaCommand(self)

from within PlayerAvatar

On AS3 side it is probably implemented as StaticArtyMarker and probably XVM's AS3 side somehow fails to implement this fairy new functionality

 

Neither disabling minimap nor vehicle markers in xvm helps.

Edited by Kodak

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12:42

 

post-23920-0-52922600-1497339007_thumb.jpg

 

I was using T near enemy position

Message was correctly pointing to C5 location but instead of drawing circle around my aiming point - A1 cell was being selected

Intended marker can be seen here: https://videos.files.wordpress.com/zZu1hWuV/arty_support_dvd.original.jpg (new in 9.18)

 

python.log is clear as it is most probably problem in AS3

replay_last_battle.wotreplay

Edited by Kodak

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I need xvm.log and python.log anyway.

And at first, try with XVM only, without other mods.

Edited by sirmax

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It works with plain xvm, sorry :( I will investigate further

 

It was my (chat filter) mod actually. Lame...

 

You can remove this thread if possible

Edited by Kodak

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