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scyorkie

dynamic circles bug (build 6493)

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Build 6493 does not display the dynamic actual view range circle correctly when the commander dies, and is healed back.

 

I have attached a replay which demonstrates this:

- at 10:38 left on the clock, the view range circle is where it should be (I've made it green, like vanilla) (pic)

- at 10:29 left on the clock, my commander dies, and the circle shrinks (pic)

- at 10:21 left on the clock, after the commander is healed, the circle does not go back to normal (pic)

 

My minimapCircles.xc is also attached.

20160924_0200_usa-A80_T26_E4_SuperPershing_11_murovanka.wotreplay

minimapCircles.xc

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Fixed in 6494. Thanks.

 

The replay above looked fine in 6494. But in the very first game I actually played with 6494, my ARL 44 started the game with a view range of 50.

 

Screenshot (taken during the game) here. Replay attached. 

 

EDIT: I watched the replay after uploading it, and the view range circle was normal in the replay.

 

My subsequent games have been fine so far. The problem seems to have gone away and I will update if I find any other issues.

20160925_0336_france-F06_ARL_44_33_fjord.wotreplay

Edited by scyorkie

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Please try to find a consistent pattern if it happens again

Edited by sirmax

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Testing 6496.

 

In the meantime, here's my next question:

- If I disable XVM minimap functions, and I spectate a teammate after I die, I can see the white arrow of that teammate on the minimap. Screenshot here.

- If I enable XVM minimap functions (as well as circles and lines), and I spectate after I die, I cannot see the white arrow on the minimap. Screenshot here.

- Why?

- minimap.xc attached.

minimap.xc

Edited by scyorkie

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I saw this on replay, but don't know what about battle. It happens when you make fast rewind.

Anyway, I don't want to touch this before next WoT release, may be WG will fix it, because this looks like their bug.

Edited by sirmax

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