scyorkie 50 Posted September 23, 2016 Build 6493 does not display the dynamic actual view range circle correctly when the commander dies, and is healed back. I have attached a replay which demonstrates this: - at 10:38 left on the clock, the view range circle is where it should be (I've made it green, like vanilla) (pic) - at 10:29 left on the clock, my commander dies, and the circle shrinks (pic) - at 10:21 left on the clock, after the commander is healed, the circle does not go back to normal (pic) My minimapCircles.xc is also attached. 20160924_0200_usa-A80_T26_E4_SuperPershing_11_murovanka.wotreplay minimapCircles.xc Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #354787 Posted September 24, 2016 (edited) Fixed in 6494. Thanks. The replay above looked fine in 6494. But in the very first game I actually played with 6494, my ARL 44 started the game with a view range of 50. Screenshot (taken during the game) here. Replay attached. EDIT: I watched the replay after uploading it, and the view range circle was normal in the replay. My subsequent games have been fine so far. The problem seems to have gone away and I will update if I find any other issues. 20160925_0336_france-F06_ARL_44_33_fjord.wotreplay Edited September 24, 2016 by scyorkie Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #354793 Posted September 24, 2016 May be this bug depends on the presence of a stereoscope. Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #354794 Posted September 24, 2016 I have no optics or binoculars on both tanks. Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #354795 Posted September 24, 2016 (edited) Please try to find a consistent pattern if it happens again Edited September 24, 2016 by sirmax Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #354797 Posted September 24, 2016 Yup, of course. Thanks for the quick updates as always. :) Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #354799 Posted September 24, 2016 Try 6496, this bug should be fixed. Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #354802 Posted September 24, 2016 (edited) Testing 6496. In the meantime, here's my next question: - If I disable XVM minimap functions, and I spectate a teammate after I die, I can see the white arrow of that teammate on the minimap. Screenshot here. - If I enable XVM minimap functions (as well as circles and lines), and I spectate after I die, I cannot see the white arrow on the minimap. Screenshot here. - Why? - minimap.xc attached. minimap.xc Edited September 24, 2016 by scyorkie Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #354803 Posted September 24, 2016 Is it happens in the battle or only in replays? Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #354804 Posted September 24, 2016 (edited) Both (I think). Let me confirm and get back. Edited September 24, 2016 by scyorkie Quote Share this post Link to post Short link Share on other sites
sirmax 5,499 #354805 Posted September 24, 2016 (edited) I saw this on replay, but don't know what about battle. It happens when you make fast rewind. Anyway, I don't want to touch this before next WoT release, may be WG will fix it, because this looks like their bug. Edited September 24, 2016 by sirmax Quote Share this post Link to post Short link Share on other sites
scyorkie 50 #354806 Posted September 24, 2016 Ok you might be right. The arrow stays visible in live battle. Quote Share this post Link to post Short link Share on other sites