Okxa 1 Posted July 14, 2016 I would use this in replays, or is there any other way? Quote Share this post Link to post Short link Share on other sites
vlad_cs_sr 1,575 #336979 Posted July 16, 2016 Add "_alpha": 0 parameter for each element in elements.xc Quote Share this post Link to post Short link Share on other sites
Okxa 1 #337018 Posted July 16, 2016 (edited) So ATM I'm at this point: The players panel swither needed to be disabled from PlayersPanel.xc, for some reason. The Received damage hitlod next to that tank panel can be disabled from its own settings, as it's a separate mod. Hitlog probably needs to be disabled from Hitlog.xc However whats the key for the panel with tank and it's modules? Also for the text that says who damaged your track etc... EDIT: If I use freecam the panel disappears, so it doesn't really matter for now for me, as I needed to use this with freecam. BUT I still need to disable the pop-up text (who tracked etc...) and the received hit direction arrow. EDIT2: So I got what was wrong. When I added the new entries from this thread, They had capital letters at start after I google translated the thread.... Anyhow I got them disabled except for the received hit direction arrow, still looking... Or do I need to find a way to disable my crosshair? Are the received hit arrows tied to that?? Edited July 16, 2016 by Okxa Quote Share this post Link to post Short link Share on other sites
vlad_cs_sr 1,575 #337072 Posted July 17, 2016 (edited) Anyhow I got them disabled except for the received hit direction arrow, still looking... Or do I need to find a way to disable my crosshair? Are the received hit arrows tied to that?? Damage indicator is not a part of crosshair, it's in seperate flash file DamageIndicator.swf (..World_of_Tanks\res\packages\gui.pkg (unpack with 7zip or smth similar)\gui\scaleform\) You may decompile it and replace indicators with empty images (decompiler and image editor fits for it) - few minutes to do, and put it to World_of_Tanks\res_mods\X.Y.Z.\gui\scaleform already modifided file: DamageIndicator.swf Hitlog probably needs to be disabled from Hitlog.xc hitLog.xc "hitLog": { // false - Disable. // false - отключить. "visible": true, .. Edited July 17, 2016 by vlad_cs_sr Quote Share this post Link to post Short link Share on other sites
Okxa 1 #337089 Posted July 17, 2016 What about the outline when you point at the enemy? Quote Share this post Link to post Short link Share on other sites
vlad_cs_sr 1,575 #337094 Posted July 17, 2016 Didnt get it.. screens? Quote Share this post Link to post Short link Share on other sites
Okxa 1 #337099 Posted July 17, 2016 (edited) I mean when you point at a enemy, they get the red outline around their tank.Can you disable it any way? For now I worked around it by not aiming the camera straigh at the tank but in future it would be nice to be able to disable the outline. BTW: this is what I used it for: https://gfycat.com/AptLightheartedImago Edited July 17, 2016 by Okxa Quote Share this post Link to post Short link Share on other sites
vlad_cs_sr 1,575 #337112 Posted July 17, 2016 (edited) was a mod changing countour color and alpha http://www.koreanrandom.com/forum/topic/16984-%D0%BC%D0%BE%D0%B4-%D0%BF%D0%BE%D0%B4%D1%81%D0%B2%D0%B5%D1%82%D0%BA%D0%B8-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80%D0%BE%D0%B2-%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B8-edge-detect-mod/ i didnt check if its working for current patch (as from thread discussion - not working. need to find alternate realisation) Edited July 17, 2016 by vlad_cs_sr Quote Share this post Link to post Short link Share on other sites