nmdelrio 3 Posted November 25, 2015 I have a ready/not ready indicator in my players panels and my vehicle over-tank markers. After updating to 6.1.6, {{ready}} erratically stopped working in the vehicle OTMs. Here are my scripts: In Players Panel "extraFieldsLeft": [ // PLAYER READY / NOT READY { "x": 29, "y": 2, "align": "center", "shadow": ${ "def.s2" }, "format": "<font color='#FF0000' fsize='18'><b>{{ready?|[}}</b></font>"}, In markersAliveNormal OTM { "name": "Player Name", "visible": true, "x": 0, "y": -56, "alpha": "100", "color": "0xFFFFFF", "font": { "align": "center", "bold": false, "italic": false, "name": "Calibri", "size": 12 }, "shadow": ${ "def.s2" }, "format": "<font color='#FF0000' face='xvm' size='18'><b>{{ready?|[}}</b></font> <i>{{nick}}</i> <img src='xvm://res/icons/flags/{{flag}}.png'>" In the screenshot in the spoiler, my 'not ready' indicator is a red padlock icon. As you can see, most of the players in my team have loaded into the game, but the red 'not ready' icon still appears on their OTMs while the 'not ready' icon on the players panel have already disappeared. What should be updated in my scripts? Can someone please help? Thank you in advance. Quote Share this post Link to post Short link Share on other sites