Wardaddy Posted November 18, 2015 Share Posted November 18, 2015 (edited) Here is my code for detect enemy tank around player. if (BigWorld.wg_visibilityCollideSegment (spaceID, point, gunpoint + Math.Vector3 (0, 1.0, 0), False)! = None): It works. But not good. What is better method? I think it must exchange from wg_ * Collide to other API. Really need help for my own mod. Thank you. Edited November 18, 2015 by Wardaddy 1 4 @ Quote Link to comment Short link Share on other sites More sharing options...
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