Here is my code for detect enemy tank around player.
if (BigWorld.wg_visibilityCollideSegment (spaceID, point, gunpoint + Math.Vector3 (0, 1.0, 0), False)! = None):
It works. But not good. What is better method? I think it must exchange from wg_ * Collide to other API. Really need help for my own mod.
Thank you.