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Ekspoint

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Это проверка находиться ли игрок в ангаре.

old_handleKeyEvent = game.handleKeyEvent
def new_handleKeyEvent(event):
    if gui_instance._GUIDecorator__currentScope == 2:
        ...

    return old_handleKeyEvent(event)
game.handleKeyEvent = new_handleKeyEvent
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Это проверка находиться ли игрок в ангаре.

old_handleKeyEvent = game.handleKeyEvent
def new_handleKeyEvent(event):
    if gui_instance._GUIDecorator__currentScope == 2:
        ...

    return old_handleKeyEvent(event)
game.handleKeyEvent = new_handleKeyEvent
спс, гляну

А для боя как?

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if (messenger.MessengerEntry.g_instance.gui._GUIDecorator__currentScope == 2): ...

 

И зачем такие танцы, еще и с приватными атрибутами? Не проще сделать

import BigWorld
from Avatar import PlayerAvatar
from Account import PlayerAccount
if isinstance(BigWorld.player(), PlayerAvatar):
    #Battle
if isinstance(BigWorld.player(), PlayerAccount):
    #Hangar

А вообще самый четкий вариант все сделать так, чтобы экземпляр класса мода создавался при инициализации нужного класса, и убивался при его деструкции.

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